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Update raymath.h

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Ray 2 veckor sedan
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    -3
      src/raymath.h

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@ -328,9 +328,9 @@ RMAPI float Vector2DistanceSqr(Vector2 v1, Vector2 v2)
return result;
}
// Calculate the signed angle from v1 to v2, relative to the origin (0, 0).
// NOTE: In Raylib's 2D coordinate system (positive X right, positive Y down),
// positive angles appear clockwise, and negative angles appear counterclockwise.
// Calculate the signed angle from v1 to v2, relative to the origin (0, 0)
// NOTE: Coordinate system convention: positive X right, positive Y down,
// positive angles appear clockwise, and negative angles appear counterclockwise
RMAPI float Vector2Angle(Vector2 v1, Vector2 v2)
{
float result = 0.0f;

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