Ray
1c5de9721a
WARNING: BREAKING: RENAMED: RayHitInfo to RayCollision #1781
- RENAMED: RayHitInfo to RayCollision
- RENAMED/REDESIGNED: Multiple Ray collision functions to be more consistent and return RayCollision data -WIP-
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Ray
71995d52b3
REVIEWED: exit() on LOG_FATAL instead of LOG_ERROR #1796
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Ray
e3ba11bead
Review some comments
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Ray
7959d95db0
Review raylib structs comments
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Ray
9f45fea31e
Remove line break in DrawTextRecEx()
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Ray
03710c9d8e
Some code tweaks for consistency
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Ray
5765b7895c
Minor comments tweaks
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raysan5
60ca8acd0a
Update version to 3.8-dev to note breaking changes
Some breaking changes were introduced lately, it's better to note that current version is not 3.7 anymore...
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Ray
23a08a483e
WARNING: RENAMED: IsMusicPlaying() -> IsMusicStreamPlaying()
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Ray
e401d5c48e
WARNING: RENAMED: MeshBoundingBox() -> GetMeshBoundingBox()
Renamed for consistency with other function in raylib.
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Ray
9360e4e2c1
Comment minor tweak
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Ray
6bd63de8d0
Reviewed latest PR
REMOVED: DrawBillboardEx()
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nobytesgiven
ac204a11f7
Redesigned billboards - added rotation/pro functions ( #1759 )
* Redesigned billboards - added rotation/pro functions
* updated parameters
Co-authored-by: nobytesgiven <nobytesigiven@github.com>
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Lambert Wang
e39e45824d
Add RenderPolyLinesEx routine ( #1758 )
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
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Lambert Wang
2545f62565
Added support for additional mouse buttons ( #1753 )
* Added support for additional mouse buttons
* Renamed mouse button enum
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
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Ray
a41ed986bd
Expose RAYLIB_VERSION in raylib.h #1747
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Ray
e5708a8f36
Comment tweak
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Rabia Alhaffar
399894ac90
Fixed definition of UNCOMPRESSED_R8G8B8A8 ( #1740 )
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Ray
a44815e939
REMOVED: GenMeshDefault()
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Ray
7ad17386f6
Update raylib.h
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Ray
dcf52c132f
Remove trail spaces
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Ray
ac79d22a9b
Reviewed file comments
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Ray
bb743e8c6e
ADDED: UpdateMeshBuffer()
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Ray
b3f75b91ff
REDESIGNED: Vr stereo mode
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Ray
84d0d21f23
Reviewed Vr stereo
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Ray
71b86bf4d0
REDESIGNED: Vr stereo rendering
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Ray
109d00cb14
Reorganized shaders functions
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Ray
551944e15b
Minor comment tweaks
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raysan5
b52cd8f605
Reorganized functions by module
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raysan5
66f3434571
REDESIGNED: Shapes texture/rec moved to shapes module
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Rob Loach
d58b7b509e
Make SaveFile* callbacks return a boolean ( #1697 )
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raysan5
c21baf0d92
ADDED: GenMeshDefault() #1556
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raysan5
aed0fee2ca
Remove trailing spaces
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raysan5
cdc3754449
ADDED: Support model normal matrix location #1691
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raysan5
23a764190e
ADDED: LoadShaderFromMemory() #1690
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raysan5
bc6b16beb2
REVIEWED: DrawTexturePoly()
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Ray
f9bab14fdb
REVIEWED: DrawMeshInstanced()
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Ray
cba412cc31
WARNING: BREAKING: rlgl redesign -WIP-
rlgl module has been completely redesigned to move Mesh/Material structures to [models] module. Still some work to do, broken elements:
- [models] OpenGL 1.1 mesh rendering: DrawMesh()
- [models] Mesh Instancing: DrawMeshInstanced()
- [models] Stereo rendering: DrawMesh()
- [models] GL_FLOAT, GL_UNSIGNED_INT exposed
- [models] GenMeshCustom()
- [rlgl] GenTexture*() functions removal?
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chriscamacho
9569d6a802
Add DrawTexturedPoly and example ( #1677 )
* adds DrawTexturedPoly with example
* the actual example ... ahem
* moved DrawTexturePoly to textures function and example
NB function name changed to fit with other DrawTextureXXX functions
(no "d" )
Co-authored-by: codifies <you@example.com>
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Ray
bb73a8089a
Reviewed DrawFPS() comment
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Ray
9bea64b5e4
REMOVED: DrawGizmo()
This is a very simple and specific implementation that should be better addressed by the users
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Ray
2ce28f75ad
WARNING: BREAKING: REDESIGNED: rlgl module
- Many functions renamed to follow rl*() convention
- Some internal functions exposed in the API
- Some functionality moved to other modules
- Reorganized all functions by categories
- Make sure it keeps working with OpenGL 1.1 and 2.1
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Ray
24dae29a03
Review latest PR and some formatting
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Jeffery Myers
2c0a533948
[AUDIO] Music Looping enhancements ( #1665 )
* Add loop functions for music files.
Tell xm tracker to loop tracker when loop state changes.
Don't let looped xm tracker streams restart, they are infinite
Use modulo to make time tracker for xm looped streams work correctly.
* Remove loop functions, set XM loop in update based on flag.
Formatting cleanups.
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
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Ray
ed4ca6a7f3
WARNING: BREAKING: rlgl module redesign -WIP-
- Some rlgl functions have been moved to core
- Some functions have been made internal to rlgl
- rlgl functions prefixed with rl*()
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Ray
a76fcaba3e
BIG CHANGE: REDESIGNED: Vr device simulator #1582
Vr simulator has been moved to core module and completely redesigned. Now user is in charge of stereo-render fbo and also in full control of distortion shader. Code is a bit more complex but better aligned with other raylib examples.
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Ray
5049137715
Added KEY_NULL #520
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frithrah
2f367a905e
Changed DrawRing and DrawCircleSector angle params from int to float to allow greater accuracy. ( #1656 )
Co-authored-by: Simon <simon@frithrah.com>
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Ray
3e25760950
REMOVED: GetMouseCursor()
This function could be confusing depending on the context, it's better to let the user track the current active cursor
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Ray
8527dbc6e2
WARNING: REMOVED: GamepadNumber enum
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