Updated Compile for Windows (markdown)

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Ray 8 年前
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Compile-for-Windows.md

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To build your raylib game for Windows, raylib installer comes with all the required tool; it includes a ready to use code editor: Notepad++ with some useful scripts ready and it also includes a compiler with basic C libraries: MinGW.
To build your raylib game for Windows, raylib installer comes with all the required tool; it includes a ready to use code editor: Notepad++ with some useful scripts ready and it also includes MinGW compiler with basic C libraries.
If you want to use another code editor like Visual Studio or another compiler package you can also use them but this instructions below are focused on raylib standard development tools: Notepad++ and MinGW. If you want to use another code editor like Visual Studio or another compiler package you can also use them but this instructions below are focused on raylib standard development tools: Notepad++ and MinGW.
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Add the bin path of raylib installer's GNU tools to your PATH environment variable. Add the bin path of raylib installer's GNU tools to your PATH environment variable.
_e.g. C:\raylib\MinGW\bin_ _e.g. C:\raylib\MinGW\bin_
NOTE: Make sure the following libs (and their headers) are accessible to the compiler (This should be taken care of after following the above steps): NOTE: Make sure the following libs (and their headers) are accessible to the compiler (This should be taken care of after following the above steps):
libglfw3.a - GLFW3 (static version)
libopenal32.a - OpenAL Soft, audio device management
GLFW3 - libglfw3.a (static version)
OpenAL Soft - libOpenAL32.a (static version)
### Compiling raylib source code ### Compiling raylib source code

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