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@ -1586,10 +1586,10 @@ RenderTexture2D rlLoadRenderTexture(int width, int height) |
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
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glBindTexture(GL_TEXTURE_2D, 0); |
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#if defined(GRAPHICS_API_OPENGL_33) |
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#define USE_DEPTH_TEXTURE |
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#else |
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#if defined(GRAPHICS_API_OPENGL_21) || defined(GRAPHICS_API_OPENGL_ES2) |
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#define USE_DEPTH_RENDERBUFFER |
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#else |
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#define USE_DEPTH_TEXTURE |
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#endif |
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#if defined(USE_DEPTH_RENDERBUFFER) |
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