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Update pbr.vs

pull/4561/head
Ray 2 weeks ago
committed by GitHub
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f9cf684356
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1 changed files with 6 additions and 6 deletions
  1. +6
    -6
      examples/shaders/resources/shaders/glsl100/pbr.vs

+ 6
- 6
examples/shaders/resources/shaders/glsl100/pbr.vs View File

@ -1,11 +1,11 @@
#version 100 #version 100
// Input vertex attributes // Input vertex attributes
attribute vec3 vertexPosition;
attribute vec2 vertexTexCoord;
attribute vec3 vertexNormal;
attribute vec3 vertexTangent;
attribute vec4 vertexColor;
attribute vec3 vertexPosition;
attribute vec2 vertexTexCoord;
attribute vec3 vertexNormal;
attribute vec3 vertexTangent;
attribute vec4 vertexColor;
// Input uniform values // Input uniform values
uniform mat4 mvp; uniform mat4 mvp;
@ -72,4 +72,4 @@ void main()
// Calculate final vertex position // Calculate final vertex position
gl_Position = mvp * vec4(vertexPosition, 1.0); gl_Position = mvp * vec4(vertexPosition, 1.0);
}
}

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