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@ -328,9 +328,9 @@ RMAPI float Vector2DistanceSqr(Vector2 v1, Vector2 v2) |
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return result; |
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return result; |
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} |
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} |
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// Calculate the signed angle from v1 to v2, relative to the origin (0, 0). |
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// NOTE: In Raylib's 2D coordinate system (positive X right, positive Y down), |
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// positive angles appear clockwise, and negative angles appear counterclockwise. |
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// Calculate the signed angle from v1 to v2, relative to the origin (0, 0) |
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// NOTE: Coordinate system convention: positive X right, positive Y down, |
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// positive angles appear clockwise, and negative angles appear counterclockwise |
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RMAPI float Vector2Angle(Vector2 v1, Vector2 v2) |
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RMAPI float Vector2Angle(Vector2 v1, Vector2 v2) |
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{ |
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{ |
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float result = 0.0f; |
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float result = 0.0f; |
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