Being more specific as to where to find the default shader to make it simpler to find :)

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Marcelino Rodriguez Cancio преди 2 години
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      raylib-default-shader.md

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raylib-default-shader.md

@ -2,7 +2,7 @@ The default shaders included in raylib defines the following default input and o
For custom shaders usage check [raylib custom shader page](raylib-generic-uber-shader-and-custom-shaders).
Default shader source is embedded as a string in [rlgl.h](https://github.com/raysan5/raylib/blob/master/src/rlgl.h) module. Note that there are multiple GLSL shader versions for the multiple OpenGL versions supported.
The default shader source is embedded as a string in function `rlLoadShaderDefault`, which is implemented in the [rlgl.h](https://github.com/raysan5/raylib/blob/master/src/rlgl.h) module. Note that there are multiple GLSL shader versions for the multiple OpenGL versions supported.
## default vertex shader input/output parameters

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