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2 年之前
2 年之前
  1. #**************************************************************************************************
  2. #
  3. # raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
  4. #
  5. # Copyright (c) 2013-2024 Ramon Santamaria (@raysan5)
  6. #
  7. # This software is provided "as-is", without any express or implied warranty. In no event
  8. # will the authors be held liable for any damages arising from the use of this software.
  9. #
  10. # Permission is granted to anyone to use this software for any purpose, including commercial
  11. # applications, and to alter it and redistribute it freely, subject to the following restrictions:
  12. #
  13. # 1. The origin of this software must not be misrepresented; you must not claim that you
  14. # wrote the original software. If you use this software in a product, an acknowledgment
  15. # in the product documentation would be appreciated but is not required.
  16. #
  17. # 2. Altered source versions must be plainly marked as such, and must not be misrepresented
  18. # as being the original software.
  19. #
  20. # 3. This notice may not be removed or altered from any source distribution.
  21. #
  22. #**************************************************************************************************
  23. .PHONY: all clean
  24. # Define required environment variables
  25. #------------------------------------------------------------------------------------------------
  26. # Define target platform: PLATFORM_DESKTOP, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB
  27. PLATFORM ?= PLATFORM_WEB
  28. # Define required raylib variables
  29. PROJECT_NAME ?= raylib_examples
  30. RAYLIB_VERSION ?= 5.0.0
  31. RAYLIB_PATH ?= ..
  32. # Locations of raylib.h and libraylib.a/libraylib.so
  33. # NOTE: Those variables are only used for PLATFORM_OS: LINUX, BSD
  34. DESTDIR ?= /usr/local
  35. RAYLIB_INCLUDE_PATH ?= $(DESTDIR)/include
  36. RAYLIB_LIB_PATH ?= $(DESTDIR)/lib
  37. # Library type compilation: STATIC (.a) or SHARED (.so/.dll)
  38. RAYLIB_LIBTYPE ?= STATIC
  39. # Build mode for project: DEBUG or RELEASE
  40. BUILD_MODE ?= RELEASE
  41. # Use external GLFW library instead of rglfw module
  42. USE_EXTERNAL_GLFW ?= FALSE
  43. # Use Wayland display server protocol on Linux desktop (by default it uses X11 windowing system)
  44. # NOTE: This variable is only used for PLATFORM_OS: LINUX
  45. USE_WAYLAND_DISPLAY ?= FALSE
  46. # Determine PLATFORM_OS in case PLATFORM_DESKTOP or PLATFORM_WEB selected
  47. ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_WEB))
  48. # No uname.exe on MinGW!, but OS=Windows_NT on Windows!
  49. # ifeq ($(UNAME),Msys) -> Windows
  50. ifeq ($(OS),Windows_NT)
  51. PLATFORM_OS = WINDOWS
  52. else
  53. UNAMEOS = $(shell uname)
  54. ifeq ($(UNAMEOS),Linux)
  55. PLATFORM_OS = LINUX
  56. endif
  57. ifeq ($(UNAMEOS),FreeBSD)
  58. PLATFORM_OS = BSD
  59. endif
  60. ifeq ($(UNAMEOS),OpenBSD)
  61. PLATFORM_OS = BSD
  62. endif
  63. ifeq ($(UNAMEOS),NetBSD)
  64. PLATFORM_OS = BSD
  65. endif
  66. ifeq ($(UNAMEOS),DragonFly)
  67. PLATFORM_OS = BSD
  68. endif
  69. ifeq ($(UNAMEOS),Darwin)
  70. PLATFORM_OS = OSX
  71. endif
  72. endif
  73. endif
  74. ifeq ($(PLATFORM),PLATFORM_DRM)
  75. UNAMEOS = $(shell uname)
  76. ifeq ($(UNAMEOS),Linux)
  77. PLATFORM_OS = LINUX
  78. endif
  79. endif
  80. # RAYLIB_PATH adjustment for LINUX platform
  81. # TODO: Do we really need this?
  82. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  83. ifeq ($(PLATFORM_OS),LINUX)
  84. RAYLIB_PREFIX ?= ..
  85. RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX))
  86. endif
  87. endif
  88. # Default path for raylib on Raspberry Pi
  89. ifeq ($(PLATFORM),PLATFORM_DRM)
  90. RAYLIB_PATH ?= /home/pi/raylib
  91. endif
  92. # Define raylib release directory for compiled library
  93. RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
  94. ifeq ($(PLATFORM),PLATFORM_WEB)
  95. ifeq ($(PLATFORM_OS),WINDOWS)
  96. # Emscripten required variables
  97. EMSDK_PATH ?= C:/emsdk
  98. EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
  99. CLANG_PATH = $(EMSDK_PATH)/upstream/bin
  100. PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit
  101. NODE_PATH = $(EMSDK_PATH)/node/14.15.5_64bit/bin
  102. export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH):$$(PATH)
  103. endif
  104. endif
  105. # Define default C compiler: CC
  106. #------------------------------------------------------------------------------------------------
  107. CC = gcc
  108. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  109. ifeq ($(PLATFORM_OS),OSX)
  110. # OSX default compiler
  111. CC = clang
  112. endif
  113. ifeq ($(PLATFORM_OS),BSD)
  114. # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
  115. CC = clang
  116. endif
  117. endif
  118. ifeq ($(PLATFORM),PLATFORM_WEB)
  119. # HTML5 emscripten compiler
  120. # WARNING: To compile to HTML5, code must be redesigned
  121. # to use emscripten.h and emscripten_set_main_loop()
  122. CC = emcc
  123. endif
  124. # Define default make program: MAKE
  125. #------------------------------------------------------------------------------------------------
  126. MAKE ?= emmake make
  127. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  128. ifeq ($(PLATFORM_OS),WINDOWS)
  129. MAKE = mingw32-make
  130. endif
  131. endif
  132. ifeq ($(PLATFORM),PLATFORM_ANDROID)
  133. MAKE = mingw32-make
  134. endif
  135. ifeq ($(PLATFORM),PLATFORM_WEB)
  136. MAKE = emmake make
  137. endif
  138. # Define compiler flags: CFLAGS
  139. #------------------------------------------------------------------------------------------------
  140. # -O1 defines optimization level
  141. # -g include debug information on compilation
  142. # -s strip unnecessary data from build
  143. # -Wall turns on most, but not all, compiler warnings
  144. # -std=c99 defines C language mode (standard C from 1999 revision)
  145. # -std=gnu99 defines C language mode (GNU C from 1999 revision)
  146. # -Wno-missing-braces ignore invalid warning (GCC bug 53119)
  147. # -Wno-unused-value ignore unused return values of some functions (i.e. fread())
  148. # -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
  149. CFLAGS = -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wunused-result
  150. ifeq ($(BUILD_MODE),DEBUG)
  151. CFLAGS += -g -D_DEBUG
  152. ifeq ($(PLATFORM),PLATFORM_WEB)
  153. CFLAGS += -sASSERTIONS=1 --profiling
  154. endif
  155. else
  156. ifeq ($(PLATFORM),PLATFORM_WEB)
  157. ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
  158. CFLAGS += -O3
  159. else
  160. CFLAGS += -Os
  161. endif
  162. else
  163. CFLAGS += -s -O2
  164. endif
  165. endif
  166. # Additional flags for compiler (if desired)
  167. # -Wextra enables some extra warning flags that are not enabled by -Wall
  168. # -Wmissing-prototypes warn if a global function is defined without a previous prototype declaration
  169. # -Wstrict-prototypes warn if a function is declared or defined without specifying the argument types
  170. # -Werror=implicit-function-declaration catch function calls without prior declaration
  171. #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
  172. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  173. ifeq ($(PLATFORM_OS),LINUX)
  174. ifeq ($(RAYLIB_LIBTYPE),STATIC)
  175. CFLAGS += -D_DEFAULT_SOURCE
  176. endif
  177. ifeq ($(RAYLIB_LIBTYPE),SHARED)
  178. # Explicitly enable runtime link to libraylib.so
  179. CFLAGS += -Wl,-rpath,$(RAYLIB_RELEASE_PATH)
  180. endif
  181. endif
  182. endif
  183. ifeq ($(PLATFORM),PLATFORM_DRM)
  184. CFLAGS += -std=gnu99 -DEGL_NO_X11
  185. endif
  186. # Define include paths for required headers: INCLUDE_PATHS
  187. # NOTE: Some external/extras libraries could be required (stb, easings...)
  188. #------------------------------------------------------------------------------------------------
  189. INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
  190. # Define additional directories containing required header files
  191. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  192. ifeq ($(PLATFORM_OS),BSD)
  193. INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
  194. endif
  195. ifeq ($(PLATFORM_OS),LINUX)
  196. INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
  197. endif
  198. endif
  199. ifeq ($(PLATFORM),PLATFORM_DRM)
  200. INCLUDE_PATHS += -I/usr/include/libdrm
  201. endif
  202. # Define library paths containing required libs: LDFLAGS
  203. #------------------------------------------------------------------------------------------------
  204. LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
  205. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  206. ifeq ($(PLATFORM_OS),WINDOWS)
  207. # NOTE: The resource .rc file contains windows executable icon and properties
  208. LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
  209. # -Wl,--subsystem,windows hides the console window
  210. ifeq ($(BUILD_MODE), RELEASE)
  211. LDFLAGS += -Wl,--subsystem,windows
  212. endif
  213. endif
  214. ifeq ($(PLATFORM_OS),LINUX)
  215. LDFLAGS += -L$(RAYLIB_LIB_PATH)
  216. endif
  217. ifeq ($(PLATFORM_OS),BSD)
  218. LDFLAGS += -Lsrc -L$(RAYLIB_LIB_PATH)
  219. endif
  220. endif
  221. ifeq ($(PLATFORM),PLATFORM_WEB)
  222. # -Os # size optimization
  223. # -O2 # optimization level 2, if used, also set --memory-init-file 0
  224. # -sUSE_GLFW=3 # Use glfw3 library (context/input management)
  225. # -sALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
  226. # -sTOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) (67108864 = 64MB)
  227. # -sUSE_PTHREADS=1 # multithreading support
  228. # -sWASM=0 # disable Web Assembly, emitted by default
  229. # -sASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS
  230. # -sFORCE_FILESYSTEM=1 # force filesystem to load/save files data
  231. # -sASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
  232. # -sEXPORTED_RUNTIME_METHODS=ccall # require exporting some LEGACY_RUNTIME functions, ccall() is required by miniaudio
  233. # -sGL_ENABLE_GET_PROC_ADDRESS # enable using the *glGetProcAddress() family of functions, required for extensions loading
  234. # --profiling # include information for code profiling
  235. # --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
  236. # --preload-file resources # specify a resources folder for data compilation
  237. # --source-map-base # allow debugging in browser with source map
  238. LDFLAGS += -sUSE_GLFW=3 -sASYNCIFY -sEXPORTED_RUNTIME_METHODS=ccall
  239. # NOTE: Simple raylib examples are compiled to be interpreter with asyncify, that way,
  240. # we can compile same code for ALL platforms with no change required, but, working on bigger
  241. # projects, code needs to be refactored to avoid a blocking while() loop, moving Update and Draw
  242. # logic to a self contained function: UpdateDrawFrame(), check core_basic_window_web.c for reference.
  243. # NOTE: Additional compilate flags for TOTAL_MEMORY, FORCE_FILESYSTEM and resources loading
  244. # are specified per-example for optimization
  245. # Define a custom shell .html and output extension
  246. LDFLAGS += --shell-file $(RAYLIB_PATH)/src/shell.html
  247. EXT = .html
  248. endif
  249. # Define libraries required on linking: LDLIBS
  250. # NOTE: To link libraries (lib<name>.so or lib<name>.a), use -l<name>
  251. #------------------------------------------------------------------------------------------------
  252. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  253. ifeq ($(PLATFORM_OS),WINDOWS)
  254. # Libraries for Windows desktop compilation
  255. # NOTE: WinMM library required to set high-res timer resolution
  256. LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
  257. endif
  258. ifeq ($(PLATFORM_OS),LINUX)
  259. # Libraries for Debian GNU/Linux desktop compiling
  260. # NOTE: Required packages: libegl1-mesa-dev
  261. LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
  262. # On X11 requires also below libraries
  263. LDLIBS += -lX11
  264. # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
  265. #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
  266. # On Wayland windowing system, additional libraries requires
  267. ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
  268. LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
  269. endif
  270. # Explicit link to libc
  271. ifeq ($(RAYLIB_LIBTYPE),SHARED)
  272. LDLIBS += -lc
  273. endif
  274. # NOTE: On ARM 32bit arch, miniaudio requires atomics library
  275. LDLIBS += -latomic
  276. endif
  277. ifeq ($(PLATFORM_OS),OSX)
  278. # Libraries for OSX 10.9 desktop compiling
  279. # NOTE: Required packages: libopenal-dev libegl1-mesa-dev
  280. LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo
  281. endif
  282. ifeq ($(PLATFORM_OS),BSD)
  283. # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
  284. # NOTE: Required packages: mesa-libs
  285. LDLIBS = -lraylib -lGL -lpthread -lm
  286. # On XWindow requires also below libraries
  287. LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
  288. endif
  289. ifeq ($(USE_EXTERNAL_GLFW),TRUE)
  290. # NOTE: It could require additional packages installed: libglfw3-dev
  291. LDLIBS += -lglfw
  292. endif
  293. endif
  294. ifeq ($(PLATFORM),PLATFORM_DRM)
  295. # Libraries for DRM compiling
  296. # NOTE: Required packages: libasound2-dev (ALSA)
  297. LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl -latomic
  298. endif
  299. ifeq ($(PLATFORM),PLATFORM_WEB)
  300. # Libraries for web (HTML5) compiling
  301. LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.a
  302. endif
  303. # Define source code object files required
  304. #------------------------------------------------------------------------------------------------
  305. CORE = \
  306. core/core_2d_camera \
  307. core/core_2d_camera_mouse_zoom \
  308. core/core_2d_camera_platformer \
  309. core/core_2d_camera_split_screen \
  310. core/core_3d_camera_first_person \
  311. core/core_3d_camera_free \
  312. core/core_3d_camera_mode \
  313. core/core_3d_camera_split_screen \
  314. core/core_3d_picking \
  315. core/core_automation_events \
  316. core/core_basic_screen_manager \
  317. core/core_basic_window \
  318. core/core_custom_frame_control \
  319. core/core_custom_logging \
  320. core/core_drop_files \
  321. core/core_input_gamepad \
  322. core/core_input_gamepad_info \
  323. core/core_input_gestures \
  324. core/core_input_gestures_web \
  325. core/core_input_keys \
  326. core/core_input_mouse \
  327. core/core_input_mouse_wheel \
  328. core/core_input_multitouch \
  329. core/core_input_virtual_controls \
  330. core/core_loading_thread \
  331. core/core_random_sequence \
  332. core/core_random_values \
  333. core/core_scissor_test \
  334. core/core_smooth_pixelperfect \
  335. core/core_storage_values \
  336. core/core_vr_simulator \
  337. core/core_window_flags \
  338. core/core_window_letterbox \
  339. core/core_window_should_close \
  340. core/core_world_screen
  341. SHAPES = \
  342. shapes/shapes_basic_shapes \
  343. shapes/shapes_bouncing_ball \
  344. shapes/shapes_collision_area \
  345. shapes/shapes_colors_palette \
  346. shapes/shapes_draw_circle_sector \
  347. shapes/shapes_draw_rectangle_rounded \
  348. shapes/shapes_draw_ring \
  349. shapes/shapes_easings_ball_anim \
  350. shapes/shapes_easings_box_anim \
  351. shapes/shapes_easings_rectangle_array \
  352. shapes/shapes_following_eyes \
  353. shapes/shapes_lines_bezier \
  354. shapes/shapes_logo_raylib \
  355. shapes/shapes_logo_raylib_anim \
  356. shapes/shapes_rectangle_scaling \
  357. shapes/shapes_splines_drawing \
  358. shapes/shapes_top_down_lights
  359. TEXTURES = \
  360. textures/textures_background_scrolling \
  361. textures/textures_blend_modes \
  362. textures/textures_bunnymark \
  363. textures/textures_draw_tiled \
  364. textures/textures_fog_of_war \
  365. textures/textures_gif_player \
  366. textures/textures_image_drawing \
  367. textures/textures_image_generation \
  368. textures/textures_image_kernel \
  369. textures/textures_image_loading \
  370. textures/textures_image_processing \
  371. textures/textures_image_rotate \
  372. textures/textures_image_text \
  373. textures/textures_logo_raylib \
  374. textures/textures_mouse_painting \
  375. textures/textures_npatch_drawing \
  376. textures/textures_particles_blending \
  377. textures/textures_polygon \
  378. textures/textures_raw_data \
  379. textures/textures_sprite_anim \
  380. textures/textures_sprite_button \
  381. textures/textures_sprite_explosion \
  382. textures/textures_srcrec_dstrec \
  383. textures/textures_textured_curve \
  384. textures/textures_to_image
  385. TEXT = \
  386. text/text_codepoints_loading \
  387. text/text_draw_3d \
  388. text/text_font_filters \
  389. text/text_font_loading \
  390. text/text_font_sdf \
  391. text/text_font_spritefont \
  392. text/text_format_text \
  393. text/text_input_box \
  394. text/text_raylib_fonts \
  395. text/text_rectangle_bounds \
  396. text/text_unicode \
  397. text/text_writing_anim
  398. MODELS = \
  399. models/models_animation \
  400. models/models_billboard \
  401. models/models_box_collisions \
  402. models/models_cubicmap \
  403. models/models_draw_cube_texture \
  404. models/models_first_person_maze \
  405. models/models_geometric_shapes \
  406. models/models_heightmap \
  407. models/models_loading \
  408. models/models_loading_gltf \
  409. models/models_loading_m3d \
  410. models/models_loading_vox \
  411. models/models_mesh_generation \
  412. models/models_mesh_picking \
  413. models/models_orthographic_projection \
  414. models/models_point_rendering \
  415. models/models_rlgl_solar_system \
  416. models/models_skybox \
  417. models/models_waving_cubes \
  418. models/models_yaw_pitch_roll
  419. SHADERS = \
  420. shaders/shaders_basic_lighting \
  421. shaders/shaders_custom_uniform \
  422. shaders/shaders_deferred_render \
  423. shaders/shaders_eratosthenes \
  424. shaders/shaders_fog \
  425. shaders/shaders_hot_reloading \
  426. shaders/shaders_hybrid_render \
  427. shaders/shaders_julia_set \
  428. shaders/shaders_lightmap \
  429. shaders/shaders_mesh_instancing \
  430. shaders/shaders_model_shader \
  431. shaders/shaders_multi_sample2d \
  432. shaders/shaders_palette_switch \
  433. shaders/shaders_postprocessing \
  434. shaders/shaders_raymarching \
  435. shaders/shaders_shadowmap \
  436. shaders/shaders_shapes_textures \
  437. shaders/shaders_simple_mask \
  438. shaders/shaders_spotlight \
  439. shaders/shaders_texture_drawing \
  440. shaders/shaders_texture_outline \
  441. shaders/shaders_texture_tiling \
  442. shaders/shaders_texture_waves \
  443. shaders/shaders_write_depth \
  444. shaders/shaders_vertex_displacement
  445. AUDIO = \
  446. audio/audio_mixed_processor \
  447. audio/audio_module_playing \
  448. audio/audio_music_stream \
  449. audio/audio_raw_stream \
  450. audio/audio_sound_loading \
  451. audio/audio_sound_multi \
  452. audio/audio_stream_effects
  453. OTHERS = \
  454. others/easings_testbed \
  455. others/embedded_files_loading \
  456. others/raylib_opengl_interop \
  457. others/raymath_vector_angle \
  458. others/rlgl_compute_shader \
  459. others/rlgl_standalone
  460. CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
  461. # Define processes to execute
  462. #------------------------------------------------------------------------------------------------
  463. # Default target entry
  464. all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO)
  465. core: $(CORE)
  466. shapes: $(SHAPES)
  467. textures: $(TEXTURES)
  468. text: $(TEXT)
  469. models: $(MODELS)
  470. shaders: $(SHADERS)
  471. audio: $(AUDIO)
  472. # Compile CORE examples
  473. core/core_2d_camera: core/core_2d_camera.c
  474. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  475. core/core_2d_camera_mouse_zoom: core/core_2d_camera_mouse_zoom.c
  476. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  477. core/core_2d_camera_platformer: core/core_2d_camera_platformer.c
  478. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  479. core/core_2d_camera_split_screen: core/core_2d_camera_split_screen.c
  480. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  481. core/core_3d_camera_first_person: core/core_3d_camera_first_person.c
  482. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  483. core/core_3d_camera_free: core/core_3d_camera_free.c
  484. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  485. core/core_3d_camera_mode: core/core_3d_camera_mode.c
  486. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  487. core/core_3d_camera_split_screen: core/core_3d_camera_split_screen.c
  488. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  489. core/core_3d_picking: core/core_3d_picking.c
  490. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  491. core/core_automation_events : core/core_automation_events.c
  492. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  493. core/core_basic_window: core/core_basic_window.c
  494. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  495. core/core_basic_screen_manager: core/core_basic_screen_manager.c
  496. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  497. core/core_custom_frame_control: core/core_custom_frame_control.c
  498. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  499. core/core_custom_logging: core/core_custom_logging.c
  500. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  501. core/core_drop_files: core/core_drop_files.c
  502. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 -sFORCE_FILESYSTEM=1
  503. core/core_input_gamepad: core/core_input_gamepad.c
  504. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  505. --preload-file core/resources/ps3.png@resources/ps3.png \
  506. --preload-file core/resources/xbox.png@resources/xbox.png
  507. core/core_input_gamepad_info: core/core_input_gamepad_info.c
  508. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  509. core/core_input_gestures: core/core_input_gestures.c
  510. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  511. core/core_input_gestures_web: core/core_input_gestures_web.c
  512. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  513. core/core_input_keys: core/core_input_keys.c
  514. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  515. core/core_input_mouse: core/core_input_mouse.c
  516. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  517. core/core_input_mouse_wheel: core/core_input_mouse_wheel.c
  518. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  519. core/core_input_multitouch: core/core_input_multitouch.c
  520. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  521. # NOTE: To use multi-threading raylib must be compiled with multi-theading support (-s USE_PTHREADS=1)
  522. # WARNING: For security reasons multi-threading is not supported on browsers, it requires cross-origin isolation (Oct.2021)
  523. # WARNING: It requires raylib to be compiled using -pthread, so atomic operations and thread-local data (if any)
  524. # in its source were transformed to non-atomic operations and non-thread-local data
  525. core/core_loading_thread: core/core_loading_thread.c
  526. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sUSE_PTHREADS=1
  527. core/core_random_sequence: core/core_random_sequence.c
  528. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  529. core/core_random_values: core/core_random_values.c
  530. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  531. core/core_scissor_test: core/core_scissor_test.c
  532. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  533. core/core_smooth_pixelperfect: core/core_smooth_pixelperfect.c
  534. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  535. core/core_storage_values: core/core_storage_values.c
  536. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sFORCE_FILESYSTEM=1
  537. core/core_vr_simulator: core/core_vr_simulator.c
  538. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  539. --preload-file core/resources/distortion100.fs@resources/distortion100.fs
  540. core/core_window_flags: core/core_window_flags.c
  541. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  542. core/core_window_letterbox: core/core_window_letterbox.c
  543. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  544. core/core_window_should_close: core/core_window_should_close.c
  545. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  546. core/core_world_screen: core/core_world_screen.c
  547. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  548. # Compile SHAPES examples
  549. shapes/shapes_basic_shapes: shapes/shapes_basic_shapes.c
  550. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  551. shapes/shapes_bouncing_ball: shapes/shapes_bouncing_ball.c
  552. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  553. shapes/shapes_collision_area: shapes/shapes_collision_area.c
  554. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  555. shapes/shapes_colors_palette: shapes/shapes_colors_palette.c
  556. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  557. shapes/shapes_draw_circle_sector: shapes/shapes_draw_circle_sector.c
  558. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  559. shapes/shapes_draw_rectangle_rounded: shapes/shapes_draw_rectangle_rounded.c
  560. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  561. shapes/shapes_draw_ring: shapes/shapes_draw_ring.c
  562. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  563. shapes/shapes_easings_ball_anim: shapes/shapes_easings_ball_anim.c
  564. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  565. shapes/shapes_easings_box_anim: shapes/shapes_easings_box_anim.c
  566. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  567. shapes/shapes_easings_rectangle_array: shapes/shapes_easings_rectangle_array.c
  568. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  569. shapes/shapes_following_eyes: shapes/shapes_following_eyes.c
  570. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  571. shapes/shapes_lines_bezier: shapes/shapes_lines_bezier.c
  572. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  573. shapes/shapes_logo_raylib: shapes/shapes_logo_raylib.c
  574. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  575. shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c
  576. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  577. shapes/shapes_rectangle_scaling: shapes/shapes_rectangle_scaling.c
  578. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  579. shapes/shapes_splines_drawing: shapes/shapes_splines_drawing.c
  580. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  581. shapes/shapes_top_down_lights: shapes/shapes_top_down_lights.c
  582. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  583. # Compile TEXTURES examples
  584. textures/textures_background_scrolling: textures/textures_background_scrolling.c
  585. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  586. --preload-file textures/resources/cyberpunk_street_background.png@resources/cyberpunk_street_background.png \
  587. --preload-file textures/resources/cyberpunk_street_midground.png@resources/cyberpunk_street_midground.png \
  588. --preload-file textures/resources/cyberpunk_street_foreground.png@resources/cyberpunk_street_foreground.png
  589. textures/textures_blend_modes: textures/textures_blend_modes.c
  590. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  591. --preload-file textures/resources/cyberpunk_street_background.png@resources/cyberpunk_street_background.png \
  592. --preload-file textures/resources/cyberpunk_street_foreground.png@resources/cyberpunk_street_foreground.png
  593. textures/textures_bunnymark: textures/textures_bunnymark.c
  594. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  595. --preload-file textures/resources/wabbit_alpha.png@resources/wabbit_alpha.png
  596. textures/textures_draw_tiled: textures/textures_draw_tiled.c
  597. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  598. --preload-file textures/resources/patterns.png@resources/patterns.png
  599. textures/textures_fog_of_war: textures/textures_fog_of_war.c
  600. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  601. textures/textures_gif_player: textures/textures_gif_player.c
  602. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  603. --preload-file textures/resources/scarfy_run.gif@resources/scarfy_run.gif
  604. textures/textures_image_drawing: textures/textures_image_drawing.c
  605. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  606. --preload-file textures/resources/custom_jupiter_crash.png@resources/custom_jupiter_crash.png \
  607. --preload-file textures/resources/parrots.png@resources/parrots.png \
  608. --preload-file textures/resources/cat.png@resources/cat.png
  609. textures/textures_image_generation: textures/textures_image_generation.c
  610. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864
  611. textures/textures_image_kernel: textures/textures_image_kernel.c
  612. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  613. --preload-file textures/resources/cat.png@resources/cat.png
  614. textures/textures_image_loading: textures/textures_image_loading.c
  615. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  616. --preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png
  617. textures/textures_image_processing: textures/textures_image_processing.c
  618. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  619. --preload-file textures/resources/parrots.png@resources/parrots.png
  620. textures/textures_image_rotate: textures/textures_image_rotate.c
  621. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  622. --preload-file textures/resources/raylib_logo.png
  623. textures/textures_image_text: textures/textures_image_text.c
  624. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
  625. --preload-file textures/resources/parrots.png@resources/parrots.png \
  626. --preload-file textures/resources/KAISG.ttf@resources/KAISG.ttf
  627. textures/textures_logo_raylib: textures/textures_logo_raylib.c
  628. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  629. --preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png
  630. textures/textures_mouse_painting: textures/textures_mouse_painting.c
  631. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  632. textures/textures_npatch_drawing: textures/textures_npatch_drawing.c
  633. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  634. --preload-file textures/resources/ninepatch_button.png@resources/ninepatch_button.png
  635. textures/textures_particles_blending: textures/textures_particles_blending.c
  636. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  637. --preload-file textures/resources/spark_flame.png@resources/spark_flame.png
  638. textures/textures_polygon: textures/textures_polygon.c
  639. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  640. --preload-file textures/resources/cat.png@resources/cat.png
  641. textures/textures_raw_data: textures/textures_raw_data.c
  642. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  643. --preload-file textures/resources/fudesumi.raw@resources/fudesumi.raw
  644. textures/textures_sprite_anim: textures/textures_sprite_anim.c
  645. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  646. --preload-file textures/resources/scarfy.png@resources/scarfy.png
  647. textures/textures_sprite_button: textures/textures_sprite_button.c
  648. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  649. --preload-file textures/resources/button.png@resources/button.png \
  650. --preload-file textures/resources/buttonfx.wav@resources/buttonfx.wav
  651. textures/textures_sprite_explosion: textures/textures_sprite_explosion.c
  652. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  653. --preload-file textures/resources/explosion.png@resources/explosion.png \
  654. --preload-file textures/resources/boom.wav@resources/boom.wav
  655. textures/textures_srcrec_dstrec: textures/textures_srcrec_dstrec.c
  656. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  657. --preload-file textures/resources/scarfy.png@resources/scarfy.png
  658. textures/textures_textured_curve: textures/textures_textured_curve.c
  659. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  660. --preload-file textures/resources/road.png@resources/road.png
  661. textures/textures_to_image: textures/textures_to_image.c
  662. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  663. --preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png
  664. # Compile TEXT examples
  665. text/text_codepoints_loading: text/text_codepoints_loading.c
  666. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  667. --preload-file text/resources/DotGothic16-Regular.ttf@resources/DotGothic16-Regular.ttf
  668. text/text_draw_3d: text/text_draw_3d.c
  669. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  670. --preload-file text/resources/shaders/glsl100/alpha_discard.fs@resources/shaders/glsl100/alpha_discard.fs
  671. text/text_font_filters: text/text_font_filters.c
  672. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
  673. --preload-file text/resources/KAISG.ttf@resources/KAISG.ttf
  674. text/text_font_loading: text/text_font_loading.c
  675. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
  676. --preload-file text/resources/pixantiqua.fnt@resources/pixantiqua.fnt \
  677. --preload-file text/resources/pixantiqua.png@resources/pixantiqua.png \
  678. --preload-file text/resources/pixantiqua.ttf@resources/pixantiqua.ttf
  679. text/text_font_sdf: text/text_font_sdf.c
  680. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
  681. --preload-file text/resources/anonymous_pro_bold.ttf@resources/anonymous_pro_bold.ttf \
  682. --preload-file text/resources/shaders/glsl100/sdf.fs@resources/shaders/glsl100/sdf.fs
  683. text/text_font_spritefont: text/text_font_spritefont.c
  684. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  685. --preload-file text/resources/custom_mecha.png@resources/custom_mecha.png \
  686. --preload-file text/resources/custom_alagard.png@resources/custom_alagard.png \
  687. --preload-file text/resources/custom_jupiter_crash.png@resources/custom_jupiter_crash.png
  688. text/text_format_text: text/text_format_text.c
  689. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  690. text/text_input_box: text/text_input_box.c
  691. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  692. text/text_raylib_fonts: text/text_raylib_fonts.c
  693. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  694. --preload-file text/resources/fonts/alagard.png@resources/fonts/alagard.png \
  695. --preload-file text/resources/fonts/pixelplay.png@resources/fonts/pixelplay.png \
  696. --preload-file text/resources/fonts/mecha.png@resources/fonts/mecha.png \
  697. --preload-file text/resources/fonts/setback.png@resources/fonts/setback.png \
  698. --preload-file text/resources/fonts/romulus.png@resources/fonts/romulus.png \
  699. --preload-file text/resources/fonts/pixantiqua.png@resources/fonts/pixantiqua.png \
  700. --preload-file text/resources/fonts/alpha_beta.png@resources/fonts/alpha_beta.png \
  701. --preload-file text/resources/fonts/jupiter_crash.png@resources/fonts/jupiter_crash.png
  702. text/text_rectangle_bounds: text/text_rectangle_bounds.c
  703. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  704. text/text_unicode: text/text_unicode.c
  705. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
  706. --preload-file text/resources/dejavu.fnt@resources/dejavu.fnt \
  707. --preload-file text/resources/dejavu.png@resources/dejavu.png \
  708. --preload-file text/resources/noto_cjk.fnt@resources/noto_cjk.fnt \
  709. --preload-file text/resources/noto_cjk.png@resources/noto_cjk.png \
  710. --preload-file text/resources/symbola.fnt@resources/symbola.fnt \
  711. --preload-file text/resources/symbola.png@resources/symbola.png
  712. text/text_writing_anim: text/text_writing_anim.c
  713. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  714. # Compile MODELS examples
  715. models/models_animation: models/models_animation.c
  716. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
  717. --preload-file models/resources/models/iqm/guy.iqm@resources/models/iqm/guy.iqm \
  718. --preload-file models/resources/models/iqm/guytex.png@resources/models/iqm/guytex.png \
  719. --preload-file models/resources/models/iqm/guyanim.iqm@resources/models/iqm/guyanim.iqm
  720. models/models_billboard: models/models_billboard.c
  721. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  722. --preload-file models/resources/billboard.png@resources/billboard.png
  723. models/models_box_collisions: models/models_box_collisions.c
  724. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  725. models/models_cubicmap: models/models_cubicmap.c
  726. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  727. --preload-file models/resources/cubicmap.png@resources/cubicmap.png \
  728. --preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
  729. models/models_draw_cube_texture: models/models_draw_cube_texture.c
  730. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  731. --preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
  732. models/models_first_person_maze: models/models_first_person_maze.c
  733. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  734. --preload-file models/resources/cubicmap.png@resources/cubicmap.png \
  735. --preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
  736. models/models_geometric_shapes: models/models_geometric_shapes.c
  737. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  738. models/models_heightmap: models/models_heightmap.c
  739. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  740. --preload-file models/resources/heightmap.png@resources/heightmap.png
  741. models/models_loading: models/models_loading.c
  742. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
  743. --preload-file models/resources/models/obj/castle.obj@resources/models/obj/castle.obj \
  744. --preload-file models/resources/models/obj/castle_diffuse.png@resources/models/obj/castle_diffuse.png
  745. models/models_loading_gltf: models/models_loading_gltf.c
  746. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
  747. --preload-file models/resources/models/gltf/robot.glb@resources/models/gltf/robot.glb
  748. models/models_loading_m3d: models/models_loading_m3d.c
  749. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
  750. --preload-file models/resources/models/m3d/cesium_man.m3d@resources/models/m3d/cesium_man.m3d
  751. models/models_loading_vox: models/models_loading_vox.c
  752. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
  753. --preload-file models/resources/models/vox/chr_knight.vox@resources/models/vox/chr_knight.vox \
  754. --preload-file models/resources/models/vox/chr_sword.vox@resources/models/vox/chr_sword.vox \
  755. --preload-file models/resources/models/vox/monu9.vox@resources/models/vox/monu9.vox
  756. models/models_mesh_generation: models/models_mesh_generation.c
  757. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  758. models/models_mesh_picking: models/models_mesh_picking.c
  759. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  760. --preload-file models/resources/models/obj/turret.obj@resources/models/obj/turret.obj \
  761. --preload-file models/resources/models/obj/turret_diffuse.png@resources/models/obj/turret_diffuse.png
  762. models/models_orthographic_projection: models/models_orthographic_projection.c
  763. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  764. models/models_rlgl_solar_system: models/models_rlgl_solar_system.c
  765. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  766. models/models_skybox: models/models_skybox.c
  767. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 -sFORCE_FILESYSTEM=1 \
  768. --preload-file models/resources/dresden_square_2k.hdr@resources/dresden_square_2k.hdr \
  769. --preload-file models/resources/shaders/glsl100/skybox.vs@resources/shaders/glsl100/skybox.vs \
  770. --preload-file models/resources/shaders/glsl100/skybox.fs@resources/shaders/glsl100/skybox.fs \
  771. --preload-file models/resources/shaders/glsl100/cubemap.vs@resources/shaders/glsl100/cubemap.vs \
  772. --preload-file models/resources/shaders/glsl100/cubemap.fs@resources/shaders/glsl100/cubemap.fs
  773. models/models_waving_cubes: models/models_waving_cubes.c
  774. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  775. models/models_yaw_pitch_roll: models/models_yaw_pitch_roll.c
  776. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
  777. --preload-file models/resources/models/obj/plane.obj@resources/models/obj/plane.obj \
  778. --preload-file models/resources/models/obj/plane_diffuse.png@resources/models/obj/plane_diffuse.png
  779. # Compile SHADER examples
  780. shaders/shaders_basic_lighting: shaders/shaders_basic_lighting.c
  781. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  782. --preload-file shaders/resources/texel_checker.png@resources/texel_checker.png \
  783. --preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs \
  784. --preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs
  785. shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c
  786. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
  787. --preload-file shaders/resources/models/barracks.obj@resources/models/barracks.obj \
  788. --preload-file shaders/resources/models/barracks_diffuse.png@resources/models/barracks_diffuse.png \
  789. --preload-file shaders/resources/shaders/glsl100/swirl.fs@resources/shaders/glsl100/swirl.fs
  790. shaders/shaders_deferred_render: shaders/shaders_deferred_render.c
  791. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  792. --preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \
  793. --preload-file shaders/resources/shaders/glsl330/gbuffer.vs@resources/shaders/glsl330/gbuffer.vs \
  794. --preload-file shaders/resources/shaders/glsl330/gbuffer.fs@resources/shaders/glsl330/gbuffer.fs \
  795. --preload-file shaders/resources/shaders/glsl330/deferred_shading.fs@resources/shaders/glsl330/deferred_shading.fs \
  796. --preload-file shaders/resources/shaders/glsl330/deferred_shading.fs@resources/shaders/glsl330/deferred_shading.fs
  797. shaders/shaders_eratosthenes: shaders/shaders_eratosthenes.c
  798. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  799. --preload-file shaders/resources/shaders/glsl100/eratosthenes.fs@resources/shaders/glsl100/eratosthenes.fs
  800. shaders/shaders_fog: shaders/shaders_fog.c
  801. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  802. --preload-file shaders/resources/texel_checker.png@resources/texel_checker.png \
  803. --preload-file shaders/resources/shaders/glsl100/fog.fs@resources/shaders/glsl100/fog.fs \
  804. --preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs
  805. shaders/shaders_hot_reloading: shaders/shaders_hot_reloading.c
  806. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sFORCE_FILESYSTEM=1 \
  807. --preload-file shaders/resources/shaders/glsl100/reload.fs@resources/shaders/glsl100/reload.fs
  808. shaders/shaders_hybrid_render: shaders/shaders_hybrid_render.c
  809. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  810. --preload-file shaders/resources/shaders/glsl100/hybrid_raymarch.fs@resources/shaders/glsl100/hybrid_raymarch.fs \
  811. --preload-file shaders/resources/shaders/glsl100/hybrid_raster.fs@resources/shaders/glsl100/hybrid_raster.fs
  812. shaders/shaders_julia_set: shaders/shaders_julia_set.c
  813. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  814. --preload-file shaders/resources/shaders/glsl100/julia_set.fs@resources/shaders/glsl100/julia_set.fs
  815. shaders/shaders_lightmap: shaders/shaders_lightmap.c
  816. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sFORCE_FILESYSTEM=1 \
  817. --preload-file shaders/resources/shaders/glsl100/lightmap.vs@resources/shaders/glsl100/lightmap.vs \
  818. --preload-file shaders/resources/shaders/glsl100/lightmap.fs@resources/shaders/glsl100/lightmap.fs \
  819. --preload-file shaders/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png \
  820. --preload-file shaders/resources/spark_flame.png@resources/spark_flame.png
  821. shaders/shaders_mesh_instancing: shaders/shaders_mesh_instancing.c
  822. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  823. --preload-file shaders/resources/shaders/glsl100/lighting_instancing.vs@resources/shaders/glsl100/lighting_instancing.vs \
  824. --preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs
  825. shaders/shaders_model_shader: shaders/shaders_model_shader.c
  826. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
  827. --preload-file shaders/resources/models/watermill.obj@resources/models/watermill.obj \
  828. --preload-file shaders/resources/models/watermill_diffuse.png@resources/models/watermill_diffuse.png \
  829. --preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs
  830. shaders/shaders_multi_sample2d: shaders/shaders_multi_sample2d.c
  831. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  832. --preload-file shaders/resources/shaders/glsl100/color_mix.fs@resources/shaders/glsl100/color_mix.fs
  833. shaders/shaders_palette_switch: shaders/shaders_palette_switch.c
  834. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  835. --preload-file shaders/resources/shaders/glsl100/palette_switch.fs@resources/shaders/glsl100/palette_switch.fs
  836. shaders/shaders_postprocessing: shaders/shaders_postprocessing.c
  837. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
  838. --preload-file shaders/resources/models/church.obj@resources/models/church.obj \
  839. --preload-file shaders/resources/models/church_diffuse.png@resources/models/church_diffuse.png \
  840. --preload-file shaders/resources/shaders/glsl100@resources/shaders/glsl100
  841. shaders/shaders_raymarching: shaders/shaders_raymarching.c
  842. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  843. --preload-file shaders/resources/shaders/glsl100/raymarching.fs@resources/shaders/glsl100/raymarching.fs
  844. shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c
  845. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  846. --preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \
  847. --preload-file shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \
  848. --preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs
  849. shaders/shaders_simple_mask: shaders/shaders_simple_mask.c
  850. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  851. --preload-file shaders/resources/plasma.png@resources/plasma.png \
  852. --preload-file shaders/resources/mask.png@resources/mask.png \
  853. --preload-file shaders/resources/shaders/glsl100/mask.fs@resources/shaders/glsl100/mask.fs
  854. shaders/shaders_spotlight: shaders/shaders_spotlight.c
  855. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  856. --preload-file shaders/resources/raysan.png@resources/raysan.png \
  857. --preload-file shaders/resources/shaders/glsl100/spotlight.fs@resources/shaders/glsl100/spotlight.fs
  858. shaders/shaders_texture_drawing: shaders/shaders_texture_drawing.c
  859. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  860. --preload-file shaders/resources/shaders/glsl100/cubes_panning.fs@resources/shaders/glsl100/cubes_panning.fs
  861. shaders/shaders_texture_outline: shaders/shaders_texture_outline.c
  862. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  863. --preload-file shaders/resources/shaders/glsl100/outline.fs@resources/shaders/glsl100/outline.fs \
  864. --preload-file shaders/resources/fudesumi.png@resources/fudesumi.png
  865. shaders/shaders_texture_tiling: shaders/shaders_texture_tiling.c
  866. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  867. --preload-file shaders/resources/shaders/glsl100/tiling.fs@resources/shaders/glsl100/tiling.fs \
  868. --preload-file shaders/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
  869. shaders/shaders_texture_waves: shaders/shaders_texture_waves.c
  870. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  871. --preload-file shaders/resources/space.png@resources/space.png \
  872. --preload-file shaders/resources/shaders/glsl100/wave.fs@resources/shaders/glsl100/wave.fs
  873. shaders/shaders_write_depth: shaders/shaders_write_depth.c
  874. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  875. --preload-file shaders/resources/shaders/glsl100/write_depth.fs@resources/shaders/glsl100/write_depth.fs
  876. # Compile AUDIO examples
  877. audio/audio_mixed_processor: audio/audio_mixed_processor.c
  878. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
  879. --preload-file audio/resources/country.mp3@resources/country.mp3 \
  880. --preload-file audio/resources/coin.wav@resources/coin.wav
  881. audio/audio_module_playing: audio/audio_module_playing.c
  882. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  883. --preload-file audio/resources/mini1111.xm@resources/mini1111.xm
  884. audio/audio_music_stream: audio/audio_music_stream.c
  885. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
  886. --preload-file audio/resources/country.mp3@resources/country.mp3
  887. audio/audio_raw_stream: audio/audio_raw_stream.c
  888. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864
  889. audio/audio_sound_loading: audio/audio_sound_loading.c
  890. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  891. --preload-file audio/resources/sound.wav@resources/sound.wav \
  892. --preload-file audio/resources/target.ogg@resources/target.ogg
  893. audio/audio_sound_multi: audio/audio_sound_multi.c
  894. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
  895. --preload-file audio/resources/sound.wav@resources/sound.wav
  896. audio/audio_stream_effects: audio/audio_stream_effects.c
  897. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
  898. --preload-file audio/resources/country.mp3@resources/country.mp3
  899. # Compile OTHERS examples
  900. others/easings_testbed: others/easings_testbed.c
  901. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  902. others/embedded_files_loading: others/embedded_files_loading.c
  903. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  904. others/raylib_opengl_interop:
  905. $(info Skipping_others_raylib_opengl_interop)
  906. others/raymath_vector_angle: others/raymath_vector_angle.c
  907. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  908. others/rlgl_compute_shader:
  909. $(info Skipping_others_rlgl_compute_shader)
  910. others/rlgl_standalone:
  911. $(info Skipping_others_rlgl_standalone)
  912. # Clean everything
  913. clean:
  914. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  915. ifeq ($(PLATFORM_OS),WINDOWS)
  916. del *.o *.exe /s
  917. endif
  918. ifeq ($(PLATFORM_OS),LINUX)
  919. find . -type f -executable -delete
  920. rm -fv *.o
  921. endif
  922. ifeq ($(PLATFORM_OS),OSX)
  923. find . -type f -perm +ugo+x -delete
  924. rm -f *.o
  925. endif
  926. endif
  927. ifeq ($(PLATFORM),PLATFORM_DRM)
  928. find . -type f -executable -delete
  929. rm -fv *.o
  930. endif
  931. ifeq ($(PLATFORM),PLATFORM_WEB)
  932. del *.o *.html *.js
  933. endif
  934. @echo Cleaning done