5397 Commits (8c91bfd3efb2cece156d39a3966ec25ed6dcf7ae)

Author SHA1 Message Date
  Ray 2b48cf6793 Formating review 1 month ago
  MULTi 1c6f683161
[rcore][drm] Improved touch input handling and multitouch support, closes #4842 (#5447) 1 month ago
  Padmadev D 00f42e4199
[rcore] [android] fixed gesture system not reporting GESTURE_NONE (#5452) 1 month ago
  Ray 58d414bcf8 REVIEWED: `InitPlatform()`, code simplification 1 month ago
  Ray eb3cc183cc REVIEWED: FIXED: Windows fullscreen, after breaking it due to X11/Wayland changes 1 month ago
  Ray a334a54eac Update rcore_desktop_glfw.c 1 month ago
  Ray 890ca8d687 REVIEWED: `GetWindowPosition()`, return internal value 1 month ago
  Ray 8a75439c25 REVIEWED: Fullscreen modes on Linux (X11 over XWayland) 1 month ago
  Ray 4176c518c7 Update rcore_desktop_glfw.c 1 month ago
  Ray c0c8ee9dc8 Update rcore_desktop_glfw.c 1 month ago
  Ray 11c248aa82 Update rcore_web.c 1 month ago
  Ray 2cf8983e18 WARNING: REDESIGNED: Fullscreen modes, use current display resolution 1 month ago
  Ray 8cfb99f275 Minor comment tweaks 1 month ago
  Ray 1d8e011eee Update rcore_drm.c 1 month ago
  Ray 37bc3f5012 REMOVED: `SetupFramebuffer()`, most platforms do not need it any more 1 month ago
  Ray da1a76604f REMOVED: `CORE.Window.fullscreen`, using available flag instead 1 month ago
  TheLazyIndianTechie 84dfe6a4cf
[rmodels] Fix glTF animation framerate calculation (#4472) (#5445) 1 month ago
  Ray 25a54d87e6 Update rcore_desktop_win32.c 1 month ago
  Ray 64bd27bd08 Update rcore_desktop_glfw.c 1 month ago
  Dino aee6734cff
fix: set correct default axes for gamepads that are not connected (inside rcore_desktop_glfw.c) (#5444) 1 month ago
  Alvin De Cruz 5e14ac5a2e
#5387 - Fix keyboard input detected as gamepad on some Android devices (#5439) 1 month ago
  Dan Vu 101502103a
Fixed FLAG_IS_SET to check if all bits in the flag are set in the value (#5441) 1 month ago
  Ray 20dd4641c8 REVIEWED: Potential security concerns while copying unbounded text data between strings 1 month ago
  Ray 9103f6e055 ADDED: New platform backend for Web: `Emscripten`, not dependant on GLFW.js -WIP- 1 month ago
  Ray ced84333a9 Update rl_gputex.h 1 month ago
  Krzysztof Szenk a1e84caa8c
RGFW also requires RGBA8 images as window icons, as raylib already reports in raylib.h (#5431) 1 month ago
  Kivi ddb827fb6f
Fixed LoadCodepoints declaring a new local variable shadowing `codpoints` (#5430) 1 month ago
  Michael Smith 0a4583ca54
[rl_gputex.h] Possibly fixed the swizzling in `rl_load_dds_from_memory()` function (#5422) 1 month ago
  caszu 6a701b2679
fix android SetWindowState (#5424) 1 month ago
  Ray aa2884bd78 Update rcore_desktop_glfw.c 1 month ago
  Ray f27f2d097f REVIEWED: HighDPI support on macOS (when requested by app) 1 month ago
  Ray e4baf682ab Update rtext.c 1 month ago
  Ray 8516750975 Remove internal function 1 month ago
  Ray 13f9112d8c Update rcore_desktop_sdl.c 1 month ago
  Ray f16fb065ea Update rcore_template.c 1 month ago
  Ray 66392fe0ae REVIEWED: `rlGetPixelDataSize()`, correct compressed data size calculation per blocks #5416 1 month ago
  Ray 720dd22491 REVIEWED: `rlLoadTexture()`, un complete texture do to issue on mipmap loading #5416 1 month ago
  Ray 4b760091da REVIEWED: Window scaling with HighDPI on macOS #5059 1 month ago
  Ray 6d562e5e87 REVIEWED: HiggDPI content scaling on changing monitors with different DPI #5335 #5356 1 month ago
  Ray 7553e9d586 REVIEWED: Gamepads on latest `SDL2 2.32.8` and `SDL3 3.3.6` #5403 1 month ago
  Ray 7a5e8aa3a5 Update rcore_android.c 1 month ago
  caszu 1c94e94873
[rcore] Implement `FLAG_WINDOW_ALWAYS_RUN` on Android (#5414) 1 month ago
  Ray f031b2f4f4 Alignment with other platform backends, avoid unneeded includes 1 month ago
  Ray 1c7240a01d Revert "REVIEWED: Alignment with other platforms" 1 month ago
  Ray cf0d6fc664 REVIEWED: Alignment with other platforms 1 month ago
  Ray 615fc36eeb Fix #5406 1 month ago
  Ray cbe31759ab Fix #5405 1 month ago
  Ray a0fd5ab1d9 Update rmodels.c 1 month ago
  Ray 9a337f3b3b ADDED: Support software renderer on Web, blitting framebuffer data directly to a 2d canvas 1 month ago
  Ray 5025009860 REVIEWED: Make sure all variables are initialized on definition, prioritize one line per variable definitions 1 month ago