* created ImageFromChannel
Adds the possibility to extract a specific channel from an image
* naming convention
* example window height
* removed threshold
* removed alpha channel
* channel example organization
* updated channel example image
* Update raylib_api.* by CI
* Default to not use HDR, and note that HDR support requires that raylib be built with HDR enabled.
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* rmodels.c, LoadImageFromCgltfImage() : fix base64 padding support
This should fix the issue related to `.gltf` embeded image in base64 format, by ignoring `=` padding and calculating the data size in bytes correctly.
* follow guidelin convention
* try to follow guideline convention as much as possible
* clarify comments
i hope it's clear ennough
* Fix Makefile issues (RGFW) (linux) (macOS)
* Do not use nanosleep on windows at all (PLATFORM_DESKTOP_RGFW)
* remove #define RGFWDEF and make the #undefs only happen for their OS
* Update RGFW.h
* fix to match the RGFW updates
* remove line that shows the cursor for no reason
* Update RGFW, replace long switch with an array, update rgfw platform for RGFW
* update RGFW (fix reported glitch with drag and drop files) (linux)
* remove u16
`@This()` was naively passed to `dependencyFromBuildZig` while inside
a file that is not actually the build file, causing a panic when
actually used. Passing `@import("../build.zig")` fixes this.
It is currently impossible to check a font loaded successfully with
IsFontReady because LoadFontEx will always return a valid font.
DrawTextEx has this check:
if (font.texture.id == 0) font = GetFontDefault(); // Security check in case of not valid font
So anyone relying on the default font as a fallback for fonts failing to
load should still be covered.
* Update raylib_api.* by CI
* Fix warnings when building examples in MSVC 2022
* fix auto-format that sneaked in there.
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* Initial work to correctly handle the node hierarchy in a glTF file.
Static meshes seem to work fine in my tests. Haven't tried anything
animated yet, but it's almost certainly broken.
* Fix variable naming, some comment tweaks
* Only count primitives made up of triangles in glTF meshes
* Update processing of gltf mesh animation data, to match earlier
changes to vertex/normal/tangent data
* Create ParseConfigHeader.cmake
This script parses the config.h file to automate the process of exposing the configuration flags and configuration values found in the latter.
* Update CompileDefinitions.cmake
Makes use of the new functionality found in ParseConfigHeader.cmake to make things consistent.
* Update CMakeOptions.txt
Makes use of the new functionality found in ParseConfigHeader.cmake to make things consistent.
* Update CMakeLists.txt
Changes required to make possible building raylib for web on Windows 10.
* Update LibraryConfigurations.cmake
Removes a warning that linker-only flags were being passed to the compiler, which is in accordance to https://emscripten.org/docs/tools_reference/settings_reference.html.
* Update CMakeOptions.txt
Removed clutter.
* Update CompileDefinitions.cmake
Removed clutter.
* Update CompileDefinitions.cmake
Some applications might check for PLATFORM_WEB instead of __EMSCRIPTEN__.
* Update CompileDefinitions.cmake
Reverting
* Update CMakeLists.txt
USE_AUDIO is redundant in the presence of the already existent and more descriptive SUPPORT_MODULE_RAUDIO.
* Update CompileDefinitions.cmake
USE_AUDIO is redundant in the presence of the already existent and more descriptive SUPPORT_MODULE_RAUDIO.
* Update ParseConfigHeader.cmake
* Revert "Update CMakeLists.txt"
This reverts commit 1785fc06b5.
* Revert "Update CompileDefinitions.cmake"
This reverts commit 62f9a3a0ea.
* Revert "Update CMakeLists.txt"
This reverts commit 3e7912144e.
* Revert "Update LibraryConfigurations.cmake"
This reverts commit bcc4310c49.
* [rshapes] Fix multisegment Bezier splines.
It seems to me that these functions are wrong, if you step the index by 1 you move to a control point instead of the next segment.
* Fix example shapes/shapes_splines_drawing for bezier splines.
* Draw circles to fill gaps between bezier segments.
When addRaygui is used from an external build, for example in a
bindings project, the build of a generated `raygui.c` fails with
"raylib.h not found" error from the compiler.
I've traced this down to a raylib step not adding its `src/` to the
shared list of include paths using `addIncludePath` but relying on
`addCSourceFiles` `.root` to provide the implicit include path for
raylib proper's own files.
If raygui is later added to the step the compiler won't know where
to look for `raylib.h` and friends and will fail to build.
This change simply adds raylib's `src/` to the include path list.
- The function rlGetMatrixProjectionStereo and rlGetMatrixViewOffsetStereo have RLAPI for the function declaration and cause error when compiling using RLGL_IMPLEMENTATION.
fragPosition was multiplied by mvp*instanceTransform, but it should only be multiplied by instanceTransform. Compare to lighting.vs, there we only use mvp for gl_Position, but matModel for the fragPosition.
* Update raylib_api.* by CI
* make functions that take a pointer to an array take them as const pointers
* Update raylib_api.* by CI
* fix comment alignment.
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Since the flag CUSTOM_CFLAGS should allow users customize things, in particular the optimization level, I figured it should come after other default ones.
Based on: "If you use multiple -O options, with or without level numbers, the last such option is the one that is effective."
Source: https://gcc.gnu.org/onlinedocs/gcc/Optimize-Options.html