This function is being removed from miniaudio. To make this work with
the current architecture of raylib it requires the use of a cache.
This commit implements a generic solution that works across all
AudioBuffer types (static, streams and callback based), but the static
case could be optimized to avoid the cache by incorporating the
functionality of ReadAudioBufferFramesInInternalFormat() into
ReadAudioBufferFramesInMixingFormat(). It would be unpractical to avoid
the cache with streams and callback-based AudioBuffers however so this
commit sticks with a generic solution.
* fixed build errors with zig. now compatible with zig master 0.16.0-dev.1593+c13857e50. still backwards compatible with 0.15.1
* [build] building with zig-master 0.16.0-dev.2349+204fa8959.
* [build] building with zig-master 0.16.0-dev.2349+204fa8959, now compatible with zig 0.15
* build: removed compatibility with zig 0.15.2.
* inlined processExample function to minimize diffs
* Fix out of bounds Memory read in Material.Maps by using the MATERIAL_MAP_SPECULAR define instead of the SHADER_LOG_SPECULAR enum
* Fix out of bounds Memory read in Material.Maps by using the MATERIAL_MAP_SPECULAR define instead of the SHADER_LOG_SPECULAR enum
* fixed typos preventing window from min/maxing
* fixed window style generation ignoring minimize precedence, causing errors in edge cases
* added maximize button on resizable windows
* fixed infinite loop when resizing the window manually
* activate window upon creation to set focus and show taskbar icon
* extended SanitizeFlags() to account for problematic resizing/mizing flag mixups