0.9.9 API documenation
|
Typedefs | |
typedef mat< 3, 2, float, defaultp > | mat3x2 |
Features that implement in C++ the GLSL specification as closely as possible.
The GLM core consists of C++ types that mirror GLSL types and C++ functions that mirror the GLSL functions.
The best documentation for GLM Core is the current GLSL specification, version 4.2 (pdf file).
GLM core functionalities require <glm/glm.hpp> to be included to be used.
3 columns of 2 components matrix of single-precision floating-point numbers.
Definition at line 15 of file matrix_float3x2.hpp.