Ray
e428ec940b
Merge branch 'master' of https://github.com/raysan5/raylib
11 months ago
Ray
c95b71d40d
Update raudio.c
11 months ago
Ray
3afb4dda97
Update raygui.h
11 months ago
ubkp
19bdcedf1c
Hide unused warnings from stb_image_resize2.h ( #3708 )
11 months ago
Michael Scherbakow
eb6dcab308
Update raylib.zig version to 5.1-dev ( #3698 )
11 months ago
Ray
e46b6147fc
Update copyright year to 2024
1 year ago
Ray
3f1e59a7cf
Update copyright to 2024
1 year ago
seiren
0a25a3ed70
Update raylib_api.* by CI ( #3692 )
* wip: add parse.yml
* Temporarily force run
* Auto commit parse files
* Update raylib_api.* by CI
* Remove temporary setting
* format
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
1 year ago
Kenta
710e811b27
Update BINDINGS.md ( #3689 )
Update Raylib.c3 to 5.0
1 year ago
Ray
1f3121d2fa
Revert "Update raylib.h"
This reverts commit 7ea6adb29e
.
1 year ago
Ray
dde738a2fd
Merge branch 'master' of https://github.com/raysan5/raylib
1 year ago
ubkp
fd5e1e6afb
[rtextures] Fix `LoadImageAnimFromMemory()` warning for `fileData` ( #3686 )
* Fix LoadImageAnimFromMemory() warning for fileData
* Add LoadImageAnimFromMemory() to raylib.h
* Fix missing ; on previous commit
1 year ago
ubkp
5b5a2d035d
Fix TextReplace warning for const ( #3687 )
1 year ago
Ray
7ea6adb29e
Update raylib.h
1 year ago
IoIxD
3fc43c1096
LoadImageAnimFromMemory ( #3681 )
1 year ago
maverikou
7cfdf33ff0
TextReplace const correctness ( #3678 )
* TextReplace const correctness
* cleanup
1 year ago
ubkp
43b4f90eb7
Fix SUPPORT_WINMM_HIGHRES_TIMER for PLATFORM_DESKTOP_SDL ( #3679 )
1 year ago
WisonYe
1727ddb9ea
[ fix-crash-caused-by-zig-build ] - Fixed 'Illegal instruction' crash on 'rtextures' and 'raudio' model that caused by zig build. ( #3682 )
1 year ago
Jeffery Myers
ad64a43b34
[rshapes] Expose shapes drawing texture and rectangle ( #3677 )
* provide access to the shape texture so that shapes can be extended outside of raylib with the same optimizations as internal raylib functions.
* PR feedback, comply with C standards
* oops
1 year ago
Ray
99f22a47ff
Update some versions BINDINGS.md
1 year ago
iacore
21bfd06570
Update BINDINGS.md ( #3672 )
Update zig libs version
1 year ago
Ray
36df9c5bd6
Update shaders_basic_pbr.c
1 year ago
Ray
e039a221a3
Review formating
1 year ago
Ray
706f74bce0
Update shaders_basic_pbr.c
1 year ago
Antonis Geralis
7ca95512d8
Review UnloadAutomationEventList ( #3658 )
* Review UnloadAutomationEventList
* Update raylib.h
* Update rcore.c
* Update core_automation_events.c
* Fix mistake
1 year ago
Ray
efe3510a9a
REVIEWED: SDL text input to Unicode codepoints #3650
REVIEWED: GLFW naming conventions to reflect codepoints reading
1 year ago
Ray
1792bce292
REVIEWED: `LoadTextureCubemap()`, added `mipmaps` #3665
1 year ago
Tim Romero
f914020d45
VSCode sample project Mac fixup ( #3666 )
Change vscode config and makefile to add a missing IOKit framework reference and use whichever MacOSX sdk symlink is available
1 year ago
o3o
a06f3d0e34
Update BINDINGS.md ( #3662 )
Udated version of `bindbd-raylib3` to 5.0.0 (bind to raylib 5.0.0)
1 year ago
Ray
bb18018f29
REVIEWED: `shaders_basic_pbr`, added more comments
1 year ago
Ray
afbad4bbc6
Merge branch 'master' of https://github.com/raysan5/raylib
1 year ago
Ray
4805dddc18
Update shaders_deferred_render.c
1 year ago
glowiak
fbecab32e7
Add new COBOL binding ( #3661 )
1 year ago
Ray
68b6c79c3f
Update rlgl.h
1 year ago
Ray
2fe68a8a12
REVIEWED PR deferred render
1 year ago
Jett
e71153258b
fix for deferred rendering example. ( #3655 )
* fix for deferred rendering example.
* missed defines to build.
1 year ago
fubark
3f776df94e
Update ray-cyber to 5.0 in BINDINGS.md ( #3654 )
1 year ago
Cinghy Creations
57a5ebe6c6
Don't use a separate thread when polling for gamepad events on DRM platforms ( #3641 )
1 year ago
kolunmi
8b5943d930
[rmodels] Set cgltf callbacks to use `LoadFileData()` and `UnloadFileData()` ( #3652 )
1 year ago
TheManTheMythTheGameDev
1fc3d9aeb2
Add shadowmapping example ( #3653 )
1 year ago
TheManTheMythTheGameDev
34a9163c52
Remove dependencies from PBR example ( #3649 )
* Remove dependencies from PBR example
* Reviewed example PR
---------
Co-authored-by: Ray <raysan5@gmail.com>
1 year ago
ubkp
9fcfc8d64b
[rcore] Fix `ShowCursor()`, `HideCursor()` and review `SetMouseCursor()` for `PLATFORM_WEB` ( #3647 )
* Fix ShowCursor(), HideCursor() and review SetMouseCursor() for PLATFORM_WEB
* Add static to cursorLUT[]
* Re-review SetMouseCursor()
1 year ago
ubkp
2487174b48
Fix CORE.Input.Mouse.cursorHidden with callbacks for PLATFORM_WEB ( #3644 )
1 year ago
ubkp
0df78d4eeb
Fix fullscreen known issue 1 for PLATFORM_WEB ( #3642 )
1 year ago
Ray
fd84ab3cf7
Bump CMake version required to avoid deprecated #3639
1 year ago
Ray
f3adde8bbd
REVIEWED: `DrawSplineLinear()` to `SUPPORT_SPLINE_MITERS`
1 year ago
Toctave
0fc1765ff3
Implement miters in DrawSplineLinear ( #3585 )
* Implement miters in DrawSplineLinear
* Follow raylib style
1 year ago
Dongkun Lee
9de79861ea
BM Font Extender ( #3536 )
* loadbmfont
* bmfontextender
* bm font
* Modify LoadBM Font
* Delete loadbmfontex.diff
* REVIEWED: `LoadBMFont()` PR
* Update rtext.c
* Update rtext.c
---------
Co-authored-by: Dongkun Lee <hope81dklee@outlook.com>
Co-authored-by: Ray <raysan5@gmail.com>
1 year ago
ubkp
e001f7e75e
Add ToggleFullscreen() and required changes for PLATFORM_WEB ( #3634 )
1 year ago
devdad
9bdc217987
basic PBR example ( #3621 )
* basic pbr example
pbr implementation includes rpbr.h and few shader files header only file, which self contain everything needed for pbr rendering. Few textures and one model of the car which is under free licence which is included inside basic_pbr.c example file currently supported shader versions are 120 and 330 , version 100 has small issue which I have to resolve
* Unloading PBRMAterial
I forgot unloading PBRMaterial
* fix small issue with texOffset assigment.
value was Vector4 at first but I found out it would be unclear for and users, so I change to have two Vector2 instead, but forgot to assign offset .
* Changed size of textures and file name changed
Changed size of textures from 2048x2048 to 1024x1024 and file name changed to shaders_basic_pbr.c ,
Added the function PBRModel PBRModelLoadFromMesh(Mesh mesh);
but GenMeshPlane(2, 2.0, 3, 3) culdn't be used because it crash once GenMeshTangents() is used with that plane mesh
1 year ago