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@ -1,11 +1,13 @@ |
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#version 100 |
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#extension GL_EXT_frag_depth : enable |
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precision mediump float; |
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// Input vertex attributes (from vertex shader) |
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varying vec2 fragTexCoord; |
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varying vec4 fragColor; |
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// Input uniform values |
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uniform sampler2D texture0; |
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uniform vec4 colDiffuse; |
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@ -15,4 +17,4 @@ void main() |
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gl_FragColor = texelColor*colDiffuse*fragColor; |
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gl_FragDepthEXT = 1.0 - gl_FragCoord.z; |
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} |
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} |