Changed line: "The uniform locations belong to VertexShader or FragmentShader:"

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      raylib-generic-uber-shader-and-custom-shaders.md

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raylib-generic-uber-shader-and-custom-shaders.md

@ -65,7 +65,7 @@ When loading a shader, raylib tries to find some default attributes and uniforms
#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2)
```
The uniform locations belong to VertesShader or FragmentShader:
The uniform locations belong to VertexShader or FragmentShader:
```glsl
uniform mat4 mvp; // VS: ModelViewProjection matrix
uniform mat4 matView; // VS: View matrix

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