選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
 
 
 
 
 
 
Ray da5a868e2a REMOVED: example: `core_gamepad_info` 5日前
..
audio Fix warnings (#4239) 5ヶ月前
core Formatting review and examples review 5日前
models Formatting review and examples review 5日前
others Formatting review and examples review 5日前
shaders Formatting review and examples review 5日前
shapes REVIEWED: Code/Web-Makefile formatting 5日前
text [examples] Fix broken link (#4674) 1週間前
textures Formatting review and examples review 5日前
CMakeLists.txt [build] CMake: Don't build examples using audio if audio is disabled (#4652) 2週間前
Makefile REMOVED: example: `core_gamepad_info` 5日前
Makefile.Android Update year to 2025 2週間前
Makefile.Web REMOVED: example: `core_gamepad_info` 5日前
README.md [shapes] Add `shapes_rectangle_advanced ` example implementing a `DrawRectangleRoundedGradientH` function (#4435) 2ヶ月前
build.zig using addCMacro instead of defineCMacro (#4620) 2週間前
examples.rc Update year to 2025 2週間前
examples_template.c Update examples creation requirements 1年前
raylib.ico REVIEWED: Formatting, follow raylib coding conventions 6ヶ月前
raylib_compile_execute.bat Correct the set paths in bat files in examples/ (#2870) 2年前
raylib_makefile_example.bat Correct the set paths in bat files in examples/ (#2870) 2年前

README.md

Building the Examples

The examples assume you have already built the raylib library in ../src.

With GNU make

  • make builds all examples
  • make [module] builds all examples for a particular module (e.g make core)

With Zig

The Zig toolchain can compile C and C++ in addition to Zig. You may find it easier to use than other toolchains, especially when it comes to cross-compiling.

  • zig build to compile all examples
  • zig build [module] to compile all examples for a module (e.g. zig build core)
  • zig build [example] to compile and run a particular example (e.g. zig build core_basic_window)

EXAMPLES LIST

category: core

Examples using raylib core platform functionality like window creation, inputs, drawing modes and system functionality.

## example image difficulty
level
version
created
last version
updated
original
developer
01 core_basic_window core_basic_window ️☆☆☆ 1.0 1.0 Ray
02 core_input_keys core_input_keys ️☆☆☆ 1.0 1.0 Ray
03 core_input_mouse core_input_mouse ️☆☆☆ 1.0 4.0 Ray
04 core_input_mouse_wheel core_input_mouse_wheel ️☆☆☆ 1.1 1.3 Ray
05 core_input_gamepad core_input_gamepad ️☆☆☆ 1.1 4.2 Ray
06 core_input_multitouch core_input_multitouch ️☆☆☆ 2.1 2.5 Berni
07 core_input_gestures core_input_gestures ️☆☆ 1.4 4.2 Ray
08 core_input_virtual_controls core_input_virtual_controls ️☆☆ 5.0 5.0 oblerion
09 core_2d_camera core_2d_camera ️☆☆ 1.5 3.0 Ray
10 core_2d_camera_mouse_zoom core_2d_camera_mouse_zoom ️☆☆ 4.2 4.2 Jeffery Myers
11 core_2d_camera_platformer core_2d_camera_platformer ️☆ 2.5 3.0 avyy
12 core_2d_camera_split_screen core_2d_camera_split_screen 4.5 4.5 Gabriel dos Santos Sanches
13 core_3d_camera_mode core_3d_camera_mode ️☆☆☆ 1.0 1.0 Ray
14 core_3d_camera_free core_3d_camera_free ️☆☆☆ 1.3 1.3 Ray
15 core_3d_camera_first_person core_3d_camera_first_person ️☆☆ 1.3 1.3 Ray
16 core_3d_camera:split_screen core_3d_camera_split_screen 3.7 4.0 Jeffery Myers
17 core_3d_picking core_3d_picking ️☆☆ 1.3 4.0 Ray
18 core_world_screen core_world_screen ️☆☆ 1.3 1.4 Ray
19 core_custom_logging core_custom_logging ️☆ 2.5 2.5 Pablo Marcos Oltra
20 core_window_flags core_window_flags ️☆ 3.5 3.5 Ray
21 core_window_letterbox core_window_letterbox ️☆☆ 2.5 4.0 Anata
22 core_window_should_close core_window_should_close ️☆☆☆ 4.2 4.2 Ray
23 core_drop_files core_drop_files ️☆☆ 1.3 4.2 Ray
24 core_random_values core_random_values ️☆☆☆ 1.1 1.1 Ray
25 core_storage_values core_storage_values ️☆☆ 1.4 4.2 Ray
26 core_vr_simulator core_vr_simulator ️☆ 2.5 4.0 Ray
27 core_loading_thread core_loading_thread ️☆ 2.5 3.0 Ray
28 core_scissor_test core_scissor_test ️☆☆☆ 2.5 3.0 Chris Dill
29 core_basic_screen_manager core_basic_screen_manager ️☆☆☆ 4.0 4.0 Ray
30 core_custom_frame_control core_custom_frame_control 4.0 4.0 Ray
31 core_smooth_pixelperfect core_smooth_pixelperfect ️☆ 3.7 4.0 Giancamillo Alessandroni
32 core_window_should_close core_window_should_close ️☆☆ 4.2 4.2 Ray
33 core_random_sequence core_random_sequence ️☆☆☆ 5.0 5.0 REDl3east

category: shapes

Examples using raylib shapes drawing functionality, provided by raylib shapes module.

## example image difficulty
level
version
created
last version
updated
original
developer
34 shapes_basic_shapes shapes_basic_shapes ️☆☆☆ 1.0 4.0 Ray
35 shapes_bouncing_ball shapes_bouncing_ball ️☆☆☆ 2.5 2.5 Ray
36 shapes_colors_palette shapes_colors_palette ️☆☆ 1.0 2.5 Ray
37 shapes_logo_raylib shapes_logo_raylib ️☆☆☆ 1.0 1.0 Ray
38 shapes_logo_raylib_anim shapes_logo_raylib_anim ️☆☆ 2.5 4.0 Ray
39 shapes_rectangle_scaling shapes_rectangle_scaling ️☆☆ 2.5 2.5 Vlad Adrian
40 shapes_lines_bezier shapes_lines_bezier ️☆☆☆ 1.7 1.7 Ray
41 shapes_collision_area shapes_collision_area ️☆☆ 2.5 2.5 Ray
42 shapes_following_eyes shapes_following_eyes ️☆☆ 2.5 2.5 Ray
43 shapes_easings_ball_anim shapes_easings_ball_anim ️☆☆ 2.5 2.5 Ray
44 shapes_easings_box_anim shapes_easings_box_anim ️☆☆ 2.5 2.5 Ray
45 shapes_easings_rectangle_array shapes_easings_rectangle_array ️☆ 2.5 2.5 Ray
46 shapes_draw_ring shapes_draw_ring ️☆ 2.5 2.5 Vlad Adrian
47 shapes_draw_circle_sector shapes_draw_circle_sector ️☆ 2.5 2.5 Vlad Adrian
48 shapes_draw_rectangle_rounded shapes_draw_rectangle_rounded ️☆ 2.5 2.5 Vlad Adrian
49 shapes_top_down_lights shapes_top_down_lights 4.2 4.2 Jeffery Myers
50 shapes_rectangle_advanced shapes_rectangle_advanced 5.0 5.0 ExCyber

category: textures

Examples using raylib textures functionality, including image/textures loading/generation and drawing, provided by raylib textures module.

## example image difficulty
level
version
created
last version
updated
original
developer
51 textures_logo_raylib textures_logo_raylib ️☆☆☆ 1.0 1.0 Ray
52 textures_srcrec_dstrec textures_srcrec_dstrec ️☆ 1.3 1.3 Ray
53 textures_image_drawing textures_image_drawing ️☆☆ 1.4 1.4 Ray
54 textures_image_generation textures_image_generation ️☆☆ 1.8 1.8 Ray
55 textures_image_loading textures_image_loading ️☆☆☆ 1.3 1.3 Ray
56 textures_image_processing textures_image_processing ️☆ 1.4 3.5 Ray
57 textures_image_text textures_image_text ️☆☆ 1.8 4.0 Ray
58 textures_to_image textures_to_image ️☆☆☆ 1.3 4.0 Ray
59 textures_raw_data textures_raw_data ️☆ 1.3 3.5 Ray
60 textures_particles_blending textures_particles_blending ️☆☆☆ 1.7 3.5 Ray
61 textures_npatch_drawing textures_npatch_drawing ️☆ 2.0 2.5 Jorge A. Gomes
62 textures_background_scrolling textures_background_scrolling ️☆☆☆ 2.0 2.5 Ray
63 textures_sprite_anim textures_sprite_anim ️☆☆ 1.3 1.3 Ray
64 textures_sprite_button textures_sprite_button ️☆☆ 2.5 2.5 Ray
65 textures_sprite_explosion textures_sprite_explosion ️☆☆ 2.5 3.5 Ray
66 textures_bunnymark textures_bunnymark ️☆ 1.6 2.5 Ray
67 textures_mouse_painting textures_mouse_painting ️☆ 3.0 3.0 Chris Dill
68 textures_blend_modes textures_blend_modes ️☆☆☆ 3.5 3.5 Karlo Licudine
69 textures_draw_tiled textures_draw_tiled ️☆ 3.0 4.2 Vlad Adrian
70 textures_polygon textures_polygon ️☆☆☆ 3.7 3.7 Chris Camacho
71 textures_fog_of_war textures_fog_of_war ️☆ 4.2 4.2 Ray
72 textures_gif_player textures_gif_player ️☆ 4.2 4.2 Ray

category: text

Examples using raylib text functionality, including sprite fonts loading/generation and text drawing, provided by raylib text module.

## example image difficulty
level
version
created
last version
updated
original
developer
73 text_raylib_fonts text_raylib_fonts ️☆☆☆ 1.7 3.7 Ray
74 text_font_spritefont text_font_spritefont ️☆☆☆ 1.0 1.0 Ray
75 text_font_filters text_font_filters ️☆☆ 1.3 4.2 Ray
76 text_font_loading text_font_loading ️☆☆☆ 1.4 3.0 Ray
77 text_font_sdf text_font_sdf ️☆ 1.3 4.0 Ray
78 text_format_text text_format_text ️☆☆☆ 1.1 3.0 Ray
79 text_input_box text_input_box ️☆☆ 1.7 3.5 Ray
80 text_writing_anim text_writing_anim ️☆☆ 1.4 1.4 Ray
81 text_rectangle_bounds text_rectangle_bounds 2.5 4.0 Vlad Adrian
82 text_unicode text_unicode 2.5 4.0 Vlad Adrian
83 text_draw_3d text_draw_3d 3.5 4.0 Vlad Adrian
84 text_codepoints_loading text_codepoints_loading ️☆ 4.2 4.2 Ray

category: models

Examples using raylib models functionality, including models loading/generation and drawing, provided by raylib models module.

## example image difficulty
level
version
created
last version
updated
original
developer
85 models_animation models_animation ️☆☆ 2.5 3.5 culacant
86 models_billboard models_billboard ️☆ 1.3 3.5 Ray
87 models_box_collisions models_box_collisions ️☆☆☆ 1.3 3.5 Ray
88 models_cubicmap models_cubicmap ️☆☆ 1.8 3.5 Ray
89 models_first_person_maze models_first_person_maze ️☆☆ 2.5 3.5 Ray
90 models_geometric_shapes models_geometric_shapes ️☆☆☆ 1.0 3.5 Ray
91 models_mesh_generation models_mesh_generation ️☆☆ 1.8 4.0 Ray
92 models_mesh_picking models_mesh_picking ️☆ 1.7 4.0 Joel Davis
93 models_loading models_loading ️☆☆☆ 2.5 4.0 Ray
94 models_loading_gltf models_loading_gltf ️☆☆☆ 3.7 4.2 Ray
95 models_loading_vox models_loading_vox ️☆☆☆ 4.0 4.0 Johann Nadalutti
96 models_loading_m3d models_loading_m3d ️☆☆☆ 4.2 4.2 bzt
97 models_orthographic_projection models_orthographic_projection ️☆☆☆ 2.0 3.7 Max Danielsson
98 models_point_rendering models_point_rendering ️☆☆ 5.0 5.0 Reese Gallagher
99 models_rlgl_solar_system models_rlgl_solar_system 2.5 4.0 Ray
100 models_yaw_pitch_roll models_yaw_pitch_roll ️☆☆ 1.8 4.0 Berni
101 models_waving_cubes models_waving_cubes ️☆ 2.5 3.7 codecat
102 models_heightmap models_heightmap ️☆☆☆ 1.8 3.5 Ray
103 models_skybox models_skybox ️☆☆ 1.8 4.0 Ray

category: shaders

Examples using raylib shaders functionality, including shaders loading, parameters configuration and drawing using them (model shaders and postprocessing shaders). This functionality is directly provided by raylib rlgl module.

## example image difficulty
level
version
created
last version
updated
original
developer
104 shaders_basic_lighting shaders_basic_lighting 3.0 4.2 Chris Camacho
105 shaders_model_shader shaders_model_shader ️☆☆ 1.3 3.7 Ray
106 shaders_shapes_textures shaders_shapes_textures ️☆☆ 1.7 3.7 Ray
107 shaders_custom_uniform shaders_custom_uniform ️☆☆ 1.3 4.0 Ray
108 shaders_postprocessing shaders_postprocessing ️☆ 1.3 4.0 Ray
109 shaders_palette_switch shaders_palette_switch ️☆ 2.5 3.7 Marco Lizza
110 shaders_raymarching shaders_raymarching 2.0 4.2 Ray
111 shaders_texture_drawing shaders_texture_drawing ️☆☆ 2.0 3.7 Michał Ciesielski
112 shaders_texture_outline shaders_texture_outline ️☆ 4.0 4.0 Samuel Skiff
113 shaders_texture_waves shaders_texture_waves ️☆☆ 2.5 3.7 Anata
114 shaders_julia_set shaders_julia_set ️☆ 2.5 4.0 eggmund
115 shaders_eratosthenes shaders_eratosthenes ️☆ 2.5 4.0 ProfJski
116 shaders_fog shaders_fog ️☆ 2.5 3.7 Chris Camacho
117 shaders_simple_mask shaders_simple_mask ️☆☆ 2.5 3.7 Chris Camacho
118 shaders_hot_reloading shaders_hot_reloading ️☆ 3.0 3.5 Ray
119 shaders_mesh_instancing shaders_mesh_instancing 3.7 4.2 seanpringle
120 shaders_multi_sample2d shaders_multi_sample2d ️☆☆ 3.5 3.5 Ray
121 shaders_spotlight shaders_spotlight ️☆☆ 2.5 3.7 Chris Camacho
122 shaders_deferred_render shaders_deferred_render 4.5 4.5 Justin Andreas Lacoste

category: audio

Examples using raylib audio functionality, including sound/music loading and playing. This functionality is provided by raylib raudio module. Note this module can be used standalone independently of raylib, check raudio_standalone example.

## example image difficulty
level
version
created
last version
updated
original
developer
123 audio_module_playing audio_module_playing ️☆☆☆ 1.5 3.5 Ray
124 audio_music_stream audio_music_stream ️☆☆☆ 1.3 4.2 Ray
125 audio_raw_stream audio_raw_stream ️☆ 1.6 4.2 Ray
126 audio_sound_loading audio_sound_loading ️☆☆☆ 1.1 3.5 Ray

category: others

Examples showing raylib misc functionality that does not fit in other categories, like standalone modules usage or examples integrating external libraries.

## example image difficulty
level
version
created
last version
updated
original
developer
127 rlgl_standalone rlgl_standalone 1.6 4.0 Ray
128 rlgl_compute_shader rlgl_compute_shader 4.0 4.0 Teddy Astie
129 easings_testbed easings_testbed ️☆ 3.0 3.0 Juan Miguel López
130 raylib_opengl_interop raylib_opengl_interop 4.0 4.0 Stephan Soller
131 embedded_files_loading embedded_files_loading ️☆☆ 3.5 3.5 Kristian Holmgren

As always contributions are welcome, feel free to send new examples! Here is an examples template to start with!