raysan5
2e5d898443
Corrected bug with old FBO struct
9 年之前
raysan5
6b5e18e6bf
Make mouse inputs available on Android for...
... easy code porting, transalating them to touches and gestures
internally.
Removed function SetCustomCursor(), it can be managed by the user.
9 年之前
raysan5
0da88ac5c5
Updated template game library name
9 年之前
raysan5
c8a30b262d
Updated gestures example
9 年之前
raysan5
284eaf1576
Use Depth Texture on OpenGL 3.3
9 年之前
raysan5
c1e49d2b13
Removed function
I decided it is redundant and could be confusing (when mixed with 3D
drawing). It's not KISS.
9 年之前
raysan5
cde2c1aa6d
Added depth drawing shader
NOTE: It requires a depth texture as input, it should be configured on
rlgl, by default RenderTexture (fbo) uses Depth Renderbuffer instead of
Depth Texture. Check rlglLoadRenderTexture()
9 年之前
raysan5
aa22d97983
Simplified texture flip and added comments
9 年之前
raysan5
4b51248372
Review shader and add comments
9 年之前
raysan5
1d545449bb
Reviewed shaders and added comments
9 年之前
raysan5
78b502b0bf
Folders rename for consistency on shaders version
9 年之前
raysan5
3b67a4cfba
Update stb libs to latest version
9 年之前
Ray
1a2a44200a
Merge pull request #108 from LelixSuper/develop
Fix Makefile files
9 年之前
LelixSuper
9361615786
Fix Makefile files
I've added .PHONY targets and fixed "clean" recipe.
9 年之前
raysan5
0133917bf9
Correct detail
9 年之前
Ray
b6cec214bd
Unified internal shader to only one
Only defaultShader required, set default value for vertex color
attribute if not enabled and fragColor uniform
9 年之前
raysan5
a66c8531d6
Some code simplifications
9 年之前
Ray
37cc45a0a8
Merge pull request #107 from LelixSuper/develop
Cleaning of Makefile files
9 年之前
LelixSuper
a04a7b6ea5
Fix cleaning recipies for GNU/Linux
9 年之前
LelixSuper
f2f4079411
Remove recipes of GLEW from Makefile (not used any more)
9 年之前
LelixSuper
565b1089bd
Remove duplicate code
9 年之前
raysan5
06a8d7eb06
Remove old postprocessing system
9 年之前
raysan5
108055cd62
Updated example to new render to texture system
9 年之前
raysan5
66b096d978
Added support for render to texture (use RenderTexture2D)
Now it's possible to render to texture, old postprocessing system will
be removed on next raylib version.
9 年之前
raysan5
1136d4222f
Setting up for raylib 1.5.0
9 年之前
raysan5
136408d8b8
Corrected bug on bounding box
if mesh is not loaded properly it breaks the game!
9 年之前
raysan5
ee9bf76ae9
Remove old screenshot
9 年之前
raysan5
a3f16c8459
Improved 2d camera system -IN PROGRESS-
9 年之前
raysan5
956a6e6f77
Corrected bug and comments on model unloading
9 年之前
raysan5
8b7ca8b670
Review comments
9 年之前
Ray
35ee4e52c8
Merge pull request #105 from victorfisac/develop
Fix spacing and some comments
9 年之前
victorfisac
ea7afc8ec8
Fix spacing and some comments
9 年之前
Ray
db3dd9d200
Merge pull request #104 from victorfisac/develop
Physac redesign complete
9 年之前
victorfisac
60223a358b
Physac redesign (3/3)
Finally, physics update is handled in main thread using steps to get
accuracy in collisions detection instead of moving it to a new thread.
Examples are finished as simple and clear as I could. Finally, physac
module is MORE simpler than in the first version, calculation everything
by the same way for both types of physic objects.
I tryed to add rotated physics a couple of times but I didn't get
anything good to get a base to improve it. Maybe for the next version...
No bugs or strange behaviours found during testing.
9 年之前
victorfisac
c453ac8265
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
9 年之前
raysan5
269b120104
Review Android button inputs
9 年之前
raysan5
584e74c676
Corrected bug on touch position
9 年之前
raysan5
fa78023aa4
Understand mouse as touch in web
9 年之前
raysan5
ebc2b9a286
Improved windows resizing system...
...despite not being enabled on GLFW3
9 年之前
raysan5
5e45c3c824
Redesign to work as standalone
Redesigned to work as standalone and support fordward-compatible context
(shaders review)
9 年之前
Ray
e2ba22ec59
Improved 2D-3D drawing
Depth test disabled for 2D and only used on 3D; consequently LINES vs
TRIANGLES vs QUADS buffers drawing order maters... but blending also
works ok.
9 年之前
Ray
49df957058
Add support for multiple gamepads on RPI
9 年之前
Ray
95c1bf9544
Removed previous change that introduced a bug
9 年之前
Ray
db4585b3e2
Improved gamepad support
Now it works ok also in RaspberryPi
9 年之前
Ray
d6bc7b8877
Reset pointCount for gestures
9 年之前
Ray
ee52b13ae6
Corrected bug on GetCollisionRec()
9 年之前
Ray
d0e26247f4
Merge pull request #103 from victorfisac/develop
physac module redesign (2/3)
9 年之前
victorfisac
0caf925d5d
Updated headers
9 年之前
victorfisac
dc68205a18
Updated and improved physac examples
9 年之前
victorfisac
7128ef686d
physac module redesign (2/3)
physac module base almost finished. All collisions are now resolved
properly and some force functions was added.
COLLIDER_CAPSULE removed for now because in 2D everything is composed by
rectangle and circle colliders...
The last step is move physics update loop into another thread and update
it in a fixed time step based on fps.
9 年之前