Ray
3f36c2d3f5
Update raygui.h
2 weeks ago
Thomas Anderson
e4cbf6b79c
make glfw consistent ( #5583 )
2 weeks ago
Ray
43d8933404
Renamed skinning shader variables (new default naming)
3 weeks ago
Ray
ae6d34a731
Renamed some models examples for consistency
3 weeks ago
Ray
542333b6d3
Update README.md
3 weeks ago
Ray
cd17ed1d09
Update models_animation_blending.c
3 weeks ago
Ray
7ba604eb69
REXM: RENAME: `models_animation_playing` --> `models_loading_iqm`
3 weeks ago
Thomas Anderson
d2c4aa11e5
update examples cmakelists ( #5580 )
3 weeks ago
Ray
c519e9f566
REVIEWED: Simplified `char **` approach
3 weeks ago
Ray
09f22f3c86
REVIEWED: Avoid `const char **` usage (aligned with raylib)
3 weeks ago
Thomas Anderson
29b9c050c7
fix example ( #5575 )
3 weeks ago
Ray
19e6352d37
Update shapes_easings_testbed.c
3 weeks ago
Ray
d03a59ca3e
Update core_directory_files.c
3 weeks ago
Ray
d996bf2bbd
Update textures_screen_buffer.c
3 weeks ago
Ray
f33823cefe
Update textures_screen_buffer.c
3 weeks ago
Ray
1a5e22808c
REXM: Update examples collection
3 weeks ago
Ray
1f4e1bc477
REXM: Update examples collection
3 weeks ago
Ray
dea67fa18a
REXM: Update examples collection
3 weeks ago
Ray
b9f16a28d3
REXM: Update examples collection
3 weeks ago
Ray
0a7c7569aa
Update examples_list.txt
3 weeks ago
Ray
781c37972a
Updated examples, removed others category processing
3 weeks ago
Ray
d40ad48326
REVIEWED: examples: moved some examples out of others
3 weeks ago
Ray
98c7734911
REVIEWED: `models_basic_voxel` example
3 weeks ago
Ray
71607db667
Moved easings example to shapes
3 weeks ago
Kirandeep-Singh-Khehra
0e6cb0993d
[rmodels] Added implementation of `UpdateModelAnimationBonesWithBlending()` function ( #4578 )
* [rmodels] Added implementation of `UpdateModelAnimationBonesWithBlending()` function
Signed-off-by: Kirandeep-Singh-Khehra <kirandeepsinghkhehra@gmail.com>
* [rmodels] Added example for animation blending and fixed wrap issue for blend factor
Signed-off-by: Kirandeep-Singh-Khehra <kirandeepsinghkhehra@gmail.com>
* [rmodels] Updated build information for animation blending example
Signed-off-by: Kirandeep-Singh-Khehra <kirandeepsinghkhehra@gmail.com>
* [rmodels] Fixed typos in anmation blending example
Signed-off-by: Kirandeep-Singh-Khehra <kirandeepsinghkhehra@gmail.com>
* [rmodels] Updated blend function signature and added function to update verts from bones
Signed-off-by: Kirandeep-Singh-Khehra <kirandeepsinghkhehra@gmail.com>
* [rmodels] Updated documentation
Signed-off-by: Kirandeep-Singh-Khehra <kirandeepsinghkhehra@gmail.com>
* rlparser: update raylib_api.* by CI
* rlparser: update raylib_api.* by CI
---------
Signed-off-by: Kirandeep-Singh-Khehra <kirandeepsinghkhehra@gmail.com>
Co-authored-by: Ray <raysan5@gmail.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
3 weeks ago
Ray
872cfae7ca
REVIEWED: `LoadDirectoryFilesEx()`, minor tweak #5569
3 weeks ago
Ray
1955516f54
Updated raygui for examples
3 weeks ago
Ray
95edeeccd2
REVIEWED: example: `models_animation_bone_blending`
3 weeks ago
dmitrii-brand
4311df1e6d
Add bone blending animation example ( #5543 )
- Demonstrates per-bone animation blending for smooth transitions
- Supports upper/lower body selective blending (walk + attack)
- Includes uniform blending mode for comparison
- Uses GPU skinning for performance
- Follows raylib example conventions
3 weeks ago
Ray
7c48fa9ac9
Update Makefile
4 weeks ago
Ray
d01f158bd5
REVIEWED: Window initialization on HighDPI monitor (Windows) #5549
4 weeks ago
Thomas Anderson
b04d2a2268
change d-pad text to shapes ( #5557 )
4 weeks ago
Thomas Anderson
b210d16597
fix y-offset casting ( #5556 )
4 weeks ago
Thomas Anderson
4d6ef19fcc
change on-screen text ( #5553 )
4 weeks ago
Thomas Anderson
fd40d2b374
fix missing alias for PS ( #5559 )
4 weeks ago
Thomas Anderson
a78d575f75
change attenuation distance ( #5555 )
4 weeks ago
Thomas Anderson
8f1421ee5d
fix wrong name ( #5552 )
4 weeks ago
Thomas Anderson
debbb90479
fix extra drawtext() ( #5551 )
4 weeks ago
Max Coplan
85de580527
fix(examples): don't bleed fog when on edge ( #5547 )
Steps to reproduce:
1. play textures_fog_of_war example
2. Move player to edge of screen
3. Note the light bleeds to the other side of the screen
1 month ago
Ray
9861baf4b7
Update textures_framebuffer_rendering.c
1 month ago
Maicon Santana
f43e049444
Refactor removing extra space and add break line for { ( #5533 )
Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com>
1 month ago
Maicon Santana
d4f636151b
refactor to follow the CONVENTIONS.md ( #5530 )
Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com>
1 month ago
Maicon Santana
08e79a16b0
Refactoring {0} to { 0 } to follow conventions ( #5519 )
Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com>
1 month ago
Maicon Santana
afe74c1c70
Refactor int to float missing parse ( #5503 )
* refactor int to float parse
* Reverting as requested
---------
Co-authored-by: Maicon <maicon@thinkpad02.exads.com>
1 month ago
Ray
c610d228a2
Update text_inline_styling.c
1 month ago
Ray
a8c75f2bc5
Update models_first_person_maze.c
1 month ago
Ray
fbed591a6f
Reviewed example
1 month ago
jscaff
10b94b02ad
Fix opengl interop single header library not having it's implementation loaded ( #5498 )
1 month ago
Ray
644ff28f87
Update shaders_deferred_rendering.c
2 months ago
Ray
1284d68721
Update core_highdpi_testbed.png
2 months ago