選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
 
 
 
 
 
 
Ahmad Fatoum 3e0e91013f
Revert "CMake: make unsequenced modifications an error"
5年前
cmake Take care of raylib_USE_STATIC_LIBS when calling find_library 5年前
examples examples: CMake: warn once only about macOS OpenGL deprecation 5年前
games Happy new year 2019 5年前
logo New icon generation 6年前
projects Fix merge 5年前
src CMake: don't use system GLFW headers if using built-in GLFW 5年前
templates WARNING: Issues on web building 5年前
.gitignore UWP Support Overhaul (#819) 5年前
.travis.yml Travis CI: build, don't download, external GLFW 5年前
BINDINGS.md Added Crystal binding 5年前
CHANGELOG Update CHANGELOG 5年前
CMakeLists.txt Revert "CMake: make unsequenced modifications an error" 5年前
CODE_OF_CONDUCT.md Create CODE_OF_CONDUCT.md 6年前
CONTRIBUTING.md Move bindings to BINDINGS.md 5年前
HELPME.md enjoy! 6年前
HISTORY.md Start setting things up for raylib 2.5 5年前
LICENSE.md Update LICENSE.md 6年前
README.md Update README.md 5年前
ROADMAP.md Start setting things up for raylib 2.5 5年前
appveyor.yml CI: Build with all optional formats enabled 6年前
raylib.pc.in CMake: pkg-config: fix usage for RedHat-like systems (#728) 6年前
raylib.rc.data Review resources naming 6年前

README.md

raylib is a simple and easy-to-use library to enjoy videogames programming.

raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's specially well suited for prototyping, tooling, graphical applications, embedded systems and education.

NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way.

Ready to learn? Jump to code examples!

Build Status https://ci.appveyor.com/api/projects/status/github/raysan5/raylib?svg=true Chat on Discord License Twitter URL

features

  • NO external dependencies, all required libraries are bundled into raylib
  • Multiple platforms supported: Windows, Linux, MacOS, Android... and many more!
  • Written in plain C code (C99) in PascalCase/camelCase notation
  • Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
  • Unique OpenGL abstraction layer (usable as standalone module): rlgl
  • Multiple Fonts formats supported (XNA fonts, AngelCode fonts, TTF)
  • Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
  • Full 3D support, including 3D Shapes, Models, Billboards, Heightmaps and more!
  • Flexible Materials system, supporting classic maps and PBR maps
  • Custom shaders, including model and postprocessing shaders.
  • Powerful math module for Vector, Matrix and Quaternion operations: raymath
  • Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
  • VR stereo rendering support with configurable HMD device parameters
  • Bindings to multiple code languages!

raylib uses on its core module the outstanding GLFW3 library, embedded inside raylib in the form of rglfw module, to avoid external dependencies.

raylib uses on its raudio module, the amazing miniaudio audio library to support multiple platforms and multiple audio backends.

raylib uses internally multiple single-file header-only libraries to support multiple fileformats loading and saving, all those libraries are embedded with raylib and available in src/external directory. Check raylib Wiki for a detailed list.

On Android platform, native_app_glue module module (provided by Android NDK) and native Android libraries are used to manage window/context, inputs and activity life cycle.

On Raspberry Pi platform (native mode), Videocore API and EGL libraries are used for window/context management. Inputs are processed using evdev Linux libraries

build and installation

Binary releases for Windows, Linux and macOS are available at the Github Releases page. raylib is also available via multiple package managers on multiple OS distributions. Check raylib Wiki for more info.

If you wish to build raylib yourself, the raylib Wiki also contains detailed instructions on how to approach that.

raylib has been developed using two tools:

Those are the tools recommended to enjoy raylib development.

contact

If you are using raylib and you enjoy it, please, join our Discord server.

license

raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check LICENSE for further details.