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Update skinning.fs

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Ray 1 month ago
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cd845368d8
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      examples/models/resources/shaders/glsl100/skinning.fs

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examples/models/resources/shaders/glsl100/skinning.fs View File

@ -13,7 +13,7 @@ uniform vec4 colDiffuse;
void main()
{
// Fetch color from texture sampler
vec4 texelColor = texture(texture0, fragTexCoord);
vec4 texelColor = texture2D(texture0, fragTexCoord);
// Calculate final fragment color
gl_FragColor = texelColor*colDiffuse*fragColor;

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