- /*******************************************************************************************
- *
- * raylib [models] example - Load models vox (MagicaVoxel)
- *
- * Example originally created with raylib 4.0, last time updated with raylib 4.0
- *
- * Example contributed by Johann Nadalutti (@procfxgen) and reviewed by Ramon Santamaria (@raysan5)
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2021-2022 Johann Nadalutti (@procfxgen) and Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- #include "raymath.h" // Required for: MatrixTranslate()
-
- #define MAX_VOX_FILES 3
-
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- const char *voxFileNames[] = {
- "resources/models/vox/chr_knight.vox",
- "resources/models/vox/chr_sword.vox",
- "resources/models/vox/monu9.vox"
- };
-
- InitWindow(screenWidth, screenHeight, "raylib [models] example - magicavoxel loading");
-
- // Define the camera to look into our 3d world
- Camera camera = { 0 };
- camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
- camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
- camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
- camera.fovy = 45.0f; // Camera field-of-view Y
- camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
-
- // Load MagicaVoxel files
- Model models[MAX_VOX_FILES] = { 0 };
-
- for (int i = 0; i < MAX_VOX_FILES; i++)
- {
- // Load VOX file and measure time
- double t0 = GetTime()*1000.0;
- models[i] = LoadModel(voxFileNames[i]);
- double t1 = GetTime()*1000.0;
-
- TraceLog(LOG_WARNING, TextFormat("[%s] File loaded in %.3f ms", voxFileNames[i], t1 - t0));
-
- // Compute model translation matrix to center model on draw position (0, 0 , 0)
- BoundingBox bb = GetModelBoundingBox(models[i]);
- Vector3 center = { 0 };
- center.x = bb.min.x + (((bb.max.x - bb.min.x)/2));
- center.z = bb.min.z + (((bb.max.z - bb.min.z)/2));
-
- Matrix matTranslate = MatrixTranslate(-center.x, 0, -center.z);
- models[i].transform = matTranslate;
- }
-
- int currentModel = 0;
-
- SetCameraMode(camera, CAMERA_ORBITAL); // Set a orbital camera mode
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- UpdateCamera(&camera);
-
- // Cycle between models on mouse click
- if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) currentModel = (currentModel + 1)%MAX_VOX_FILES;
-
- // Cycle between models on key pressed
- if (IsKeyPressed(KEY_RIGHT))
- {
- currentModel++;
- if (currentModel >= MAX_VOX_FILES) currentModel = 0;
- }
- else if (IsKeyPressed(KEY_LEFT))
- {
- currentModel--;
- if (currentModel < 0) currentModel = MAX_VOX_FILES - 1;
- }
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- // Draw 3D model
- BeginMode3D(camera);
-
- DrawModel(models[currentModel], (Vector3){ 0, 0, 0 }, 1.0f, WHITE);
- DrawGrid(10, 1.0);
-
- EndMode3D();
-
- // Display info
- DrawRectangle(10, 400, 310, 30, Fade(SKYBLUE, 0.5f));
- DrawRectangleLines(10, 400, 310, 30, Fade(DARKBLUE, 0.5f));
- DrawText("MOUSE LEFT BUTTON to CYCLE VOX MODELS", 40, 410, 10, BLUE);
- DrawText(TextFormat("File: %s", GetFileName(voxFileNames[currentModel])), 10, 10, 20, GRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- // Unload models data (GPU VRAM)
- for (int i = 0; i < MAX_VOX_FILES; i++) UnloadModel(models[i]);
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
-
-
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