|  |  | @ -1432,7 +1432,8 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform) | 
		
	
		
			
			|  |  |  | else rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.vertices); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | rlEnableStatePointer(GL_TEXTURE_COORD_ARRAY, mesh.texcoords); | 
		
	
		
			
			|  |  |  | if (mesh.normals) rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.animNormals); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | if (mesh.animNormals) rlEnableStatePointer(GL_NORMAL_ARRAY, mesh.animNormals); | 
		
	
		
			
			|  |  |  | else rlEnableStatePointer(GL_NORMAL_ARRAY, mesh.normals); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | rlEnableStatePointer(GL_COLOR_ARRAY, mesh.colors); | 
		
	
	
		
			
				|  |  |  |