Вы не можете выбрать более 25 тем Темы должны начинаться с буквы или цифры, могут содержать дефисы(-) и должны содержать не более 35 символов.
 
 
 
 
 
 
Ray 5d3905d4d4
Update HISTORY.md
5 лет назад
.github Create FUNDING.yml 5 лет назад
cmake Take care of raylib_USE_STATIC_LIBS when calling find_library 5 лет назад
examples Define standard examples size 5 лет назад
games Define standard examples size 5 лет назад
logo New icon generation 6 лет назад
projects Move emscripten web shell to src 5 лет назад
src Define standard examples size 5 лет назад
templates Move emscripten web shell to src 5 лет назад
.gitignore Ignore web bitcode lib 5 лет назад
.travis.yml .travis.yml: update wayland dependency ECM version 5 лет назад
BINDINGS.md Added Crystal binding 5 лет назад
CHANGELOG Update CHANGELOG 5 лет назад
CMakeLists.txt Revert "CMake: make unsequenced modifications an error" 5 лет назад
CODE_OF_CONDUCT.md Create CODE_OF_CONDUCT.md 6 лет назад
CONTRIBUTING.md Update CONTRIBUTING.md 5 лет назад
HISTORY.md Update HISTORY.md 5 лет назад
LICENSE.md Update LICENSE.md 6 лет назад
README.md Update README.md 5 лет назад
ROADMAP.md Update ROADMAP.md 5 лет назад
appveyor.yml CI: Build with all optional formats enabled 6 лет назад
raylib.pc.in CMake: pkg-config: fix usage for RedHat-like systems (#728) 6 лет назад
raylib.rc.data Update raylib.rc.data 5 лет назад

README.md

raylib is a simple and easy-to-use library to enjoy videogames programming.

raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's specially well suited for prototyping, tooling, graphical applications, embedded systems and education.

NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way.

Ready to learn? Jump to code examples!

Build Status https://ci.appveyor.com/api/projects/status/github/raysan5/raylib?svg=true Chat on Discord License Twitter URL

features

  • NO external dependencies, all required libraries are bundled into raylib
  • Multiple platforms supported: Windows, Linux, MacOS, Android... and many more!
  • Written in plain C code (C99) in PascalCase/camelCase notation
  • Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
  • Unique OpenGL abstraction layer (usable as standalone module): rlgl
  • Multiple Fonts formats supported (XNA fonts, AngelCode fonts, TTF)
  • Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
  • Full 3D support, including 3D Shapes, Models, Billboards, Heightmaps and more!
  • Flexible Materials system, supporting classic maps and PBR maps
  • Animated 3D models supported (skeletal bones animation)
  • Shaders support, including model and postprocessing shaders.
  • Powerful math module for Vector, Matrix and Quaternion operations: raymath
  • Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
  • VR stereo rendering support with configurable HMD device parameters
  • Huge examples collection with +95 code examples!
  • Bindings to +25 programming languages!

raylib uses on its core module the outstanding GLFW3 library, embedded in the form of rglfw module, to avoid external dependencies.

raylib uses on its raudio module, the amazing miniaudio library to support multiple platforms and multiple audio backends.

raylib uses internally multiple single-file header-only libraries to support different fileformats loading and saving, all those libraries are embedded with raylib and available in src/external directory. Check raylib Wiki for a detailed list.

On Android platform, native_app_glue module module (provided by Android NDK) and native Android libraries are used to manage window/context, inputs and activity life cycle.

On Raspberry Pi platform (native mode), Videocore API and EGL libraries are used for window/context management. Inputs are processed using evdev Linux libraries

build and installation

Binary releases for Windows, Linux and macOS are available at the Github Releases page. raylib is also available via multiple package managers on multiple OS distributions. Check raylib Wiki for more info.

If you wish to build raylib yourself, the raylib Wiki also contains detailed instructions on how to approach that.

raylib has been developed using two tools:

Those are the tools recommended to enjoy raylib development.

contact

If you are using raylib and you enjoy it, please, join our Discord server.

license

raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check LICENSE for further details.