Ray
fb42819eab
Added project to folder in solution
il y a 1 mois
Ray
d418704c0b
REXM: Update examples collection
il y a 1 mois
Ray
e21093d434
REXM: RENAME: example: `core_input_gestures_web` --> `core_input_gestures_testbed`
il y a 1 mois
Ray
c17f82a78c
REMOVED: `core_basic_window_web`
The example is not following examples conventions and it will be moved to `others` with a new name
il y a 1 mois
Ray
d97e0a8ac7
REXM: RENAME: example: `shaders_texture_drawing` --> `shaders_texture_rendering`
il y a 1 mois
Ray
41dee9e9f9
REXM: RENAME: example: `shaders_fog` --> `shaders_fog_rendering`
il y a 1 mois
Ray
3cbe911613
REXM: RENAME: example: `models_billboard` --> `models_billboard_rendering`
il y a 1 mois
Ray
b17936de22
REXM: RENAME: example: `models_billboard` --> `models_billboard_rendering`
il y a 1 mois
Ray
1008066644
Removed `core_loading_thread` project
il y a 1 mois
Ray
a7e62e73d8
REXM: REMOVE: example: `core_loading_thread`
This example was POSIX only and had some special requirements for web, it made it more difficult to be managed from collection standard examples format.
It will be re-added in the `others` category, that is not processed for web.
il y a 1 mois
Ray
5cbe013273
REXM: RENAME: example: `models_skybox` --> `models_skybox_rendering`
il y a 1 mois
Ray
d8ee8a45c4
REXM: RENAME: example: `textures_draw_tiled` --> `textures_tiled_drawing`
il y a 1 mois
Ray
33327760f1
REXM: RENAME: example: `text_draw_3d` --> `text_3d_drawing`
il y a 1 mois
Ray
785ad4015c
REXM: RENAME: example: `textures_polygon` --> `textures_polygon_drawing`
il y a 1 mois
Ray
cadd28e5a0
REXM: RENAME: example: `text_raylib_fonts` -> `text_sprite_fonts`
il y a 1 mois
Ray
64d6a90d48
REXM: RENAME: example: `text_unicode` --> `text_unicode_emojis`
il y a 1 mois
Ray
b6ae380260
REVIEWED: Examples comments, consistent code sections
il y a 1 mois
Ray
e18d167c8f
REVIEWED: New examples added renaming, avoid duplicated .sln GUIDs
il y a 1 mois
JohnnyCena123
0e73e0ea64
reviewed ALL non-external files to follow raylib's convention of no spaces around / or * ( #5153 )
il y a 1 mois
Ray
47db1da9ea
REXM: RENAMED: example: `core_3d_fps_controller` to `core_3d_camera_fps`
il y a 1 mois
Ray
4d0c3affaa
REXM: Update examples and lists
il y a 1 mois
alexander-nichols
5d9c8c365e
[build] Fixed VS2022 broken build
Fixed bad references to shaders_normalmap in the project raylib\projects\VS2022\examples\shaders_normal_map.vcxproj
Changed GUID for shaders_normal_map as it coincided with that for core_3d_fps_controller {6B1A933E-71B8-4C1F-9E79-02D98830E671}
il y a 1 mois
Ray
a8dfd9db76
REXM: RENAMED: `shaders_normalmap` --> `shaders_normal_map`
il y a 1 mois
Ray
afdc7972d6
REXM: Automatic validation and update of examples
il y a 1 mois
Ray
f0131f6ee6
Added missing project to solution
il y a 1 mois
Ray
601091b69e
Update raylib.sln
il y a 1 mois
Ray
388bc5075e
Update raylib.sln
il y a 1 mois
Ray
6792e6e2dd
Updated required files for new example: `shaders_normalmap`
il y a 2 mois
Ray
ff1087480c
ADDED: New projects to VS2022 solution
il y a 2 mois
Ray
b3513e4719
ADDED: Missing example VS2022 projects
il y a 2 mois
jestarray
296e3af470
add const qualifier to ImageDrawTriangleFan and ImageDrawTriangleStrip arguments
il y a 4 mois
Duy Tran
f0de896f36
cmake: replace custom variable with built-in one
il y a 5 mois
Ray
cf1713e6dd
REVIEWED: VS2022 projects use a custom resource file...
...instead of relying in src/raylib provided one. #4900
il y a 5 mois
Jeffery Myers
0b37251fbd
Remove duplicate resource file
il y a 5 mois
Ray
cc5739a6d7
REVIEWED: Some PRs formating
il y a 6 mois
Jonathan Marler
336fd78f74
Add core_highdpi example
This example enables HIGHDPI and renders a scale showing how the logical
size compares to the pixel size of the window.
il y a 6 mois
Jonathan Marler
af16f7823a
Improve description of RestoreWindow
Restore window currently says it sets the window state to:
"not minimized/maximized"
However, if a window is maximized and then minimized, it's typical that
it would restore back to being maximized, which is what seems to happen
from my testing. I've reworded the description to better reflect
this behavior.
il y a 6 mois
luis605
8ec52e3b25
Added example to build system
il y a 6 mois
Ray
e1ec595251
ADDED: Resource file to example projects #4790
il y a 7 mois
Peter0x44
99d2119dd6
[build] Add CI for ARM64 with Visual Studio ( #4781 )
* [build] Add ARM64 configuration to raylib.sln
* [build] Add ARM64 to windows.yml
il y a 7 mois
goto40
6a644b48f0
doc: audio stream processor, number of channels ( #4753 )
* doc: audio stream processor
* fixed accidental encoding effect
il y a 8 mois
Anstro Pleuton
7bfc8e8ca7
[example] Add shaders_rounded_rectangle example ( #4719 )
* Add shaders_rounded_rectangle example
* Minor tweaks to example template (add star, more)
* Combine shaders
* Fix changes after review
---------
Co-authored-by: Anstro Pleuton <anstropleuton@github.com>
il y a 8 mois
Ray
da5a868e2a
REMOVED: example: `core_gamepad_info`
il y a 9 mois
Ray
a1896c7a90
REVIEWED: Code/Web-Makefile formatting
il y a 9 mois
Ray
fa0eada61a
Update year to 2025
il y a 9 mois
Jeffery Myers
e062dc085c
Add filters and platform files so they show up in MSVC for ease of editing ( #4644 )
il y a 9 mois
Jeffery Myers
93a1e75741
Disable the threading example in MSVC for release and debug build (was disabled for dll builds already) ( #4594 )
il y a 10 mois
Mossieur-Patate
2c4c6e6201
GetKeyName prototype ( #4544 )
* Update raylib.h: GeyKeyName prototype
Prototype for GetKeyName, which is already implemented elsewhere.
* Update raylib_to_parse.h: GetKeyName prototype
il y a 10 mois
Anthony Carbajal
79188f570b
fixed spacing in sha1 comment ( #4540 )
il y a 10 mois
kovidomi
65f955a4dc
Add missing VS2022 example projects for models_bone_socket and shaders_vertex_displacement ( #4510 )
il y a 10 mois