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Update documentation for Vector2Angle (#4556)

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Jonathan Akaba преди 2 седмици
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      src/raymath.h

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src/raymath.h Целия файл

@ -328,8 +328,9 @@ RMAPI float Vector2DistanceSqr(Vector2 v1, Vector2 v2)
return result;
}
// Calculate angle between two vectors
// NOTE: Angle is calculated from origin point (0, 0)
// Calculate the signed angle from v1 to v2, relative to the origin (0, 0).
// NOTE: In Raylib's 2D coordinate system (positive X right, positive Y down),
// positive angles appear clockwise, and negative angles appear counterclockwise.
RMAPI float Vector2Angle(Vector2 v1, Vector2 v2)
{
float result = 0.0f;

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