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  1. #**************************************************************************************************
  2. #
  3. # raylib makefile for Android project (APK building)
  4. #
  5. # Copyright (c) 2017-2021 Ramon Santamaria (@raysan5)
  6. #
  7. # This software is provided "as-is", without any express or implied warranty. In no event
  8. # will the authors be held liable for any damages arising from the use of this software.
  9. #
  10. # Permission is granted to anyone to use this software for any purpose, including commercial
  11. # applications, and to alter it and redistribute it freely, subject to the following restrictions:
  12. #
  13. # 1. The origin of this software must not be misrepresented; you must not claim that you
  14. # wrote the original software. If you use this software in a product, an acknowledgment
  15. # in the product documentation would be appreciated but is not required.
  16. #
  17. # 2. Altered source versions must be plainly marked as such, and must not be misrepresented
  18. # as being the original software.
  19. #
  20. # 3. This notice may not be removed or altered from any source distribution.
  21. #
  22. #**************************************************************************************************
  23. # Define required raylib variables
  24. PLATFORM ?= PLATFORM_ANDROID
  25. RAYLIB_PATH ?= ..\..
  26. # Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version
  27. # Starting in 2019 using ARM64 is mandatory for published apps,
  28. # Starting on August 2020, minimum required target API is Android 10 (API level 29)
  29. ANDROID_ARCH ?= ARM64
  30. ANDROID_API_VERSION = 29
  31. ifeq ($(ANDROID_ARCH),ARM)
  32. ANDROID_ARCH_NAME = armeabi-v7a
  33. endif
  34. ifeq ($(ANDROID_ARCH),ARM64)
  35. ANDROID_ARCH_NAME = arm64-v8a
  36. endif
  37. ifeq ($(ANDROID_ARCH),x86)
  38. ANDROID_ARCH_NAME = i686
  39. endif
  40. ifeq ($(ANDROID_ARCH),x86_64)
  41. ANDROID_ARCH_NAME = x86_64
  42. endif
  43. # Required path variables
  44. # NOTE: JAVA_HOME must be set to JDK (using OpenJDK 13)
  45. JAVA_HOME ?= C:/open-jdk
  46. ANDROID_HOME ?= C:/android-sdk
  47. ANDROID_NDK ?= C:/android-ndk
  48. ANDROID_TOOLCHAIN ?= $(ANDROID_NDK)/toolchains/llvm/prebuilt/windows-x86_64
  49. ANDROID_BUILD_TOOLS ?= $(ANDROID_HOME)/build-tools/29.0.3
  50. ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
  51. # Android project configuration variables
  52. PROJECT_NAME ?= raylib_game
  53. PROJECT_LIBRARY_NAME ?= main
  54. PROJECT_BUILD_ID ?= android
  55. PROJECT_BUILD_PATH ?= $(PROJECT_BUILD_ID).$(PROJECT_NAME)
  56. PROJECT_RESOURCES_PATH ?= resources
  57. PROJECT_SOURCE_FILES ?= simple_game.c
  58. NATIVE_APP_GLUE_PATH = $(ANDROID_NDK)/sources/android/native_app_glue
  59. # Some source files are placed in directories, when compiling to some
  60. # output directory other than source, that directory must pre-exist.
  61. # Here we get a list of required folders that need to be created on
  62. # code output folder $(PROJECT_BUILD_PATH)\obj to avoid GCC errors.
  63. PROJECT_SOURCE_DIRS = $(sort $(dir $(PROJECT_SOURCE_FILES)))
  64. # Android app configuration variables
  65. APP_LABEL_NAME ?= rGame
  66. APP_COMPANY_NAME ?= raylib
  67. APP_PRODUCT_NAME ?= rgame
  68. APP_VERSION_CODE ?= 1
  69. APP_VERSION_NAME ?= 1.0
  70. APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\raylib_36x36.png
  71. APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\raylib_48x48.png
  72. APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\raylib_72x72.png
  73. APP_SCREEN_ORIENTATION ?= landscape
  74. APP_KEYSTORE_PASS ?= raylib
  75. # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
  76. RAYLIB_LIBTYPE ?= STATIC
  77. # Library path for libraylib.a/libraylib.so
  78. RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src
  79. # Shared libs must be added to APK if required
  80. # NOTE: Generated NativeLoader.java automatically load those libraries
  81. ifeq ($(RAYLIB_LIBTYPE),SHARED)
  82. PROJECT_SHARED_LIBS = lib/$(ANDROID_ARCH_NAME)/libraylib.so
  83. endif
  84. # Compiler and archiver
  85. ifeq ($(ANDROID_ARCH),ARM)
  86. CC = $(ANDROID_TOOLCHAIN)/bin/armv7a-linux-androideabi$(ANDROID_API_VERSION)-clang
  87. AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
  88. endif
  89. ifeq ($(ANDROID_ARCH),ARM64)
  90. CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android$(ANDROID_API_VERSION)-clang
  91. AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
  92. endif
  93. ifeq ($(ANDROID_ARCH),x86)
  94. CC = $(ANDROID_TOOLCHAIN)/bin/i686-linux-android$(ANDROID_API_VERSION)-clang
  95. AR = $(ANDROID_TOOLCHAIN)/bin/i686-linux-android-ar
  96. endif
  97. ifeq ($(ANDROID_ARCH),x86_64)
  98. CC = $(ANDROID_TOOLCHAIN)/bin/x86_64-linux-android$(ANDROID_API_VERSION)-clang
  99. AR = $(ANDROID_TOOLCHAIN)/bin/x86_64-linux-android-ar
  100. endif
  101. # Compiler flags for arquitecture
  102. ifeq ($(ANDROID_ARCH),ARM)
  103. CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
  104. endif
  105. ifeq ($(ANDROID_ARCH),ARM64)
  106. CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769
  107. endif
  108. # Compilation functions attributes options
  109. CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
  110. # Compiler options for the linker
  111. CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes
  112. # Preprocessor macro definitions
  113. CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
  114. # Paths containing required header files
  115. INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(NATIVE_APP_GLUE_PATH)
  116. # Linker options
  117. LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a
  118. LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings
  119. # Force linking of library module to define symbol
  120. LDFLAGS += -u ANativeActivity_onCreate
  121. # Library paths containing required libs
  122. LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME) -L$(ANDROID_TOOLCHAIN)\sysroot\usr\lib
  123. # Define any libraries to link into executable
  124. # if you want to link libraries (libname.so or libname.a), use the -lname
  125. LDLIBS = -lm -lc -lraylib -llog -landroid -lEGL -lGLESv2 -lOpenSLES -ldl
  126. # Generate target objects list from PROJECT_SOURCE_FILES
  127. OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES))
  128. # Android APK building process... some steps required...
  129. # NOTE: typing 'make' will invoke the default target entry called 'all',
  130. all: create_temp_project_dirs \
  131. copy_project_required_libs \
  132. copy_project_resources \
  133. generate_loader_script \
  134. generate_android_manifest \
  135. generate_apk_keystore \
  136. config_project_package \
  137. compile_project_code \
  138. compile_project_class \
  139. compile_project_class_dex \
  140. create_project_apk_package \
  141. zipalign_project_apk_package \
  142. sign_project_apk_package
  143. # Create required temp directories for APK building
  144. create_temp_project_dirs:
  145. if not exist $(PROJECT_BUILD_PATH) mkdir $(PROJECT_BUILD_PATH)
  146. if not exist $(PROJECT_BUILD_PATH)\obj mkdir $(PROJECT_BUILD_PATH)\obj
  147. if not exist $(PROJECT_BUILD_PATH)\src mkdir $(PROJECT_BUILD_PATH)\src
  148. if not exist $(PROJECT_BUILD_PATH)\src\com mkdir $(PROJECT_BUILD_PATH)\src\com
  149. if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)
  150. if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME)
  151. if not exist $(PROJECT_BUILD_PATH)\lib mkdir $(PROJECT_BUILD_PATH)\lib
  152. if not exist $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME) mkdir $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)
  153. if not exist $(PROJECT_BUILD_PATH)\bin mkdir $(PROJECT_BUILD_PATH)\bin
  154. if not exist $(PROJECT_BUILD_PATH)\res mkdir $(PROJECT_BUILD_PATH)\res
  155. if not exist $(PROJECT_BUILD_PATH)\res\drawable-ldpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-ldpi
  156. if not exist $(PROJECT_BUILD_PATH)\res\drawable-mdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-mdpi
  157. if not exist $(PROJECT_BUILD_PATH)\res\drawable-hdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-hdpi
  158. if not exist $(PROJECT_BUILD_PATH)\res\values mkdir $(PROJECT_BUILD_PATH)\res\values
  159. if not exist $(PROJECT_BUILD_PATH)\assets mkdir $(PROJECT_BUILD_PATH)\assets
  160. if not exist $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) mkdir $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH)
  161. if not exist $(PROJECT_BUILD_PATH)\obj\screens mkdir $(PROJECT_BUILD_PATH)\obj\screens
  162. $(foreach dir, $(PROJECT_SOURCE_DIRS), $(call create_dir, $(dir)))
  163. define create_dir
  164. if not exist $(PROJECT_BUILD_PATH)\obj\$(1) mkdir $(PROJECT_BUILD_PATH)\obj\$(1)
  165. endef
  166. # Copy required shared libs for integration into APK
  167. # NOTE: If using shared libs they are loaded by generated NativeLoader.java
  168. copy_project_required_libs:
  169. ifeq ($(RAYLIB_LIBTYPE),SHARED)
  170. copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.so
  171. endif
  172. ifeq ($(RAYLIB_LIBTYPE),STATIC)
  173. copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.a
  174. endif
  175. # Copy project required resources: strings.xml, icon.png, assets
  176. # NOTE: Required strings.xml is generated and game resources are copied to assets folder
  177. # TODO: Review xcopy usage, it can not be found in some systems!
  178. copy_project_resources:
  179. copy $(APP_ICON_LDPI) $(PROJECT_BUILD_PATH)\res\drawable-ldpi\icon.png /Y
  180. copy $(APP_ICON_MDPI) $(PROJECT_BUILD_PATH)\res\drawable-mdpi\icon.png /Y
  181. copy $(APP_ICON_HDPI) $(PROJECT_BUILD_PATH)\res\drawable-hdpi\icon.png /Y
  182. @echo ^<?xml version="1.0" encoding="utf-8"^?^> > $(PROJECT_BUILD_PATH)/res/values/strings.xml
  183. @echo ^<resources^>^<string name="app_name"^>$(APP_LABEL_NAME)^</string^>^</resources^> >> $(PROJECT_BUILD_PATH)/res/values/strings.xml
  184. if exist $(PROJECT_RESOURCES_PATH) C:\Windows\System32\xcopy $(PROJECT_RESOURCES_PATH) $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) /Y /E /F
  185. # Generate NativeLoader.java to load required shared libraries
  186. # NOTE: Probably not the bet way to generate this file... but it works.
  187. generate_loader_script:
  188. @echo package com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME); > $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  189. @echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  190. @echo public class NativeLoader extends android.app.NativeActivity { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  191. @echo static { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  192. ifeq ($(RAYLIB_LIBTYPE),SHARED)
  193. @echo System.loadLibrary("raylib"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  194. endif
  195. @echo System.loadLibrary("$(PROJECT_LIBRARY_NAME)"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  196. @echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  197. @echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  198. # Generate AndroidManifest.xml with all the required options
  199. # NOTE: Probably not the bet way to generate this file... but it works.
  200. generate_android_manifest:
  201. @echo ^<?xml version="1.0" encoding="utf-8"^?^> > $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  202. @echo ^<manifest xmlns:android="http://schemas.android.com/apk/res/android" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  203. @echo package="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  204. @echo android:versionCode="$(APP_VERSION_CODE)" android:versionName="$(APP_VERSION_NAME)" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  205. @echo ^<uses-sdk android:minSdkVersion="$(ANDROID_API_VERSION)" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  206. @echo ^<uses-feature android:glEsVersion="0x00020000" android:required="true" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  207. @echo ^<application android:allowBackup="false" android:label="@string/app_name" android:icon="@drawable/icon" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  208. @echo ^<activity android:name="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME).NativeLoader" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  209. @echo android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  210. @echo android:configChanges="orientation|keyboardHidden|screenSize" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  211. @echo android:screenOrientation="$(APP_SCREEN_ORIENTATION)" android:launchMode="singleTask" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  212. @echo android:clearTaskOnLaunch="true"^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  213. @echo ^<meta-data android:name="android.app.lib_name" android:value="$(PROJECT_LIBRARY_NAME)" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  214. @echo ^<intent-filter^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  215. @echo ^<action android:name="android.intent.action.MAIN" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  216. @echo ^<category android:name="android.intent.category.LAUNCHER" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  217. @echo ^</intent-filter^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  218. @echo ^</activity^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  219. @echo ^</application^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  220. @echo ^</manifest^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  221. # Generate storekey for APK signing: $(PROJECT_NAME).keystore
  222. # NOTE: Configure here your Distinguished Names (-dname) if required!
  223. generate_apk_keystore:
  224. if not exist $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore $(JAVA_HOME)/bin/keytool -genkeypair -validity 10000 -dname "CN=$(APP_COMPANY_NAME),O=Android,C=ES" -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA
  225. # Config project package and resource using AndroidManifest.xml and res/values/strings.xml
  226. # NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java
  227. config_project_package:
  228. $(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar
  229. # Compile native_app_glue code as static library: obj/libnative_app_glue.a
  230. compile_native_app_glue:
  231. $(CC) -c $(NATIVE_APP_GLUE_PATH)/android_native_app_glue.c -o $(PROJECT_BUILD_PATH)/obj/native_app_glue.o $(CFLAGS)
  232. $(AR) rcs $(PROJECT_BUILD_PATH)/obj/libnative_app_glue.a $(PROJECT_BUILD_PATH)/obj/native_app_glue.o
  233. # Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so
  234. compile_project_code: $(OBJS)
  235. $(CC) -o $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
  236. # Compile all .c files required into object (.o) files
  237. # NOTE: Those files will be linked into a shared library
  238. $(PROJECT_BUILD_PATH)/obj/%.o:%.c
  239. $(CC) -c $^ -o $@ $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot
  240. # Compile project .java code into .class (Java bytecode)
  241. compile_project_class:
  242. $(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  243. # Compile .class files into Dalvik executable bytecode (.dex)
  244. # NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT)
  245. compile_project_class_dex:
  246. $(ANDROID_BUILD_TOOLS)/dx --verbose --dex --output=$(PROJECT_BUILD_PATH)/bin/classes.dex $(PROJECT_BUILD_PATH)/obj
  247. # Create Android APK package: bin/$(PROJECT_NAME).unsigned.apk
  248. # NOTE: Requires compiled classes.dex and lib$(PROJECT_LIBRARY_NAME).so
  249. # NOTE: Use -A resources to define additional directory in which to find raw asset files
  250. create_project_apk_package:
  251. $(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
  252. cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
  253. # Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk
  254. sign_project_apk_package:
  255. $(JAVA_HOME)/bin/jarsigner -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -signedjar $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key
  256. # Create zip-aligned APK package: $(PROJECT_NAME).apk
  257. zipalign_project_apk_package:
  258. $(ANDROID_BUILD_TOOLS)/zipalign -f 4 $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk
  259. # Install $(PROJECT_NAME).apk to default emulator/device
  260. # NOTE: Use -e (emulator) or -d (device) parameters if required
  261. install:
  262. $(ANDROID_PLATFORM_TOOLS)/adb install $(PROJECT_NAME).apk
  263. # Check supported ABI for the device (armeabi-v7a, arm64-v8a, x86, x86_64)
  264. check_device_abi:
  265. $(ANDROID_PLATFORM_TOOLS)/adb shell getprop ro.product.cpu.abi
  266. # Monitorize output log coming from device, only raylib tag
  267. logcat:
  268. $(ANDROID_PLATFORM_TOOLS)/adb logcat -c
  269. $(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S
  270. # Install and monitorize $(PROJECT_NAME).apk to default emulator/device
  271. deploy:
  272. $(ANDROID_PLATFORM_TOOLS)/adb install $(PROJECT_NAME).apk
  273. $(ANDROID_PLATFORM_TOOLS)/adb logcat -c
  274. $(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S
  275. #$(ANDROID_PLATFORM_TOOLS)/adb logcat *:W
  276. # Clean everything
  277. clean:
  278. del $(PROJECT_BUILD_PATH)\* /f /s /q
  279. rmdir $(PROJECT_BUILD_PATH) /s /q
  280. @echo Cleaning done