Nelze vybrat více než 25 témat Téma musí začínat písmenem nebo číslem, může obsahovat pomlčky („-“) a může být dlouhé až 35 znaků.
 
 
 
 
 
 
Ray San cc3b8645df Updated release version před 6 roky
examples Updated release version před 6 roky
games Updated to latest raylib changes před 6 roky
logo Renamed iconography před 6 roky
project Review UWP configuration před 6 roky
release Update release to latest raylib version před 6 roky
src Updated release version před 6 roky
templates Updated to latest raylib changes před 6 roky
.gitignore Do not ignore Makefiles! před 7 roky
.travis.yml CI: Build artifacts for master, not develop tags před 6 roky
CHANGELOG Update CHANGELOG před 7 roky
CMakeLists.txt Add message warning for msan před 6 roky
CONTRIBUTING.md Docs: Replace references to raylib develop branch před 6 roky
HELPME.md Update HELPME.md před 7 roky
HISTORY.md Review links před 6 roky
LICENSE.md Docs: Replace references to raylib develop branch před 6 roky
README.md Update README.md před 6 roky
ROADMAP.md Docs: Replace references to raylib develop branch před 6 roky
appveyor.yml CI: Build artifacts for master, not develop tags před 6 roky
raylib.pc.in pkg-config: Empty Requires.private on shared-only build před 6 roky
utils.cmake CMake: Generate config.h from CMakeOptions.txt před 6 roky

README.md

raylib is a simple and easy-to-use library to learn videogames programming.

raylib is highly inspired by Borland BGI graphics lib and by XNA framework.

raylib could be useful for prototyping, tools development, graphic applications, embedded systems and education.

NOTE for ADVENTURERS: raylib is a programming library to learn videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way. Are you ready to learn? Jump to code examples!

Build Status https://ci.appveyor.com/api/projects/status/github/raysan5/raylib?svg=true Gitter Chat on Discord License Twitter URL

features

  • Written in plain C code (C99) in PascalCase/camelCase notation
  • Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile)
  • Unique OpenGL abstraction layer (usable as standalone module): rlgl
  • Powerful fonts module with SpriteFonts support (XNA fonts, AngelCode fonts, TTF)
  • Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
  • Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
  • Flexible Materials system, supporting classic maps and PBR maps
  • Shaders support, including Model shaders and Postprocessing shaders
  • Powerful math module for Vector, Matrix and Quaternion operations: raymath
  • Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD)
  • Multiple platforms support: Windows, Linux, FreeBSD, MacOS, UWP, Android, Raspberry Pi, HTML5.
  • VR stereo rendering with configurable HMD device parameters
  • NO external dependencies, all required libraries included with raylib
  • Complete bindings to LUA (raylib-lua) and Go (raylib-go)

raylib uses on its core module the outstanding GLFW3 library, embedded inside raylib in the form of rglfw module, avoiding that way external dependencies.

raylib uses on its audio module, the amazing mini_al audio library, single-file header-only and supporting multiple platforms and multiple audio backends.

raylib uses internally multiple single-file header-only libraries to support multiple fileformats loading and saving, all those libraries are embedded with raylib and available in src/external directory.

On Android, native_app_glue module (provided by Android NDK) and native Android libraries are used to manage window/context, inputs and activity life cycle.

On Raspberry Pi, Videocore API and EGL libraries are used for window/context management and raw inputs reading.

build and installation

Binary releases for Windows, Linux and macOS are available at the Github Releases page. raylib is also available via multiple package managers on multiple OS distributions. For more info check raylib Wiki.

To build raylib yourself, check out also the raylib Wiki for detailed instructions.

raylib has been developed using exclusively two tools:

Those are the tools recommended to develop with raylib, in fact, those are the tools my students use.

contact

If you are using raylib and you enjoy it, please, let me know.

If you feel you can help, then, helpme!

license

raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check LICENSE for further details.