Updated Compile for Windows (markdown)

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Compile-for-Windows.md

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To build your raylib game for Windows, raylib installer comes with all the required tool; it includes a ready to use code editor: Notepad++ with some useful scripts ready and it also includes a compiler with basic C libraries: MinGW.
To build your raylib game for Windows, raylib installer comes with all the required tool; it includes a ready to use code editor: Notepad++ with some useful scripts ready and it also includes MinGW compiler with basic C libraries.
If you want to use another code editor like Visual Studio or another compiler package you can also use them but this instructions below are focused on raylib standard development tools: Notepad++ and MinGW.
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Add the bin path of raylib installer's GNU tools to your PATH environment variable.
_e.g. C:\raylib\MinGW\bin_
NOTE: Make sure the following libs (and their headers) are accessible to the compiler (This should be taken care of after following the above steps):
libglfw3.a - GLFW3 (static version)
libopenal32.a - OpenAL Soft, audio device management
GLFW3 - libglfw3.a (static version)
OpenAL Soft - libOpenAL32.a (static version)
### Compiling raylib source code

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