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- /*******************************************************************************************
- *
- * raylib [core] example - 3d camera first person
- *
- * This example has been created using raylib 1.3 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2015 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- #define MAX_COLUMNS 20
-
- int main()
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera first person");
-
- // Define the camera to look into our 3d world (position, target, up vector)
- Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 60.0f };
-
- // Generates some random columns
- float heights[MAX_COLUMNS];
- Vector3 positions[MAX_COLUMNS];
- Color colors[MAX_COLUMNS];
-
- for (int i = 0; i < MAX_COLUMNS; i++)
- {
- heights[i] = (float)GetRandomValue(1, 12);
- positions[i] = (Vector3){ GetRandomValue(-15, 15), heights[i]/2, GetRandomValue(-15, 15) };
- colors[i] = (Color){ GetRandomValue(20, 255), GetRandomValue(10, 55), 30, 255 };
- }
-
- Vector3 playerPosition = { 4.0f, 2.0f, 4.0f }; // Define player position
-
- SetCameraMode(CAMERA_FIRST_PERSON); // Set a first person camera mode
- SetCameraFovy(camera.fovy); // Set internal camera field-of-view Y
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- UpdateCameraPlayer(&camera, &playerPosition); // Update camera and player position
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- Begin3dMode(camera);
-
- DrawPlane((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector2){ 32.0f, 32.0f }, LIGHTGRAY); // Draw ground
- DrawCube((Vector3){ -16.0f, 2.5f, 0.0f }, 1.0f, 5.0f, 32.0f, BLUE); // Draw a blue wall
- DrawCube((Vector3){ 16.0f, 2.5f, 0.0f }, 1.0f, 5.0f, 32.0f, LIME); // Draw a green wall
- DrawCube((Vector3){ 0.0f, 2.5f, 16.0f }, 32.0f, 5.0f, 1.0f, GOLD); // Draw a yellow wall
-
- // Draw some cubes around
- for (int i = 0; i < MAX_COLUMNS; i++)
- {
- DrawCube(positions[i], 2.0f, heights[i], 2.0f, colors[i]);
- DrawCubeWires(positions[i], 2.0f, heights[i], 2.0f, MAROON);
- }
-
- End3dMode();
-
- DrawRectangle( 10, 10, 220, 70, Fade(SKYBLUE, 0.5f));
- DrawRectangleLines( 10, 10, 220, 70, BLUE);
-
- DrawText("First person camera default controls:", 20, 20, 10, BLACK);
- DrawText("- Move with keys: W, A, S, D", 40, 40, 10, DARKGRAY);
- DrawText("- Mouse move to look around", 40, 60, 10, DARKGRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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