Ray
9b183e0c5e
REXM: Update examples and reports
1 month ago
RANDRIA Luca
4054fc42f3
Remove stdio.h unused header ( #5456 )
1 month ago
Ray
695f353533
Update Makefile.Web
1 month ago
Ray
f260f5fdd0
Update Makefile
1 month ago
Ray
fa1d4eb7fa
Update shapes_hilbert_curve.c
1 month ago
Ray
ebf2f61425
Delete core_input_keyboard_gamepad_test.c
1 month ago
Ray
6dfaf9fe7e
REVIEWED: example `shapes_hilbert_curve` #5454
Make it more didactic and dynamic, avoid global variables
1 month ago
Hamza RAHAL
7523738677
Add hilbert curve example ( #5454 )
1 month ago
Ray
6450a48c75
Update core_highdpi_testbed.c
1 month ago
Ray
8871d7648d
Update core_highdpi_testbed.c
1 month ago
Ray
297dcc07b8
Update core_highdpi_testbed.c
1 month ago
Alvin De Cruz
5e14ac5a2e
#5387 - Fix keyboard input detected as gamepad on some Android devices ( #5439 )
* [rcore][android] Fix keyboard input detected as gamepad on some devices (#5387 )
* [core] Add keyboard vs gamepad input test example (#5387 )
1 month ago
Ray
05f42aa119
Update core_highdpi_testbed.c
1 month ago
Ray
b9446863d7
REXM: RENAMED: `core_high_dpi` --> `core_highdpi_demo`
1 month ago
Ray
4b760091da
REVIEWED: Window scaling with HighDPI on macOS #5059
1 month ago
Ray
6d562e5e87
REVIEWED: HiggDPI content scaling on changing monitors with different DPI #5335 #5356
Note that high-dpi awareness must be enabled by users and `CORE.Window.render` reports the scaled framebuffer size, while `CORE.Window.screen` reports the logical size.
`ToggleBorderlessWindow()` has also been reviewed to be consistent with scaling, if monitor physical display size is reported as 1920x1080 but there is a content scale of 1.5, then the borderless fullscreen window will be 1280x720, with the 1920x1080 framebuffer
1 month ago
Ray
80ad96acc2
Fix #5413
1 month ago
RANDRIA Luca
d74556d35c
Modify text_words_alignment.c ( #5411 )
1 month ago
Kaluub
6f5cabf60c
Fix misleading example text. ( #5409 )
1 month ago
Jordi Santonja
8fa5f1fe2c
[examples] Fixed `shaders_game_of_life` for web ( #5399 )
* [examples] Fixed `shaders_game_of_life` for web
* Fixed image loadig for rexm
1 month ago
Ray
f3f02b3e17
REXM: examples validation and update
1 month ago
Ray
5e8118daf2
Update shaders_game_of_life.c
1 month ago
Ray
19a1683641
REXM: Updated examples
1 month ago
JordSant
efeccfef61
[examples] Add `textures_cellular_automata` ( #5395 )
* [examples] Add `textures_cellular_automata`
* Comparison always true. Fixed
* Tabs to spaces
1 month ago
JordSant
366300aafe
[examples] Add `shaders_game_of_life` ( #5394 )
* [examples] Add `shaders_game_of_life`
* Declaration hides another variable same name
1 month ago
BoneManSeth
fd8830948e
fix newer NDK version compiling errors ( #5389 )
target already gets assigned by the clang macro it points to, overwriting it causes it to target linux instead of android, making it check for usr directories instead of the NDK's directories
1 month ago
Rayumie
95c4efd7a3
Update comment on shapes_penrose_tile.c ( #5384 )
2 months ago
Ray
68befcc64f
Update shapes_penrose_tile.c
2 months ago
David Buzatto
b1f8cde329
[examples] Added: `text_strings_management` ( #5379 )
* new shapes example - penrose tile
* stack cleanup
* proper use of strnlen, strncat and strncpy
* typo correction
* update screenshot of shapes_penrose_tile example
* new example for strings management
* Improved structure for text_strings_management
2 months ago
Connor O'Connor
1bbc8682f4
Fixed some typos and mispellings ( #5381 )
Specifically "occured" -> "occurred"
2 months ago
Ray
ed5da45203
Update LICENSE.md #5380
2 months ago
Ray
d3addad9a7
REVIEWED: example: `shapes_penrose_tile` formating
2 months ago
Ray
d13314fe1c
Update core_window_flags.c
2 months ago
David Buzatto
3ba186f2c1
[examples] Added: `shapes_penrose_tile` ( #5376 )
* new shapes example - penrose tile
* stack cleanup
* proper use of strnlen, strncat and strncpy
* typo correction
* update screenshot of shapes_penrose_tile example
2 months ago
Ray
78661a4ee0
REXM: ADDED: `shapes_ball_physics`
2 months ago
Ray
18e1ec504f
Updated example
2 months ago
David Buzatto
9f567e6ee4
Example for creating balls with simple physics simulation ( #5372 )
* Example for creating balls with simple physics simulation
The goal of this example is to create several colored balls whose movement is simulated and which respond to the action of being grabbed and dragged using the mouse.
* renaming example
renaming example from physics_bouncing_balls to shapes_ball_physics
2 months ago
John Jimenez
e273aaea1e
[examples] text_inline_styling: make inline text and background colors respect base alpha ( #5373 )
* Added source alpha multiplier for text inline styling examples
* Added header description about base alpha multiplier
2 months ago
Hugo
2b051afb29
[examples] `shapes_kaleidoscope` rewind, forward & reset buttons ( #5369 )
* [examples] rewind and forward lines drawing
* [examples] reset button
* [examples] update screenshot
* [examples] applied raylib convention
2 months ago
Ray
80ed6eadb8
REXM: RENAME: `audio_fft_spectrum_visualizer` -> `audio_spectrum_visualizer`
2 months ago
Ray
cf5e84c3c4
Update models_skybox_rendering.c
2 months ago
Ray
727a90c5d1
REVIEWED: Formatting to follow raylib conventions
2 months ago
Ray
12cce1766f
Update textures_screen_buffer.c
2 months ago
Ray
6820ff61f1
REVIEWED: example: `shaders_hybrid_rendering`, shaders issues
2 months ago
Ray
c6f4c8e3e0
FIX: Issue on PLATFORM_DRM
2 months ago
Ray
30cd36a8a9
Update audio_music_stream.c
2 months ago
Ray
67f24b3b41
Update audio_sound_positioning.c
2 months ago
Ray
8fcd99c8dd
Update textures_sprite_stacking.c
2 months ago
Ray
646e814baf
Update Makefile
2 months ago
Ray
0b9f463e64
REVIEWED: examples: Replace TABS and Remove trailing spaces
2 months ago