Ray
e0720a0a55
WARNING: REVIEWED: Default shader uniform names
When a shader is loaded, by default, several locations are tried to be set automatically.
3 anos atrás
Ray
b36422083e
Remove headers from shaders
3 anos atrás
Jeffery Myers
0f10c44578
Fixes gl state after HDR texture functions. ( #1621 )
Updates skybox demo to show how to do both HDR and non HDR skyboxes
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
4 anos atrás
raysan5
65b299c6cf
Replace tabs by 4 spaces
4 anos atrás
raysan5
b5d50ee51a
EXAMPLE: models_skybox works on OpenGL ES 2.0
4 anos atrás
raysan5
488c60d139
Small shader fix on vec3 initialization #1298
4 anos atrás
raysan5
b4ff6fdde3
Review skybox shaders
4 anos atrás
peppemas
0e26d514b8
Fix bug #1270 ( #1282 )
* Fix bug #1270
Added an argument to the shader in order to flip the texture
* Fix Bug #1270
* Fix bug #1270
4 anos atrás
raysan5
6bab884d1d
Added note on examples not supporting GLSL100
5 anos atrás
Ray
a6297a2be1
Some code tweaks
5 anos atrás
Ray
7caedff9ca
Review weird PBR shader issue >_<
5 anos atrás
Ray
6332bc0398
Corrected issue with shader loading
When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading.
5 anos atrás
Ray
245cf2400e
Review shader examples
5 anos atrás
Ray
c600dd0766
Review PBR shaders
Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
6 anos atrás
raysan5
f4fe7f4d4c
Review BRDF texture generation
Actually, that function should be redesigned...
6 anos atrás
raysan5
7b8965eb38
Support float texture data on OpenGL ES 2.0
6 anos atrás
Ray
04db494db0
Renamed shader variable
6 anos atrás
Ray
276847eca9
Correct issue with tangents
7 anos atrás
raysan5
0fc1323c80
Renamed modelviewprojection matrix
7 anos atrás
raysan5
76c6f0b1e6
Working on PBR system
Moved PBR material loading to example, right decision?
7 anos atrás
Ray
bf169f7f42
Added PBR required resources
7 anos atrás