m4ntr0n1c
abf481023b
Update to the xm player routine and support functionalities ( #1701 )
* Update jar_xm.h
Major bug fixes and refactoring
* Update jar_xm.h
update to version 0.31
3年前
raysan5
c2c141f941
Update version to raylib 3.7
3年前
raysan5
b52cd8f605
Reorganized functions by module
3年前
raysan5
5fd441969d
REVIEWED: rlLoadShaderDefault()
Operate over global variable
3年前
raysan5
14aa29d18b
Update rlgl.h
3年前
raysan5
4c9d2e719e
Merge branch 'master' of https://github.com/raysan5/raylib
3年前
raysan5
66f3434571
REDESIGNED: Shapes texture/rec moved to shapes module
3年前
Rob Loach
d58b7b509e
Make SaveFile* callbacks return a boolean ( #1697 )
3年前
raysan5
c21baf0d92
ADDED: GenMeshDefault() #1556
3年前
raysan5
46650b5fb1
Reviewed skybox and pbr examples
3年前
raysan5
51f3129c5d
Reviewed examples
3年前
raysan5
ccdf7ff335
REDESIGN: Move GenTexture*() functions to PBR example #721
Removed functions from rlgl module.
3年前
raysan5
67dda62867
REVIEWED: GenTexture*() functions #721
Avoid RLGL data dependency to allow moving the functions somewhere else
3年前
raysan5
7e2531fe35
REVIEWED: ToggleFullscreen() on web #1241
After some investigation, I came to the conclusion it's impossible to get a solution that works for all situations. Fullscreen mode on web depends on the browser, the canvas and also the desired scaling strategy of the user. Just choose a solution that fits me needs for now and let the user manage the canvas on their webs (hopefully not requiring ToggleFullscreen() call).
Also removed several useless related callbacks.
3年前
raysan5
38df0760cc
Review compress/decompress logs
3年前
raysan5
d64f27bad1
Remove old flag
3年前
raysan5
2b6e7c8632
Update Makefile
3年前
raysan5
b54d96205f
Review libc dependency
3年前
Ray
1da0176cad
Update README.md
3年前
raysan5
aed0fee2ca
Remove trailing spaces
3年前
raysan5
b4975619ed
Review comments
3年前
raysan5
736d5920c7
Update core_input_gamepad.c
3年前
raysan5
cdc3754449
ADDED: Support model normal matrix location #1691
3年前
raysan5
2488d361b6
Review formatting
3年前
raysan5
c772de702b
REVIEWED: DrawMeshInstanced() matrix computations
Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations
3年前
raysan5
434a3a276d
REVIEWED: Define instancing API entry points for RPI
3年前
raysan5
8e51e6d1df
REVIEWED: CheckCollisionPointLine()
Use fabsf() instead of abs()
3年前
raysan5
fd3e2fda00
RENAMED: example: shaders_mesh_instancing
shaders_rlgl_mesh_instanced -> shaders_mesh_instancing
3年前
raysan5
8f1d81df0f
Review code formatting
3年前
mkupiec1
3d1a05d588
[shapes] CheckCollisionPointTriangle (fix), CheckCollisionPointLine (new routine) ( #1695 )
* CheckCollisionPointTriangle
* New feature proposal to existing collision detection routines.
It checks if point [point] belongs to line created between two points [p1] and [p2] with defined margin in pixels[threshold].
1693
3年前
raysan5
98a2e16d4d
REVIEWED: RPI instancing checks #1679
3年前
raysan5
b5aaf33058
Review matrix multiplication
3年前
raysan5
aaf0d8b839
REVIEWED: rlgl: Stereo render is working again
As a bonus, stereo render is compatible with mesh instancing now!
3年前
raysan5
00e71faed6
REVIEWED: text_draw_3d, code formatting
3年前
raysan5
6a24dd8945
REVIEWED: tinyobjloader #1568
3年前
raysan5
b8c3b8277c
Reviewed UWP project #1681
3年前
raysan5
8f3e91ae83
REVIEWED: models_gltf_model #1684
3年前
raysan5
23a764190e
ADDED: LoadShaderFromMemory() #1690
3年前
raysan5
bc6b16beb2
REVIEWED: DrawTexturePoly()
3年前
Vlad Adrian
668ba870e4
Added draw 3d text example ( #1689 )
3年前
Carlos Hernandez Barbera
7eaeffc8d9
GetCollisionRayMesh makes use of triangle count ( #1688 )
Co-authored-by: Carlos Hernandez Barbera <carloshdezbarbera@gmail.com>
3年前
Maksymilian Mika
f38ced15e7
Fixing pointer arithmetic to avoid error [-Werror=pointer-arith] ( #1685 )
3年前
Dan Bechard
b6ca524bdd
Preserve floating point values in DrawRectangleLinesEx ( #1683 )
3年前
Ray
f9bab14fdb
REVIEWED: DrawMeshInstanced()
3年前
Ray
c6828070dc
Update models_yaw_pitch_roll.c
3年前
Ray
fb9a437f8a
REVIEWED: OpenGL 1.1 working again
3年前
Ray
cba412cc31
WARNING: BREAKING: rlgl redesign -WIP-
rlgl module has been completely redesigned to move Mesh/Material structures to [models] module. Still some work to do, broken elements:
- [models] OpenGL 1.1 mesh rendering: DrawMesh()
- [models] Mesh Instancing: DrawMeshInstanced()
- [models] Stereo rendering: DrawMesh()
- [models] GL_FLOAT, GL_UNSIGNED_INT exposed
- [models] GenMeshCustom()
- [rlgl] GenTexture*() functions removal?
3年前
chriscamacho
9569d6a802
Add DrawTexturedPoly and example ( #1677 )
* adds DrawTexturedPoly with example
* the actual example ... ahem
* moved DrawTexturePoly to textures function and example
NB function name changed to fit with other DrawTextureXXX functions
(no "d" )
Co-authored-by: codifies <you@example.com>
3年前
Ray
dd59350485
REVIEW: instancing example formating
3年前
Max
7e58838895
added animation and keyboard controls to rlgl mesh Instancing example ( #1678 )
3年前