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@ -33,6 +33,7 @@ who has authored video games before. |
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struct Camera3D; [44 bytes] - // 3D camera position, target, up vectors and parameters |
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struct Camera; [44 bytes] - // Camera3D alias |
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struct VrDeviceInfo; [64 bytes] - // Head-Mounted-Display device configuration parameters |
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struct VrStereoConfig; [304 bytes] - // VR stereo rendering configuration for simulator |
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// 3D data structures (vertex, material properties...) |
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// NOTE: Those structures are more complex so they use some internal pointers to data |
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