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Fix rlgl standalone defaults (#4334)

pull/4335/head
Asdqwe 6 月之前
committed by GitHub
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共有 1 個檔案被更改,包括 2 行新增2 行删除
  1. +2
    -2
      src/rlgl.h

+ 2
- 2
src/rlgl.h 查看文件

@ -351,7 +351,7 @@
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS 7 #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS 7
#endif #endif
#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES #ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES 6
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES 8
#endif #endif
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@ -4272,7 +4272,7 @@ void rlSetUniform(int locIndex, const void *value, int uniformType, int count)
#endif #endif
case RL_SHADER_UNIFORM_SAMPLER2D: glUniform1iv(locIndex, count, (int *)value); break; case RL_SHADER_UNIFORM_SAMPLER2D: glUniform1iv(locIndex, count, (int *)value); break;
default: TRACELOG(RL_LOG_WARNING, "SHADER: Failed to set uniform value, data type not recognized"); default: TRACELOG(RL_LOG_WARNING, "SHADER: Failed to set uniform value, data type not recognized");
// TODO: Support glUniform1uiv(), glUniform2uiv(), glUniform3uiv(), glUniform4uiv() // TODO: Support glUniform1uiv(), glUniform2uiv(), glUniform3uiv(), glUniform4uiv()
} }
#endif #endif

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