|  |  | @ -10,7 +10,7 @@ | 
		
	
		
			
			|  |  |  | *       When choosing an OpenGL backend different than OpenGL 1.1, some internal buffer are | 
		
	
		
			
			|  |  |  | *       initialized on rlglInit() to accumulate vertex data | 
		
	
		
			
			|  |  |  | * | 
		
	
		
			
			|  |  |  | *       When an internal state change is required all the stored vertex data is renderer in batch, | 
		
	
		
			
			|  |  |  | *       When an internal state change is required all the stored vertex data is rendered in batch, | 
		
	
		
			
			|  |  |  | *       additionally, rlDrawRenderBatchActive() could be called to force flushing of the batch | 
		
	
		
			
			|  |  |  | * | 
		
	
		
			
			|  |  |  | *       Some resources are also loaded for convenience, here the complete list: | 
		
	
	
		
			
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