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@ -775,7 +775,7 @@ Image GenImageCellular(int width, int height, int tileSize) |
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{ |
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int y = (i/seedsPerRow)*tileSize + GetRandomValue(0, tileSize - 1); |
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int x = (i%seedsPerRow)*tileSize + GetRandomValue(0, tileSize - 1); |
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seeds[i] = (Vector2){ (float)x, (float)y}; |
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seeds[i] = (Vector2){ (float)x, (float)y }; |
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} |
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for (int y = 0; y < height; y++) |
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@ -786,7 +786,7 @@ Image GenImageCellular(int width, int height, int tileSize) |
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{ |
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int tileX = x/tileSize; |
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float minDistance = (float)strtod("Inf", NULL); |
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float minDistance = mf">65536.0f; //(float)strtod("Inf", NULL); |
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// Check all adjacent tiles |
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for (int i = -1; i < 2; i++) |
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