Ray
6ca1fd59a9
Merge pull request #111 from kd7tck/develop
First stage of audio API update
9 jaren geleden
Ray
1fb874cdc5
Check for WebGL/Webkit extensions
Improve DXT-ETC1 support on HTML5
9 jaren geleden
Joshua Reisenauer
34e5fcf47e
removed enums
9 jaren geleden
Joshua Reisenauer
a1038f61b6
BPS type added to ensure consistency
9 jaren geleden
Joshua Reisenauer
5f1e8b8278
hide struct from user
Hiding the struct from user should protect from accidentally modifying
the mix channel. This could cause serious errors down the road.
9 jaren geleden
Joshua Reisenauer
91f1f324c0
First stage of audio API update
Look over changes and give feedback please.
9 jaren geleden
Ray
eb36c351cf
Merge pull request #110 from kd7tck/develop
quick fix (module audio support)
9 jaren geleden
Joshua Reisenauer
f707c1ca46
this should work
9 jaren geleden
Joshua Reisenauer
299ae7a4bd
new trace logs and optimizations
9 jaren geleden
Joshua Reisenauer
3104d3d6cd
small fix for streaming
There is still an issue where audio will cut off after a brief moment
9 jaren geleden
Joshua Reisenauer
04d9deac92
setting up openal
9 jaren geleden
Joshua Reisenauer
f12754b01f
quick fix
Boolean errors
9 jaren geleden
Ray
f9bbce0da7
Merge pull request #109 from kd7tck/develop
Added proto version of jar_xm
9 jaren geleden
Joshua Reisenauer
62087d21cc
updated jar_xm
9 jaren geleden
Joshua Reisenauer
89a84a621b
implement
9 jaren geleden
Joshua Reisenauer
1c370f5a17
cleaned up calculations
9 jaren geleden
Joshua Reisenauer
cb05c51911
tabs to spaces fix
9 jaren geleden
Joshua Reisenauer
ec2cbaa5eb
Added proto version of jar_xm
This is an early draft, needs lots of work. Still need to figure out way
to calculate total length of song. This is hard because xm tracks stream
out zeros when done, only position in track can be found. Position does
not give any direct value of how much more time is left. I think that by
setting the loop count to 1 and seeking until the end I can total up the
number of samples and come up with a length.
9 jaren geleden
raysan5
173529e048
Oculus SDK 1.3 + GLFW3 sample -NOT WORKING-
9 jaren geleden
raysan5
9639b14e1b
Reduce PCM buffer size for Android to avoid stalls
9 jaren geleden
raysan5
17eefed08f
Improved gestures system
9 jaren geleden
raysan5
2e5d898443
Corrected bug with old FBO struct
9 jaren geleden
raysan5
6b5e18e6bf
Make mouse inputs available on Android for...
... easy code porting, transalating them to touches and gestures
internally.
Removed function SetCustomCursor(), it can be managed by the user.
9 jaren geleden
raysan5
0da88ac5c5
Updated template game library name
9 jaren geleden
raysan5
c8a30b262d
Updated gestures example
9 jaren geleden
raysan5
284eaf1576
Use Depth Texture on OpenGL 3.3
9 jaren geleden
raysan5
c1e49d2b13
Removed function
I decided it is redundant and could be confusing (when mixed with 3D
drawing). It's not KISS.
9 jaren geleden
raysan5
cde2c1aa6d
Added depth drawing shader
NOTE: It requires a depth texture as input, it should be configured on
rlgl, by default RenderTexture (fbo) uses Depth Renderbuffer instead of
Depth Texture. Check rlglLoadRenderTexture()
9 jaren geleden
raysan5
aa22d97983
Simplified texture flip and added comments
9 jaren geleden
raysan5
4b51248372
Review shader and add comments
9 jaren geleden
raysan5
1d545449bb
Reviewed shaders and added comments
9 jaren geleden
raysan5
78b502b0bf
Folders rename for consistency on shaders version
9 jaren geleden
raysan5
3b67a4cfba
Update stb libs to latest version
9 jaren geleden
Ray
1a2a44200a
Merge pull request #108 from LelixSuper/develop
Fix Makefile files
9 jaren geleden
LelixSuper
9361615786
Fix Makefile files
I've added .PHONY targets and fixed "clean" recipe.
9 jaren geleden
raysan5
0133917bf9
Correct detail
9 jaren geleden
Ray
b6cec214bd
Unified internal shader to only one
Only defaultShader required, set default value for vertex color
attribute if not enabled and fragColor uniform
9 jaren geleden
raysan5
a66c8531d6
Some code simplifications
9 jaren geleden
Ray
37cc45a0a8
Merge pull request #107 from LelixSuper/develop
Cleaning of Makefile files
9 jaren geleden
LelixSuper
a04a7b6ea5
Fix cleaning recipies for GNU/Linux
9 jaren geleden
LelixSuper
f2f4079411
Remove recipes of GLEW from Makefile (not used any more)
9 jaren geleden
LelixSuper
565b1089bd
Remove duplicate code
9 jaren geleden
raysan5
06a8d7eb06
Remove old postprocessing system
9 jaren geleden
raysan5
108055cd62
Updated example to new render to texture system
9 jaren geleden
raysan5
66b096d978
Added support for render to texture (use RenderTexture2D)
Now it's possible to render to texture, old postprocessing system will
be removed on next raylib version.
9 jaren geleden
raysan5
1136d4222f
Setting up for raylib 1.5.0
9 jaren geleden
raysan5
136408d8b8
Corrected bug on bounding box
if mesh is not loaded properly it breaks the game!
9 jaren geleden
raysan5
ee9bf76ae9
Remove old screenshot
9 jaren geleden
raysan5
a3f16c8459
Improved 2d camera system -IN PROGRESS-
9 jaren geleden
raysan5
956a6e6f77
Corrected bug and comments on model unloading
9 jaren geleden