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Fix off by one bug with GetGamepadAxisCount on PLATFORM_DESKTOP (#1715 )
- Found testing core_input_gamepad. The last axis was not drawn.
- GLFW_GAMEPAD_AXIS_LAST is defined to the last axis which is 5
not the total number which is 6.
pull/1717/head
Chris
hace 3 años
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src/core.c
@ -4735,7 +4735,7 @@ static void PollInputEvents(void)
CORE . Input . Gamepad . currentState [ i ] [ GAMEPAD_BUTTON_LEFT_TRIGGER_2 ] = ( char ) ( CORE . Input . Gamepad . axisState [ i ] [ GAMEPAD_AXIS_LEFT_TRIGGER ] > 0.1 ) ;
CORE . Input . Gamepad . currentState [ i ] [ GAMEPAD_BUTTON_RIGHT_TRIGGER_2 ] = ( char ) ( CORE . Input . Gamepad . axisState [ i ] [ GAMEPAD_AXIS_RIGHT_TRIGGER ] > 0.1 ) ;
CORE . Input . Gamepad . axisCount = GLFW_GAMEPAD_AXIS_LAST ;
CORE . Input . Gamepad . axisCount = GLFW_GAMEPAD_AXIS_LAST + 1 ;
}
}