9258 Commits (a1e84caa8c26b36d6bfbc4a64b731fdeae1dacf2)
 

Author SHA1 Message Date
  Krzysztof Szenk a1e84caa8c
RGFW also requires RGBA8 images as window icons, as raylib already reports in raylib.h (#5431) 1 day ago
  Kivi ddb827fb6f
Fixed LoadCodepoints declaring a new local variable shadowing `codpoints` (#5430) 1 day ago
  Michael Smith 0a4583ca54
[rl_gputex.h] Possibly fixed the swizzling in `rl_load_dds_from_memory()` function (#5422) 1 day ago
  caszu 6a701b2679
fix android SetWindowState (#5424) 1 day ago
  Ray aa2884bd78 Update rcore_desktop_glfw.c 2 days ago
  Ray f27f2d097f REVIEWED: HighDPI support on macOS (when requested by app) 2 days ago
  Ray e4baf682ab Update rtext.c 2 days ago
  Ray 8516750975 Remove internal function 2 days ago
  SabeDoesThings 3212becc91
Update BINDINGS.md (#5421) 3 days ago
  Ray b9446863d7 REXM: RENAMED: `core_high_dpi` --> `core_highdpi_demo` 4 days ago
  Ray 13f9112d8c Update rcore_desktop_sdl.c 6 days ago
  Ray f16fb065ea Update rcore_template.c 6 days ago
  Ray 66392fe0ae REVIEWED: `rlGetPixelDataSize()`, correct compressed data size calculation per blocks #5416 6 days ago
  Ray 720dd22491 REVIEWED: `rlLoadTexture()`, un complete texture do to issue on mipmap loading #5416 6 days ago
  Ray ca578b8b08 Update raylib.sln 6 days ago
  Ray 4b760091da REVIEWED: Window scaling with HighDPI on macOS #5059 1 week ago
  Ray 6d562e5e87 REVIEWED: HiggDPI content scaling on changing monitors with different DPI #5335 #5356 1 week ago
  Ray 7553e9d586 REVIEWED: Gamepads on latest `SDL2 2.32.8` and `SDL3 3.3.6` #5403 1 week ago
  Ray 80ad96acc2 Fix #5413 1 week ago
  Ray 7a5e8aa3a5 Update rcore_android.c 1 week ago
  caszu 1c94e94873
[rcore] Implement `FLAG_WINDOW_ALWAYS_RUN` on Android (#5414) 1 week ago
  dtasada 33adda1983
fixed build errors with zig. now compatible with zig master 0.16.0-dev.1593+c13857e50. still backwards compatible with 0.15.1 (#5415) 1 week ago
  Ray f031b2f4f4 Alignment with other platform backends, avoid unneeded includes 1 week ago
  Ray 1c7240a01d Revert "REVIEWED: Alignment with other platforms" 1 week ago
  Ray cf0d6fc664 REVIEWED: Alignment with other platforms 1 week ago
  Ray 615fc36eeb Fix #5406 1 week ago
  Ray cbe31759ab Fix #5405 1 week ago
  RANDRIA Luca d74556d35c
Modify text_words_alignment.c (#5411) 1 week ago
  ALONZO Robin 8d246fdaff
Fix EXTERNAL_CONFIG_FLAGS being defined even when no custom config is used when building with zig (#5410) 1 week ago
  Ray a0fd5ab1d9 Update rmodels.c 1 week ago
  Ray 9a337f3b3b ADDED: Support software renderer on Web, blitting framebuffer data directly to a 2d canvas 1 week ago
  Ray 5025009860 REVIEWED: Make sure all variables are initialized on definition, prioritize one line per variable definitions 1 week ago
  Kaluub 6f5cabf60c
Fix misleading example text. (#5409) 1 week ago
  Ray c96669e123 REVIEWED: Webpage reference comments starting with `REF:`, more consistent with `TODO:` and `NOTE:` comments 1 week ago
  Ray 9c04b1de82 REVIEWED: Store canvas name id at platform initialization 1 week ago
  Ray b465b4e2ea RENAMED: Variable names for consistency, `textLength` (length in bytes) vs `textSize` (measure in pixels) 1 week ago
  Ray 2853b28d6d REVIEWED: Avoid program crash if GPU data is tried to be loaded before `InitWindow()` #4751 1 week ago
  Jordi Santonja 8fa5f1fe2c
[examples] Fixed `shaders_game_of_life` for web (#5399) 1 week ago
  Jeffery Myers 6f7cd3a9ab
[core] Camera2d comment updates (#5401) 1 week ago
  github-actions[bot] ae438e804e rlparser: update raylib_api.* by CI 1 week ago
  Ray 2a566544d4 ADDED: Multiply security checks to avoid crashes on wrongly provided string data #4751 1 week ago
  Ray 71a35f661e Update rexm.c 1 week ago
  Ray 2d8e346945
Update update_examples.yml 2 weeks ago
  Ray f3f02b3e17 REXM: examples validation and update 2 weeks ago
  Ray dad93abcf8 REXM: Ignore some warnings on GCC/Clang 2 weeks ago
  Ray 5e8118daf2 Update shaders_game_of_life.c 2 weeks ago
  Ray bc2057345b REVIEWED: `GetRandomValue()`, explained the new approach to get more uniform random values range 2 weeks ago
  Marcos De La Torre f2a900a60d
[rcore] Fix modulo bias in `GetRandomValue()` (#5392) 2 weeks ago
  Ray 3adfde42f7 REVIEWED: `rlLoadTeexture()`, max mipmap levels to use #5400 2 weeks ago
  Ray 91ac3cc707 FIX: `LoadRandomSequence()`, using `GetRandomValue()` #5393 2 weeks ago