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Merge pull request #5132 from maiconpintoabreu/fix-examples

[examples][core] refactoring core_input_mouse.c to use IsCursorHidden function for consistency
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1 ha cambiato i file con 4 aggiunte e 7 eliminazioni
  1. +4
    -7
      examples/core/core_input_mouse.c

+ 4
- 7
examples/core/core_input_mouse.c Vedi File

@ -29,7 +29,6 @@ int main(void)
Vector2 ballPosition = { -100.0f, -100.0f };
Color ballColor = DARKBLUE;
int isCursorHidden = 0;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//---------------------------------------------------------------------------------------
@ -41,15 +40,13 @@ int main(void)
//----------------------------------------------------------------------------------
if (IsKeyPressed(KEY_H))
{
if (isCursorHidden == 0)
if (IsCursorHidden())
{
HideCursor();
isCursorHidden = 1;
ShowCursor();
}
else
{
ShowCursor();
isCursorHidden = 0;
HideCursor();
}
}
@ -75,7 +72,7 @@ int main(void)
DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, DARKGRAY);
DrawText("Press 'H' to toggle cursor visibility", 10, 30, 20, DARKGRAY);
if (n">isCursorHidden == 1) DrawText("CURSOR HIDDEN", 20, 60, 20, RED);
if (o">!IsCursorHidden()) DrawText("CURSOR HIDDEN", 20, 60, 20, RED);
else DrawText("CURSOR VISIBLE", 20, 60, 20, LIME);
EndDrawing();

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