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- #**************************************************************************************************
- #
- # raylib makefile for Android project (APK building)
- #
- # Copyright (c) 2017-2021 Ramon Santamaria (@raysan5)
- #
- # This software is provided "as-is", without any express or implied warranty. In no event
- # will the authors be held liable for any damages arising from the use of this software.
- #
- # Permission is granted to anyone to use this software for any purpose, including commercial
- # applications, and to alter it and redistribute it freely, subject to the following restrictions:
- #
- # 1. The origin of this software must not be misrepresented; you must not claim that you
- # wrote the original software. If you use this software in a product, an acknowledgment
- # in the product documentation would be appreciated but is not required.
- #
- # 2. Altered source versions must be plainly marked as such, and must not be misrepresented
- # as being the original software.
- #
- # 3. This notice may not be removed or altered from any source distribution.
- #
- #**************************************************************************************************
-
- # Define required raylib variables
- PLATFORM ?= PLATFORM_ANDROID
- RAYLIB_PATH ?= ..\..
-
- # Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version
- # Starting in 2019 using ARM64 is mandatory for published apps,
- # Starting on August 2020, minimum required target API is Android 10 (API level 29)
- ANDROID_ARCH ?= ARM64
- ANDROID_API_VERSION = 29
-
- ifeq ($(ANDROID_ARCH),ARM)
- ANDROID_ARCH_NAME = armeabi-v7a
- endif
- ifeq ($(ANDROID_ARCH),ARM64)
- ANDROID_ARCH_NAME = arm64-v8a
- endif
- ifeq ($(ANDROID_ARCH),x86)
- ANDROID_ARCH_NAME = i686
- endif
- ifeq ($(ANDROID_ARCH),x86_64)
- ANDROID_ARCH_NAME = x86_64
- endif
-
- # Required path variables
- # NOTE: JAVA_HOME must be set to JDK (using OpenJDK 13)
- JAVA_HOME ?= C:/open-jdk
- ANDROID_HOME ?= C:/android-sdk
- ANDROID_NDK ?= C:/android-ndk
- ANDROID_TOOLCHAIN ?= $(ANDROID_NDK)/toolchains/llvm/prebuilt/windows-x86_64
- ANDROID_BUILD_TOOLS ?= $(ANDROID_HOME)/build-tools/29.0.3
- ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
-
- # Android project configuration variables
- PROJECT_NAME ?= raylib_game
- PROJECT_LIBRARY_NAME ?= main
- PROJECT_BUILD_ID ?= android
- PROJECT_BUILD_PATH ?= $(PROJECT_BUILD_ID).$(PROJECT_NAME)
- PROJECT_RESOURCES_PATH ?= resources
- PROJECT_SOURCE_FILES ?= simple_game.c
- NATIVE_APP_GLUE_PATH = $(ANDROID_NDK)/sources/android/native_app_glue
-
- # Some source files are placed in directories, when compiling to some
- # output directory other than source, that directory must pre-exist.
- # Here we get a list of required folders that need to be created on
- # code output folder $(PROJECT_BUILD_PATH)\obj to avoid GCC errors.
- PROJECT_SOURCE_DIRS = $(sort $(dir $(PROJECT_SOURCE_FILES)))
-
- # Android app configuration variables
- APP_LABEL_NAME ?= rGame
- APP_COMPANY_NAME ?= raylib
- APP_PRODUCT_NAME ?= rgame
- APP_VERSION_CODE ?= 1
- APP_VERSION_NAME ?= 1.0
- APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\raylib_36x36.png
- APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\raylib_48x48.png
- APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\raylib_72x72.png
- APP_SCREEN_ORIENTATION ?= landscape
- APP_KEYSTORE_PASS ?= raylib
-
- # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
- RAYLIB_LIBTYPE ?= STATIC
-
- # Library path for libraylib.a/libraylib.so
- RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src
-
- # Shared libs must be added to APK if required
- # NOTE: Generated NativeLoader.java automatically load those libraries
- ifeq ($(RAYLIB_LIBTYPE),SHARED)
- PROJECT_SHARED_LIBS = lib/$(ANDROID_ARCH_NAME)/libraylib.so
- endif
-
- # Compiler and archiver
- ifeq ($(ANDROID_ARCH),ARM)
- CC = $(ANDROID_TOOLCHAIN)/bin/armv7a-linux-androideabi$(ANDROID_API_VERSION)-clang
- AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
- endif
- ifeq ($(ANDROID_ARCH),ARM64)
- CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android$(ANDROID_API_VERSION)-clang
- AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
- endif
- ifeq ($(ANDROID_ARCH),x86)
- CC = $(ANDROID_TOOLCHAIN)/bin/i686-linux-android$(ANDROID_API_VERSION)-clang
- AR = $(ANDROID_TOOLCHAIN)/bin/i686-linux-android-ar
- endif
- ifeq ($(ANDROID_ARCH),x86_64)
- CC = $(ANDROID_TOOLCHAIN)/bin/x86_64-linux-android$(ANDROID_API_VERSION)-clang
- AR = $(ANDROID_TOOLCHAIN)/bin/x86_64-linux-android-ar
- endif
-
- # Compiler flags for arquitecture
- ifeq ($(ANDROID_ARCH),ARM)
- CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
- endif
- ifeq ($(ANDROID_ARCH),ARM64)
- CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769
- endif
- # Compilation functions attributes options
- CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
- # Compiler options for the linker
- CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes
- # Preprocessor macro definitions
- CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
-
- # Paths containing required header files
- INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(NATIVE_APP_GLUE_PATH)
-
- # Linker options
- LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a
- LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings
- # Force linking of library module to define symbol
- LDFLAGS += -u ANativeActivity_onCreate
- # Library paths containing required libs
- LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME) -L$(ANDROID_TOOLCHAIN)\sysroot\usr\lib
-
- # Define any libraries to link into executable
- # if you want to link libraries (libname.so or libname.a), use the -lname
- LDLIBS = -lm -lc -lraylib -llog -landroid -lEGL -lGLESv2 -lOpenSLES -ldl
-
- # Generate target objects list from PROJECT_SOURCE_FILES
- OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES))
-
- # Android APK building process... some steps required...
- # NOTE: typing 'make' will invoke the default target entry called 'all',
- all: create_temp_project_dirs \
- copy_project_required_libs \
- copy_project_resources \
- generate_loader_script \
- generate_android_manifest \
- generate_apk_keystore \
- config_project_package \
- compile_project_code \
- compile_project_class \
- compile_project_class_dex \
- create_project_apk_package \
- zipalign_project_apk_package \
- sign_project_apk_package
-
- # Create required temp directories for APK building
- create_temp_project_dirs:
- if not exist $(PROJECT_BUILD_PATH) mkdir $(PROJECT_BUILD_PATH)
- if not exist $(PROJECT_BUILD_PATH)\obj mkdir $(PROJECT_BUILD_PATH)\obj
- if not exist $(PROJECT_BUILD_PATH)\src mkdir $(PROJECT_BUILD_PATH)\src
- if not exist $(PROJECT_BUILD_PATH)\src\com mkdir $(PROJECT_BUILD_PATH)\src\com
- if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)
- if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME)
- if not exist $(PROJECT_BUILD_PATH)\lib mkdir $(PROJECT_BUILD_PATH)\lib
- if not exist $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME) mkdir $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)
- if not exist $(PROJECT_BUILD_PATH)\bin mkdir $(PROJECT_BUILD_PATH)\bin
- if not exist $(PROJECT_BUILD_PATH)\res mkdir $(PROJECT_BUILD_PATH)\res
- if not exist $(PROJECT_BUILD_PATH)\res\drawable-ldpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-ldpi
- if not exist $(PROJECT_BUILD_PATH)\res\drawable-mdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-mdpi
- if not exist $(PROJECT_BUILD_PATH)\res\drawable-hdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-hdpi
- if not exist $(PROJECT_BUILD_PATH)\res\values mkdir $(PROJECT_BUILD_PATH)\res\values
- if not exist $(PROJECT_BUILD_PATH)\assets mkdir $(PROJECT_BUILD_PATH)\assets
- if not exist $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) mkdir $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH)
- if not exist $(PROJECT_BUILD_PATH)\obj\screens mkdir $(PROJECT_BUILD_PATH)\obj\screens
- $(foreach dir, $(PROJECT_SOURCE_DIRS), $(call create_dir, $(dir)))
-
- define create_dir
- if not exist $(PROJECT_BUILD_PATH)\obj\$(1) mkdir $(PROJECT_BUILD_PATH)\obj\$(1)
- endef
-
- # Copy required shared libs for integration into APK
- # NOTE: If using shared libs they are loaded by generated NativeLoader.java
- copy_project_required_libs:
- ifeq ($(RAYLIB_LIBTYPE),SHARED)
- copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.so
- endif
- ifeq ($(RAYLIB_LIBTYPE),STATIC)
- copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.a
- endif
-
- # Copy project required resources: strings.xml, icon.png, assets
- # NOTE: Required strings.xml is generated and game resources are copied to assets folder
- # TODO: Review xcopy usage, it can not be found in some systems!
- copy_project_resources:
- copy $(APP_ICON_LDPI) $(PROJECT_BUILD_PATH)\res\drawable-ldpi\icon.png /Y
- copy $(APP_ICON_MDPI) $(PROJECT_BUILD_PATH)\res\drawable-mdpi\icon.png /Y
- copy $(APP_ICON_HDPI) $(PROJECT_BUILD_PATH)\res\drawable-hdpi\icon.png /Y
- @echo ^<?xml version="1.0" encoding="utf-8"^?^> > $(PROJECT_BUILD_PATH)/res/values/strings.xml
- @echo ^<resources^>^<string name="app_name"^>$(APP_LABEL_NAME)^</string^>^</resources^> >> $(PROJECT_BUILD_PATH)/res/values/strings.xml
- if exist $(PROJECT_RESOURCES_PATH) C:\Windows\System32\xcopy $(PROJECT_RESOURCES_PATH) $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) /Y /E /F
-
- # Generate NativeLoader.java to load required shared libraries
- # NOTE: Probably not the bet way to generate this file... but it works.
- generate_loader_script:
- @echo package com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME); > $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
- @echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
- @echo public class NativeLoader extends android.app.NativeActivity { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
- @echo static { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
- ifeq ($(RAYLIB_LIBTYPE),SHARED)
- @echo System.loadLibrary("raylib"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
- endif
- @echo System.loadLibrary("$(PROJECT_LIBRARY_NAME)"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
- @echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
- @echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
-
- # Generate AndroidManifest.xml with all the required options
- # NOTE: Probably not the bet way to generate this file... but it works.
- generate_android_manifest:
- @echo ^<?xml version="1.0" encoding="utf-8"^?^> > $(PROJECT_BUILD_PATH)/AndroidManifest.xml
- @echo ^<manifest xmlns:android="http://schemas.android.com/apk/res/android" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
- @echo package="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
- @echo android:versionCode="$(APP_VERSION_CODE)" android:versionName="$(APP_VERSION_NAME)" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
- @echo ^<uses-sdk android:minSdkVersion="$(ANDROID_API_VERSION)" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
- @echo ^<uses-feature android:glEsVersion="0x00020000" android:required="true" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
- @echo ^<application android:allowBackup="false" android:label="@string/app_name" android:icon="@drawable/icon" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
- @echo ^<activity android:name="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME).NativeLoader" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
- @echo android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
- @echo android:configChanges="orientation|keyboardHidden|screenSize" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
- @echo android:screenOrientation="$(APP_SCREEN_ORIENTATION)" android:launchMode="singleTask" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
- @echo android:clearTaskOnLaunch="true"^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
- @echo ^<meta-data android:name="android.app.lib_name" android:value="$(PROJECT_LIBRARY_NAME)" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
- @echo ^<intent-filter^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
- @echo ^<action android:name="android.intent.action.MAIN" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
- @echo ^<category android:name="android.intent.category.LAUNCHER" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
- @echo ^</intent-filter^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
- @echo ^</activity^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
- @echo ^</application^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
- @echo ^</manifest^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
-
- # Generate storekey for APK signing: $(PROJECT_NAME).keystore
- # NOTE: Configure here your Distinguished Names (-dname) if required!
- generate_apk_keystore:
- if not exist $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore $(JAVA_HOME)/bin/keytool -genkeypair -validity 10000 -dname "CN=$(APP_COMPANY_NAME),O=Android,C=ES" -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA
-
- # Config project package and resource using AndroidManifest.xml and res/values/strings.xml
- # NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java
- config_project_package:
- $(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar
-
- # Compile native_app_glue code as static library: obj/libnative_app_glue.a
- compile_native_app_glue:
- $(CC) -c $(NATIVE_APP_GLUE_PATH)/android_native_app_glue.c -o $(PROJECT_BUILD_PATH)/obj/native_app_glue.o $(CFLAGS)
- $(AR) rcs $(PROJECT_BUILD_PATH)/obj/libnative_app_glue.a $(PROJECT_BUILD_PATH)/obj/native_app_glue.o
-
- # Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so
- compile_project_code: $(OBJS)
- $(CC) -o $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
-
- # Compile all .c files required into object (.o) files
- # NOTE: Those files will be linked into a shared library
- $(PROJECT_BUILD_PATH)/obj/%.o:%.c
- $(CC) -c $^ -o $@ $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot
-
- # Compile project .java code into .class (Java bytecode)
- compile_project_class:
- $(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
-
- # Compile .class files into Dalvik executable bytecode (.dex)
- # NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT)
- compile_project_class_dex:
- $(ANDROID_BUILD_TOOLS)/dx --verbose --dex --output=$(PROJECT_BUILD_PATH)/bin/classes.dex $(PROJECT_BUILD_PATH)/obj
-
- # Create Android APK package: bin/$(PROJECT_NAME).unsigned.apk
- # NOTE: Requires compiled classes.dex and lib$(PROJECT_LIBRARY_NAME).so
- # NOTE: Use -A resources to define additional directory in which to find raw asset files
- create_project_apk_package:
- $(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
- cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
-
- # Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk
- sign_project_apk_package:
- $(JAVA_HOME)/bin/jarsigner -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -signedjar $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key
-
- # Create zip-aligned APK package: $(PROJECT_NAME).apk
- zipalign_project_apk_package:
- $(ANDROID_BUILD_TOOLS)/zipalign -f 4 $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk
-
- # Install $(PROJECT_NAME).apk to default emulator/device
- # NOTE: Use -e (emulator) or -d (device) parameters if required
- install:
- $(ANDROID_PLATFORM_TOOLS)/adb install $(PROJECT_NAME).apk
-
- # Check supported ABI for the device (armeabi-v7a, arm64-v8a, x86, x86_64)
- check_device_abi:
- $(ANDROID_PLATFORM_TOOLS)/adb shell getprop ro.product.cpu.abi
-
- # Monitorize output log coming from device, only raylib tag
- logcat:
- $(ANDROID_PLATFORM_TOOLS)/adb logcat -c
- $(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S
-
- # Install and monitorize $(PROJECT_NAME).apk to default emulator/device
- deploy:
- $(ANDROID_PLATFORM_TOOLS)/adb install $(PROJECT_NAME).apk
- $(ANDROID_PLATFORM_TOOLS)/adb logcat -c
- $(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S
-
- #$(ANDROID_PLATFORM_TOOLS)/adb logcat *:W
-
- # Clean everything
- clean:
- del $(PROJECT_BUILD_PATH)\* /f /s /q
- rmdir $(PROJECT_BUILD_PATH) /s /q
- @echo Cleaning done
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