Updated _Sidebar (markdown)

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Ray 9 年前
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### Table of Contents
***
## Library Design
* raylib arquitecture
* External dependencies
* OpenGL Graphic API
* 2D vs 3D Development
* [raylib arquitecture](raylib-arquitecture)
* [External dependencies](External-dependencies)
* [OpenGL Graphic API](OpenGL-Graphic-API)
* [2D vs 3D Development](2D-vs-3D-development-with-raylib)
* [raylib custom shaders](raylib-generic-uber-shader-and-custom-shaders)
* Default Paths
* [Default Paths](Default-Paths)
## Platform Compilation
* Compile for Windows
* Compile for GNU Linux
* Compile for OSX
* Compile for Android
* Compile for Raspberry Pi
* Compile for Web (HTML5)
* Compile for Oculus Rift CV1
## Help!
* How To: Using SpriteFonts
* How To: audio module as standalone library
* How To: rlgl module as standalone library
* FAQ
* [Compile for Windows](Compile-for-Windows)
* [Compile for GNU Linux](Compile-for-GNU-Linux)
* [Compile for OSX](Compile-for-OSX)
* [Compile for Android](Compile-for-Android)
* [Compile for Raspberry Pi](Compile-for-Raspberry-Pi)
* [Compile for Web (HTML5)](Compile-for-Web-(HTML5))
* [Compile for Oculus Rift CV1](Compile-for-Oculus-Rift-CV1)
## Misc Help
* [How To: Using SpriteFonts](How-To:-Using-SpriteFonts)
* [How To: audio module as standalone library](Use-audio-module-as-standalone-library)
* [How To: rlgl module as standalone library](Use-rlgl-module-as-standalone-library)
* [FAQ](FAQ)

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