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- /*******************************************************************************************
- *
- * raylib [text] example - TTF loading and usage
- *
- * This example has been created using raylib 1.3.0 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2015 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [text] example - ttf loading");
-
- const char msg[50] = "TTF Font";
-
- // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
-
- // TTF Font loading with custom generation parameters
- Font font = LoadFontEx("resources/KAISG.ttf", 96, 0, 0);
-
- // Generate mipmap levels to use trilinear filtering
- // NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR
- GenTextureMipmaps(&font.texture);
-
- float fontSize = font.baseSize;
- Vector2 fontPosition = { 40, screenHeight/2 - 80 };
- Vector2 textSize = { 0.0f, 0.0f };
-
- // Setup texture scaling filter
- SetTextureFilter(font.texture, FILTER_POINT);
- int currentFontFilter = 0; // FILTER_POINT
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- fontSize += GetMouseWheelMove()*4.0f;
-
- // Choose font texture filter method
- if (IsKeyPressed(KEY_ONE))
- {
- SetTextureFilter(font.texture, FILTER_POINT);
- currentFontFilter = 0;
- }
- else if (IsKeyPressed(KEY_TWO))
- {
- SetTextureFilter(font.texture, FILTER_BILINEAR);
- currentFontFilter = 1;
- }
- else if (IsKeyPressed(KEY_THREE))
- {
- // NOTE: Trilinear filter won't be noticed on 2D drawing
- SetTextureFilter(font.texture, FILTER_TRILINEAR);
- currentFontFilter = 2;
- }
-
- textSize = MeasureTextEx(font, msg, fontSize, 0);
-
- if (IsKeyDown(KEY_LEFT)) fontPosition.x -= 10;
- else if (IsKeyDown(KEY_RIGHT)) fontPosition.x += 10;
-
- // Load a dropped TTF file dynamically (at current fontSize)
- if (IsFileDropped())
- {
- int count = 0;
- char **droppedFiles = GetDroppedFiles(&count);
-
- if (count == 1) // Only support one ttf file dropped
- {
- UnloadFont(font);
- font = LoadFontEx(droppedFiles[0], fontSize, 0, 0);
- ClearDroppedFiles();
- }
- }
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("Use mouse wheel to change font size", 20, 20, 10, GRAY);
- DrawText("Use KEY_RIGHT and KEY_LEFT to move text", 20, 40, 10, GRAY);
- DrawText("Use 1, 2, 3 to change texture filter", 20, 60, 10, GRAY);
- DrawText("Drop a new TTF font for dynamic loading", 20, 80, 10, DARKGRAY);
-
- DrawTextEx(font, msg, fontPosition, fontSize, 0, BLACK);
-
- // TODO: It seems texSize measurement is not accurate due to chars offsets...
- //DrawRectangleLines(fontPosition.x, fontPosition.y, textSize.x, textSize.y, RED);
-
- DrawRectangle(0, screenHeight - 80, screenWidth, 80, LIGHTGRAY);
- DrawText(FormatText("Font size: %02.02f", fontSize), 20, screenHeight - 50, 10, DARKGRAY);
- DrawText(FormatText("Text size: [%02.02f, %02.02f]", textSize.x, textSize.y), 20, screenHeight - 30, 10, DARKGRAY);
- DrawText("CURRENT TEXTURE FILTER:", 250, 400, 20, GRAY);
-
- if (currentFontFilter == 0) DrawText("POINT", 570, 400, 20, BLACK);
- else if (currentFontFilter == 1) DrawText("BILINEAR", 570, 400, 20, BLACK);
- else if (currentFontFilter == 2) DrawText("TRILINEAR", 570, 400, 20, BLACK);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- ClearDroppedFiles(); // Clear internal buffers
-
- UnloadFont(font); // Font unloading
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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