- /*******************************************************************************************
- *
- * raylib [textures] example - Texture source and destination rectangles
- *
- * Example originally created with raylib 1.3, last time updated with raylib 1.3
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2015-2024 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [textures] examples - texture source and destination rectangles");
-
- // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
-
- Texture2D scarfy = LoadTexture("resources/scarfy.png"); // Texture loading
-
- int frameWidth = scarfy.width/6;
- int frameHeight = scarfy.height;
-
- // Source rectangle (part of the texture to use for drawing)
- Rectangle sourceRec = { 0.0f, 0.0f, (float)frameWidth, (float)frameHeight };
-
- // Destination rectangle (screen rectangle where drawing part of texture)
- Rectangle destRec = { screenWidth/2.0f, screenHeight/2.0f, frameWidth*2.0f, frameHeight*2.0f };
-
- // Origin of the texture (rotation/scale point), it's relative to destination rectangle size
- Vector2 origin = { (float)frameWidth, (float)frameHeight };
-
- int rotation = 0;
-
- SetTargetFPS(60);
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- rotation++;
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- // NOTE: Using DrawTexturePro() we can easily rotate and scale the part of the texture we draw
- // sourceRec defines the part of the texture we use for drawing
- // destRec defines the rectangle where our texture part will fit (scaling it to fit)
- // origin defines the point of the texture used as reference for rotation and scaling
- // rotation defines the texture rotation (using origin as rotation point)
- DrawTexturePro(scarfy, sourceRec, destRec, origin, (float)rotation, WHITE);
-
- DrawLine((int)destRec.x, 0, (int)destRec.x, screenHeight, GRAY);
- DrawLine(0, (int)destRec.y, screenWidth, (int)destRec.y, GRAY);
-
- DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, GRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(scarfy); // Texture unloading
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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