R-YaTian
8d267aaf23
qoi: Added support for image of channels 3 ( #4384 )
9 месяцев назад
yuval_dev
99ff770edc
Fix the type mismatch caused due to unsupported `?[]const u8` ( #4383 )
Co-authored-by: Yuval Herman <yuvalherman99@gmail.com>
9 месяцев назад
Sage Hane
c18677e70f
build.zig: Very minor fixes ( #4381 )
9 месяцев назад
Ray
735308f8eb
REVIEWED: `CodepointToUTF8()`, clean static buffer #4379
9 месяцев назад
Sage Hane
bac3798ad3
build.zig: Fix `@src` logic and a few things ( #4380 )
9 месяцев назад
Anand Swaroop
59417636ca
Update BINDINGS.md ( #4378 )
9 месяцев назад
github-actions[bot]
f5328a9bb6
Update raylib_api.* by CI
9 месяцев назад
Ray
d29eb34cfb
REMOVED: `LoadImageSvg()`
9 месяцев назад
Ray
1effe92129
`WARNING`: REMOVED: SVG files loading and drawing, moving it to raylib-extras
9 месяцев назад
Sage Hane
d3f86eb957
build.zig: Improve logic ( #4375 )
* build.zig: Fix `@src` logic
* build.zig: Clarify build error
* build.zig: Add option for enabling `raygui`
* build.zig: Expose `Options` type
9 месяцев назад
William Culver
c4be013294
Fix build.zig ( #4374 )
9 месяцев назад
Harald Scheirich
454acca84b
Some update to gltf loading ( #4373 )
Only warns when there are more animations than currently implemented
Allows mesh indices to be unsigned char
9 месяцев назад
Ray
3fb1ba25ac
Removed tabs and triple line-breaks
9 месяцев назад
Colleague Riley
44e37c5f97
Update RGFW ( #4372 )
* (rcore_desktop_rgfw.c) fix errors when compiling with mingw
* define WideCharToMultiByte
* update RGFW
* move stdcall def to windows only
* fix raw cursor input
9 месяцев назад
Anthony Carbajal
712ab798d1
updated makefile to disable wayland by default ( #4369 )
9 месяцев назад
Ray
89a37cd315
Update CHANGELOG
9 месяцев назад
Anthony Carbajal
43b109a4e3
removed old comment ( #4370 )
9 месяцев назад
Visen
b290d47bd5
[zig] Fix build.zig bug ( #4366 )
* fixed zig config.h bug
* zig fmt
9 месяцев назад
Magnus Oblerion
74ce90ce67
[example] Input virtual controls example ( #4342 )
* Add files via upload
* Update core_input_gamepad_virtual.c
* Add files via upload
* Update and rename core_input_gamepad_virtual.c to core_virtual_Dpad.c
* Update and rename core_virtual_Dpad.c to core_input_virtual_controls.c
* Delete examples/core/core_input_gamepad_virtual.png
* Add files via upload
* Update Makefile
* Update Makefile.Web
* Update README.md
* Update README.md
* Create core_input_virtual_controls.vcxproj
* Delete projects/VS2022/examples/core_input_virtual_controls.vcxproj
9 месяцев назад
Ray
f9e709915a
Fix #4355
9 месяцев назад
Anthony Carbajal
d06287d562
taken from FluxFlus PR ( #4363 )
9 месяцев назад
Anthony Carbajal
da95f88c36
updated camera speeds with GetFrameTime ( #4362 )
9 месяцев назад
Kacper Zybała
cded378205
[build] CMake: Fix GRAPHICS check ( #4359 )
9 месяцев назад
Nikolas
0ef0791854
Allow Zig build script to change desktop backend ( #4358 )
9 месяцев назад
Ashley Chekhov
20ce8ba046
Typo fix ( #4356 )
Seemed to be a typo. Hope this helps.
9 месяцев назад
Asdqwe
96d91a3892
[rlgl] Fix rlgl standalone defaults ( #4357 )
* Fix rlgl standalone defaults
* Fix rmodels
9 месяцев назад
Jeffery Myers
09987b01cc
[MODELS] Better fix for GPU skinning issues ( #4353 )
* Make the max VBO match the animation flag.
* re-enable GPU skinning for mac, and fix the max buffer to be correct based on the GPU skinning support flag.
9 месяцев назад
Asdqwe
d9c10ed264
Fixes GetClipboardText() memory leak for PLATFORM_DESKTOP_SDL ( #4354 )
9 месяцев назад
Asdqwe
282d6478ba
Complements the #4348 GPU skinning fix ( #4352 )
9 месяцев назад
Jeffery Myers
0e7bcd5639
[MODELS] Disable GPU skinning for MacOS platform ( #4348 )
* Update raylib_api.* by CI
* Disable GPU skinning on MacOS
Add GPU skinning example to MSVC Projects.
* Update raylib_api.* by CI
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
9 месяцев назад
Ray
84a4d93bc4
Fix #4349
9 месяцев назад
Jeffery Myers
0573ef0382
[SHAPES] Add more detail to comment for DrawPixel ( #4344 )
* Update raylib_api.* by CI
* Add comment that draw pixel uses geometry and may be slow
* Update raylib_api.* by CI
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
10 месяцев назад
Menno van der Graaf
55e83468c9
Fix isGpuReady flag on android ( #4340 )
10 месяцев назад
Ray
13178b9373
Update rcore.c
10 месяцев назад
Ray
291063c98f
Update rcore.c
10 месяцев назад
Ray
24a1cd8c5b
Update rcore.c
10 месяцев назад
Ray
352c450ad0
Update rcore.c
10 месяцев назад
Ray
a643dd058b
Merge branch 'master' of https://github.com/raysan5/raylib
10 месяцев назад
Ray
100f6624d6
Update rcore.c
10 месяцев назад
github-actions[bot]
1c7b18923c
Update raylib_api.* by CI
10 месяцев назад
Ray
55a25ac04b
ADDED: `MakeDirectory()`
10 месяцев назад
Ray
1eb8ff5e54
`LoadFontDefault()`: Initialize glyphs and recs to zero #4319
10 месяцев назад
Daniil Kisel
7d3f04ca35
Update BINDINGS.md ( #4337 )
Updated Lean4 bindings
10 месяцев назад
Daniil Kisel
daaca40416
Update parser's readme to mirror fixed help text ( #4336 )
10 месяцев назад
Ridge3Dproductions
9337913766
Projects: Fix CMake example project ( #4332 )
* Update CMakeLists.txt
Add missing link flags
* Update README.md
Remove unneeded flag because this flag is defined in the updated CMakeList file
* Update CMakeLists.txt
10 месяцев назад
Asdqwe
212b1e5fe7
Fix rlgl standalone defaults ( #4334 )
10 месяцев назад
Ray
e5d0cc978a
Some minor tweaks
10 месяцев назад
github-actions[bot]
c09dadd9b5
Update raylib_api.* by CI
10 месяцев назад
Daniel Holden
86ead96263
[rmodels] Optional GPU skinning ( #4321 )
* Added optional GPU skinning
* Added skinned bone matrices support for different file formats.
* Moved new shader locations to end of enum to avoid breaking existing examples. Added gpu skinning on drawing of instanced meshes.
* Added GPU skinning example.
* Removed variable declaration to avoid shadowing warning.
10 месяцев назад
Brian E
2f0cf8fbe1
[BINDINGS.md] Added raylib-bqn, moved rayed-bqn ( #4331 )
* [BINDINGS.md] Added raylib-bqn, moved rayed-bqn
rayed-bqn has had a lot of progress and I've realized it has diverged too much from raylib, and so I made raylib-bqn to be a simple binding, while rayed-bqn will be a utility wrapper.
* removed accidental newline
10 месяцев назад