Ray
9bd3d78374
WARNING: Moved some **extra** raylib libraries to /extras/ directory
4 anni fa
Ray
1c5de9721a
WARNING: BREAKING: RENAMED: RayHitInfo to RayCollision #1781
- RENAMED: RayHitInfo to RayCollision
- RENAMED/REDESIGNED: Multiple Ray collision functions to be more consistent and return RayCollision data -WIP-
4 anni fa
Ray
7bcb2ad4f1
Update uwp_events.h
4 anni fa
Ray
89e734de6b
Review config flags #1784
4 anni fa
Julianiolo
cc4de1d1f9
note ( #1797 )
4 anni fa
Ray
71995d52b3
REVIEWED: exit() on LOG_FATAL instead of LOG_ERROR #1796
4 anni fa
Ray
a178a2170b
Structs tweaks for consistency
4 anni fa
Ray
3c1c13b660
ADDED: raylib header parser
4 anni fa
Ray
0369ec9adf
Some code tweaks
4 anni fa
Ray
c828e481fb
Review code format
4 anni fa
Ray
e3ba11bead
Review some comments
4 anni fa
Hristo Stamenov
beeac18eb1
Fix QuaternionToMatrix returning transposed result. ( #1793 )
4 anni fa
Hristo Stamenov
470574517a
Implement vertex color attribute for GLTF and IQM ( #1790 )
Added a simple cube with vertex colors for testing both.
4 anni fa
Ray
c5ef96272f
Merge branch 'master' of https://github.com/raysan5/raylib
4 anni fa
Ray
1c7c8c682c
REVIEWED: models_skybox #1792 #1778
4 anni fa
Milan Nikolic
ded6754de4
Update raylib-go bindings ( #1791 )
4 anni fa
Ray
05aff1e097
Merge branch 'master' of https://github.com/raysan5/raylib
4 anni fa
Ray
7959d95db0
Review raylib structs comments
4 anni fa
Ben Beshara
6fe0a229e2
Bumped minimum GLFW vers in cmake ( #1788 )
4 anni fa
Ray
9f45fea31e
Remove line break in DrawTextRecEx()
4 anni fa
DanielG
e5e401c640
Fixed CMake linking on MacOS ( #1783 )
Added links to IOKit, Cocoa, and OpenGL to the CMake build file for MacOS platforms
4 anni fa
Chris
6c874feb7b
Update BINDINGS.md ( #1782 )
4 anni fa
Ray
03710c9d8e
Some code tweaks for consistency
4 anni fa
Ray
cb698dd37d
Update Makefile
4 anni fa
Ray
b36422083e
Remove headers from shaders
4 anni fa
Ray
5765b7895c
Minor comments tweaks
4 anni fa
raysan5
4aa680d6d3
Merge branch 'master' of https://github.com/raysan5/raylib
4 anni fa
raysan5
60ca8acd0a
Update version to 3.8-dev to note breaking changes
Some breaking changes were introduced lately, it's better to note that current version is not 3.7 anymore...
4 anni fa
Bxil
352db3a183
Removes debug information from release builds ( #1780 )
4 anni fa
Ray
4a099c3658
Review ExportImage() to use SaveFileData() #1779
4 anni fa
Ray
23a08a483e
WARNING: RENAMED: IsMusicPlaying() -> IsMusicStreamPlaying()
4 anni fa
Ray
f33cec64aa
Use output->boneCount instead of nodes_count
4 anni fa
Ray
e401d5c48e
WARNING: RENAMED: MeshBoundingBox() -> GetMeshBoundingBox()
Renamed for consistency with other function in raylib.
4 anni fa
Ray
9360e4e2c1
Comment minor tweak
4 anni fa
Ray
7b6b87ec5b
Update VS2019 project: rlgl_standalone
4 anni fa
Guillaume DEVOILLE
b90ac7bd31
Fixed over-allocation of buffer ( #1772 )
output->framePoses[frame] is over-allocated.
framePoses is a 2D array:
- first dimension: frames (allocated l. 4717)
- second dimension: nodes (allocated l. 4731)
Second dimension should be allocated of nodes_count transformations only.
4 anni fa
Gianni Alessandroni
a84e98ba6c
Hotfix for smooth pixel-perfect camera example [core_2d_camera_smooth_pixelperfect.c] ( #1771 )
* Hotfix for glitchy camera
Super small fix that was causing the camera to glitch every x amount of seconds/pixels. Works much better now, 3/4 lines changed.
* fixed dumb visual studio formatting problems
4 anni fa
Ray
232378ed2d
Merge branch 'master' of https://github.com/raysan5/raylib
4 anni fa
Ray
3baba7ffe8
Review some VS warnings and messages
4 anni fa
Guillaume DEVOILLE
45b0dc63cd
Fixed GLTF boneWeights uint32 loading ( #1768 )
boneWeights uint32 were loaded in normals instead of boneWeights.
4 anni fa
Ray
fff06d24da
Merge branch 'master' of https://github.com/raysan5/raylib
4 anni fa
Ray
6c56fe2670
Update shell.html
4 anni fa
Bxil
dbe1c9c6e6
Removes Whole Program Optimization ( #1767 )
4 anni fa
Astie Teddy
d8e1a77da5
Update raylib-lua and raylib-wren binding versions ( #1766 )
4 anni fa
Ray
6bd63de8d0
Reviewed latest PR
REMOVED: DrawBillboardEx()
4 anni fa
nobytesgiven
ac204a11f7
Redesigned billboards - added rotation/pro functions ( #1759 )
* Redesigned billboards - added rotation/pro functions
* updated parameters
Co-authored-by: nobytesgiven <nobytesigiven@github.com>
4 anni fa
Gianni Alessandroni
4ab28fffb4
Added smooth pixel-perfect camera example + Small typo fix in examples_template.c ( #1760 )
* Typo fix
Changed "bsasic" to "basic" in the comments.
* Added pixel-perfect camera example
Added pixel-perfect camera example, both the .c file and the cover .png image. The example works with any resolution you want, as long as the ratio stays the same
(ex. 16:9, 4:3) ecc.
* Fixed Typecasts
Fixed compiler errors (implicit conversions)
* Precomputed rectangles, time-based movement and whitespace fix
Moved the source and destination rectangles for the renderTexture into their own variables, modified the animation to be time-based instead of frame-based, fixed the bug with whitespaces.
* Fixed spacing and added more consistency with sinf() and cosf()
* Fixed *= operator spacing
4 anni fa
Lambert Wang
e39e45824d
Add RenderPolyLinesEx routine ( #1758 )
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
4 anni fa
Dmitry Matveyev
5d831f3f18
Update NimraylibNow! - Nim language bindings version to 3.7 ( #1764 )
4 anni fa
ProphesorIks
1d0767022d
~Updated project version ( #1761 )
Updated to fix versioning and linking issues.
Old version would cause examples to not be linked on fresh raylib install or linked with an old library version on updated raylib install.
4 anni fa