devdad
8fc5d1cacf
removed rpbr.h
removed rpbr.h
1 年之前
devdad
743779a385
Merge branch 'master' of https://github.com/devdad/raylib
1 年之前
devdad
69f1ab8637
Update shader_basic_pbr example to work on web
changed to GLSL_VERSION 100
update glsl100 shader
set float precision to highp
removed keyword in
change for loop tu use constant value gives an error
1 年之前
devdad
33d14c3832
Update shader_basic_pbr example to work on web
changed to GLSL_VERSION 100
update glsl100 shader
set float precision to highp
removed keyword in
change for loop tu use constant value gives an error
1 年之前
devdad
bb85b8faa8
Merge remote-tracking branch 'upstream/master'
1 年之前
devdad
02d6cefd37
Update to 5.5 version of eexample and fix to work in web
set GLSL_VERSION 100
set precision highp float;
removed in keyword
fix for loop has to use only constant
1 年之前
Ray
26548c1062
Remove trail-spaces
1 年之前
Ray
9e4f513a43
Reviewed formating
1 年之前
Ray
c78757a959
REVIEWED: `GetClipboardImage()`, make symbol available on all platforms
1 年之前
Ray
10789a4d49
Update rlgl.h
1 年之前
mikeemm
95e766472f
[rmodels] Improve OBJ vertex data precision and lower memory usage by ExportMesh() ( #4496 )
* increased vertex data precision to match blender exports
* modified memory allocation to better fit higher precision data
* now accounting for newline characters during allocation
* now accounting for potentially higher vertex counts
* removed unnecessary final newline
1 年之前
Jannis
bd706dfcf2
Update BINDINGS.md for raylib-beef ( #4514 )
1 年之前
Andrew Dunbar
7127cba5cc
typo/spello: arribes->arrives ( #4515 )
1 年之前
Alexandre B A Villares
21575856f4
Update BINDINGS.md: raylib-python-cffi is on v5.0 ( #4512 )
According to https://github.com/electronstudio/raylib-python-cffi
1 年之前
kovidomi
65f955a4dc
Add missing VS2022 example projects for models_bone_socket and shaders_vertex_displacement ( #4510 )
1 年之前
Mute
f979cc62ee
Fixed grammar mistakes in core_3d_camera_first_person.c ( #4508 )
Changed line 118 from, "// For advance camera controls, it's reecommended to compute camera movement manually", to, "// For advanced camera controls, it's recommended to compute camera movement manually".
1 年之前
Steven Schveighoffer
05b2603c45
Update raylib-d binding to 5.5 ( #4506 )
1 年之前
Rob Loach
fde3779ebd
BINDINGS: raylib-cpp supports raylib 5.5 ( #4511 )
[raylib-cpp](https://github.com/RobLoach/raylib-cpp ) has been updated to use the new raylib 5.5 functions. This is a great release! Thanks so much.
1 年之前
Ray
8375581f87
Update README.md
1 年之前
Gunko Vadim
71e0b8b581
Update BINDINGS.md ( #4504 )
1 年之前
Ray
c1ab645ca2
Update HISTORY.md
1 年之前
Ray
68503ed96f
Update webassembly.yml
1 年之前
github-actions[bot]
88c922f433
Update raylib_api.* by CI
1 年之前
Ray
938b805bfb
Update raylib.h
1 年之前
Ray
162efc1ec7
Update core_basic_window.c
1 年之前
Ray
da7ab04052
Update HISTORY.md
1 年之前
Ray
dd688d81a6
Thanks @everyone for everything 😄
1 年之前
Ray
d567b35d9a
Update HISTORY.md
1 年之前
Ray
816b605054
Update CHANGELOG
1 年之前
Eike Decker
7c5d74e98e
Fixing an OBJ loader bug that fragmented the loaded meshes ( #4494 )
The nextShapeEnd integer is a pointer in the OBJ data structures.
The faceVertIndex is a vertex index counter for the mesh we are
about to create. Both integers are not compatible, which causes
the code to finish the meshes too early, thus writing the OBJ data
incompletely into the target meshes.
It wasn't noticed because for the last mesh, it process all remaining
data, causing the last mesh to contain all remaining triangles.
This would have been noticed if the OBJ meshes used different textures
for each mesh.
1 年之前
Oussama Teyib
4f091f44a8
Fix typo in BINDINGS.md ( #4493 )
1 年之前
Jeffery Myers
a2f6ae6796
Fix warnings in examples ( #4492 )
Move shapes/shapes_rectangle_advanced to the correct folder in MSVC project
Add core_input_virtual_controls.vcxproj back into sln file
1 年之前
Ray
5e6cdf3a73
Update emsdk path on Windows to match new raylib installer package
1 年之前
Ray
76016aae20
Update raylib.ico
1 年之前
Ray
15eb8221e3
Updated raylib resource data
1 年之前
Ray
928535a828
Commented code issuing warnings on w64devkit (GCC)
Tested with w64devkit/MSVC and all seem to work as expected
1 年之前
Ray
637debb62d
Updated Notepad++ autocomplete list for raylib 5.5
1 年之前
Ray
14d3bbbb86
Update raygui.h
1 年之前
Asdqwe
700e2c5e5d
Fix touch count reset ( #4488 )
1 年之前
Ray
8af7985ece
Update CHANGELOG
1 年之前
Ray
0c7edbc2ee
Update HISTORY.md
1 年之前
Ray
2841eaba3e
Merge branch 'master' of https://github.com/raysan5/raylib
1 年之前
Ray
f76a5e2b10
Update CHANGELOG
1 年之前
Asdqwe
377248b1ac
Fix Makefile.Web ( #4487 )
1 年之前
kimierik
7053970f7b
build.zig: remove raygui from options and re add adding raygui as a ( #4485 )
function
1 年之前
Ray
4ddf4679b4
Update CHANGELOG
1 年之前
Jeffery Myers
10fd4de258
Fix the example lighting shaders to use both frag and diffuse colors so they work with shapes and meshes. ( #4482 )
1 年之前
Everton Jr.
5cc06f4ba4
[rcore]: Issue an warning instead of an error when checking SUPPORT_CLIPBOARD_IMAGE necessary support detection ( #4477 )
1 年之前
Jeffery Myers
fb69b39d54
Fix a typecast warning in glfw clipboard access ( #4479 )
1 年之前
Jeffery Myers
2af4f31712
Fix the X axis of the second vertex of the Y negative cap of a cylinders, triangle fan ( #4478 )
1 年之前