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### Table of Contents |
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*** |
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## Library Design |
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* raylib arquitecture |
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* External dependencies |
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* OpenGL Graphic API |
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* 2D vs 3D Development |
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* [raylib arquitecture](raylib-arquitecture) |
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* [External dependencies](External-dependencies) |
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* [OpenGL Graphic API](OpenGL-Graphic-API) |
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* [2D vs 3D Development](2D-vs-3D-development-with-raylib) |
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* [raylib custom shaders](raylib-generic-uber-shader-and-custom-shaders) |
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* Default Paths |
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* [Default Paths](Default-Paths) |
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## Platform Compilation |
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* Compile for Windows |
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* Compile for GNU Linux |
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* Compile for OSX |
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* Compile for Android |
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* Compile for Raspberry Pi |
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* Compile for Web (HTML5) |
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* Compile for Oculus Rift CV1 |
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## Help! |
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* How To: Using SpriteFonts |
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* How To: audio module as standalone library |
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* How To: rlgl module as standalone library |
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* FAQ |
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* [Compile for Windows](Compile-for-Windows) |
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* [Compile for GNU Linux](Compile-for-GNU-Linux) |
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* [Compile for OSX](Compile-for-OSX) |
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* [Compile for Android](Compile-for-Android) |
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* [Compile for Raspberry Pi](Compile-for-Raspberry-Pi) |
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* [Compile for Web (HTML5)](Compile-for-Web-(HTML5)) |
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* [Compile for Oculus Rift CV1](Compile-for-Oculus-Rift-CV1) |
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## Misc Help |
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* [How To: Using SpriteFonts](How-To:-Using-SpriteFonts) |
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* [How To: audio module as standalone library](Use-audio-module-as-standalone-library) |
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* [How To: rlgl module as standalone library](Use-rlgl-module-as-standalone-library) |
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* [FAQ](FAQ) |