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@ -2987,8 +2987,7 @@ RayHitInfo GetCollisionRayMesh(Ray ray, Mesh mesh, Matrix transform) |
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// Check if mesh vertex data on CPU for testing |
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if (mesh.vertices != NULL) |
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{ |
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// model->mesh.triangleCount may not be set, vertexCount is more reliable |
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int triangleCount = mesh.vertexCount / 3; |
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int triangleCount = mesh.triangleCount; |
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// Test against all triangles in mesh |
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for (int i = 0; i < triangleCount; i++) |
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