9379 コミット (418310c8c641d0697fdfe39ab91e3547641f2a45)
 

作成者 SHA1 メッセージ 日付
  Catania 418310c8c6 Fix stop loading paths early on recursive loading 2週間前
  Catania 6d86744a73 Added security check in case of memory leak 2週間前
  Catania 87be186ce0 Removed FilePathList.capacity 2週間前
  Catania 5368ad73b6 LoadDirectoryFilesEx on not recursive loading count files 2週間前
  Ray 4b74312860
Update ROADMAP.md 2週間前
  Ray 4be6815b3b Revert "fix zig build accessing env vars (#5490)" 2週間前
  Ray 533a17e283 Merge branch 'master' of https://github.com/raysan5/raylib 2週間前
  Ray 132151cf28 Revert "Update build.zig to work with 0.16 (#5487)" 2週間前
  Iisakki Rotko cfb81e4a00
fix zig build accessing env vars (#5490) 2週間前
  Ray 644ff28f87 Update shaders_deferred_rendering.c 2週間前
  Ray 28b9411e9d REMOVED: `RLGL_RENDER_TEXTURES_HINT`, enabled by default and no complaints of anyone having issues #5479 2週間前
  Ray 0c33c603f4 REVIEWED: `EXTERNAL_CONFIG_FLAGS` usage, check moved to `config.h` 2週間前
  Morgan Moore 32e7732061
Update build.zig to work with 0.16 (#5487) 2週間前
  James Mintram d7c38cfbe4
fix rglfw.c path in build.zig for bsd platforms (#5486) 2週間前
  Ray 4badbe2b17 REVIEWED: Variable scope #5485 2週間前
  Ray 51bdaa34fa Update raylib.vcxproj 2週間前
  Ray 483b26ef84 Update rexm.c 2週間前
  Ray 972d6f0775 REXM: Fix raylib building 2週間前
  Ray d94ea00a97 Update raylib.sln 2週間前
  Ray f2c8a9c085 Merge branch 'master' of https://github.com/raysan5/raylib 3週間前
  Ray 1606dca0cb Update CMakeLists.txt 3週間前
  github-actions[bot] 21f026a484 rlparser: update raylib_api.* by CI 3週間前
  Ray dd7a1948f1 WARNING: REDESIGN: REMOVED: `utils` module, functionality moved to `rcore` module: logging and file-system #4551 3週間前
  Ray 2f6feb74d4 Update raylib.sln 3週間前
  Ray c7de5c9d4b Updated examples VCXPROJ UUID, not correctly calculated by REXM 3週間前
  Ray 6833305826 REVIEWED: `android_fopen()` 3週間前
  lucas150670 8de88c71da
fix: fall back on dirent filename when all route fails on Android (#5484) 3週間前
  Pîrvu Mihai Cristian 5b0a799769
fix (#5482) 3週間前
  Ray 1284d68721 Update core_highdpi_testbed.png 3週間前
  Ray a6dd2af9e9 Update rexm.c 3週間前
  Ray 11f7db2dd8 REXM: ADDED: `core_keyboard_testbed` 3週間前
  Ray 7218b674e5 REXM: Updated: `textures_framebuffer_rendering` 3週間前
  Ray cfd5c3f2ab Update examples_list.txt 3週間前
  Ray b365d23f49 Update examples_list.txt 3週間前
  Ray 4cf844b74e Update raylib.h 3週間前
  Ray 5cc42c1b80 Updated file name 3週間前
  Marcos Paccor 16e6d325b9
[raudio] Fix freeing the wrong memory (#5481) 3週間前
  Krzysztof Szenk 0bcf79ce28
[#5455] Fix for: Fix window width calculation by adding wOffset (#5480) 3週間前
  Ray 5398b8c9b0 Update rexm.c 3週間前
  Ray c814625c00 Update models_first_person_maze.c 3週間前
  Paul de Mascarel 5e1f5d5b74
examples/models: optimize collision check in first_person_maze (#5478) 3週間前
  Ray 229f82699b Reviewed change #5476 3週間前
  ssszcmawo c256f146b4
added saving to memory buffer and SaveFileData for binary files (#5476) 3週間前
  Ray 23bc037c37 Revert change, trying to follow DRM implementation but not needed on Android #5477 3週間前
  Jeffery Myers c78ac65786
Don't require a M3d animation only file to have a mesh. There are valid use cases for animation only files that can be applied to N other meshes. (#5475) 3週間前
  Ray 3678c2d157 REMOVE: `TRACELOGD()`, hardly ever used 3週間前
  Ray 35fc8ece44 Update models_decals.c 3週間前
  ssszcmawo af544c24b9
[rcore] Fix touch position automation event handling (#5470) 3週間前
  Michael Kolupaev c4b11a30cd
Fix DrawMeshInstanced breaking if instanceTransform is unused (#5469) 3週間前
  Jack Boakes a44157c2a8
[example] Added textures_frame_buffer_rendering (#5468) 3週間前