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  1. /*******************************************************************************************
  2. *
  3. * raylib [textures] example - Image loading and texture creation
  4. *
  5. * NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
  6. *
  7. * This example has been created using raylib 1.3 (www.raylib.com)
  8. * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
  9. *
  10. * Copyright (c) 2015 Ramon Santamaria (@raysan5)
  11. *
  12. ********************************************************************************************/
  13. #include "raylib.h"
  14. int main()
  15. {
  16. // Initialization
  17. //--------------------------------------------------------------------------------------
  18. int screenWidth = 800;
  19. int screenHeight = 450;
  20. InitWindow(screenWidth, screenHeight, "raylib [textures] example - image loading");
  21. // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
  22. Image image = LoadImage("resources/raylib_logo.png"); // Loaded in CPU memory (RAM)
  23. Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM)
  24. UnloadImage(image); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
  25. //---------------------------------------------------------------------------------------
  26. // Main game loop
  27. while (!WindowShouldClose()) // Detect window close button or ESC key
  28. {
  29. // Update
  30. //----------------------------------------------------------------------------------
  31. // TODO: Update your variables here
  32. //----------------------------------------------------------------------------------
  33. // Draw
  34. //----------------------------------------------------------------------------------
  35. BeginDrawing();
  36. ClearBackground(RAYWHITE);
  37. DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);
  38. DrawText("this IS a texture loaded from an image!", 300, 370, 10, GRAY);
  39. EndDrawing();
  40. //----------------------------------------------------------------------------------
  41. }
  42. // De-Initialization
  43. //--------------------------------------------------------------------------------------
  44. UnloadTexture(texture); // Texture unloading
  45. CloseWindow(); // Close window and OpenGL context
  46. //--------------------------------------------------------------------------------------
  47. return 0;
  48. }