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Folders rename for consistency on shaders version

pull/109/head
raysan5 8 年之前
父節點
當前提交
78b502b0bf
共有 30 個檔案被更改,包括 0 行新增0 行删除
  1. +0
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      shaders/glsl100/base.vs
  2. +0
    -0
      shaders/glsl100/bloom.fs
  3. +0
    -0
      shaders/glsl100/blur.fs
  4. +0
    -0
      shaders/glsl100/cross_hatching.fs
  5. +0
    -0
      shaders/glsl100/cross_stitching.fs
  6. +0
    -0
      shaders/glsl100/dream_vision.fs
  7. +0
    -0
      shaders/glsl100/fisheye.fs
  8. +0
    -0
      shaders/glsl100/grayscale.fs
  9. +0
    -0
      shaders/glsl100/pixel.fs
  10. +0
    -0
      shaders/glsl100/posterization.fs
  11. +0
    -0
      shaders/glsl100/predator.fs
  12. +0
    -0
      shaders/glsl100/scanlines.fs
  13. +0
    -0
      shaders/glsl100/swirl.fs
  14. +0
    -0
      shaders/glsl100/template.fs
  15. +0
    -0
      shaders/glsl330/base.vs
  16. +0
    -0
      shaders/glsl330/bloom.fs
  17. +0
    -0
      shaders/glsl330/blur.fs
  18. +0
    -0
      shaders/glsl330/cross_hatching.fs
  19. +0
    -0
      shaders/glsl330/cross_stitching.fs
  20. +0
    -0
      shaders/glsl330/dream_vision.fs
  21. +0
    -0
      shaders/glsl330/fisheye.fs
  22. +0
    -0
      shaders/glsl330/grayscale.fs
  23. +0
    -0
      shaders/glsl330/phong.fs
  24. +0
    -0
      shaders/glsl330/phong.vs
  25. +0
    -0
      shaders/glsl330/pixel.fs
  26. +0
    -0
      shaders/glsl330/posterization.fs
  27. +0
    -0
      shaders/glsl330/predator.fs
  28. +0
    -0
      shaders/glsl330/scanlines.fs
  29. +0
    -0
      shaders/glsl330/swirl.fs
  30. +0
    -0
      shaders/glsl330/template.fs

shaders/gles100/base.vs → shaders/glsl100/base.vs 查看文件


shaders/gles100/bloom.fs → shaders/glsl100/bloom.fs 查看文件


shaders/gles100/blur.fs → shaders/glsl100/blur.fs 查看文件


shaders/gles100/cross_hatching.fs → shaders/glsl100/cross_hatching.fs 查看文件


shaders/gles100/cross_stitching.fs → shaders/glsl100/cross_stitching.fs 查看文件


shaders/gles100/dream_vision.fs → shaders/glsl100/dream_vision.fs 查看文件


shaders/gles100/fisheye.fs → shaders/glsl100/fisheye.fs 查看文件


shaders/gles100/grayscale.fs → shaders/glsl100/grayscale.fs 查看文件


shaders/gles100/pixel.fs → shaders/glsl100/pixel.fs 查看文件


shaders/gles100/posterization.fs → shaders/glsl100/posterization.fs 查看文件


shaders/gles100/predator.fs → shaders/glsl100/predator.fs 查看文件


shaders/gles100/scanlines.fs → shaders/glsl100/scanlines.fs 查看文件


shaders/gles100/swirl.fs → shaders/glsl100/swirl.fs 查看文件


shaders/gles100/template.fs → shaders/glsl100/template.fs 查看文件


shaders/gl330/base.vs → shaders/glsl330/base.vs 查看文件


shaders/gl330/bloom.fs → shaders/glsl330/bloom.fs 查看文件


shaders/gl330/blur.fs → shaders/glsl330/blur.fs 查看文件


shaders/gl330/cross_hatching.fs → shaders/glsl330/cross_hatching.fs 查看文件


shaders/gl330/cross_stitching.fs → shaders/glsl330/cross_stitching.fs 查看文件


shaders/gl330/dream_vision.fs → shaders/glsl330/dream_vision.fs 查看文件


shaders/gl330/fisheye.fs → shaders/glsl330/fisheye.fs 查看文件


shaders/gl330/grayscale.fs → shaders/glsl330/grayscale.fs 查看文件


shaders/gl330/phong.fs → shaders/glsl330/phong.fs 查看文件


shaders/gl330/phong.vs → shaders/glsl330/phong.vs 查看文件


shaders/gl330/pixel.fs → shaders/glsl330/pixel.fs 查看文件


shaders/gl330/posterization.fs → shaders/glsl330/posterization.fs 查看文件


shaders/gl330/predator.fs → shaders/glsl330/predator.fs 查看文件


shaders/gl330/scanlines.fs → shaders/glsl330/scanlines.fs 查看文件


shaders/gl330/swirl.fs → shaders/glsl330/swirl.fs 查看文件


shaders/gl330/template.fs → shaders/glsl330/template.fs 查看文件


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